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Fix #4173. Don't recreate boundaries of building elements that already exist.
Inline opening processing. Minor improvement to detecting attributes for int/ext and physical/virtual.
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@@ -640,12 +640,18 @@ class AddBoundary(bpy.types.Operator, tool.Ifc.Operator):
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def auto_generate_boundaries(self, space, space_obj):
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# Identify all potential building elements
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# TODO: don't select everything, use AABB culling in Blender
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building_elements = (
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tool.Ifc.get().by_type("IfcWall")
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+ tool.Ifc.get().by_type("IfcSlab")
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+ tool.Ifc.get().by_type("IfcVirtualElement")
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)
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# Don't generate boundaries of building elements that we've already got bounaries for.
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for boundary in space.BoundedBy:
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if boundary.RelatedBuildingElement in building_elements:
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building_elements.remove(boundary.RelatedBuildingElement)
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# Create tree of gross shapes of all potential related building elements
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include = building_elements + [space]
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tree = ifcopenshell.geom.tree()
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@@ -689,7 +695,7 @@ class AddBoundary(bpy.types.Operator, tool.Ifc.Operator):
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bm.faces.new([bm.verts[i] for i in face])
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bm.verts.ensure_lookup_table()
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bm.faces.ensure_lookup_table()
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bm.normal_update() # Needed to recalculate edges so that dissolve_limit will work.
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bm.normal_update() # Needed so that dissolve_limit will work.
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bmesh.ops.dissolve_limit(bm, angle_limit=radians(1), verts=bm.verts[:], edges=bm.edges[:])
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bm.verts.ensure_lookup_table()
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bm.faces.ensure_lookup_table()
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@@ -718,7 +724,6 @@ class AddBoundary(bpy.types.Operator, tool.Ifc.Operator):
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continue
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# Project the building element face onto the space face
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# This bit onwards is copy pasted from the old implementation
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space_face_verts = [v.co.copy() for v in space_face.verts]
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space_face_matrix = self.get_face_matrix(*[v.copy() for v in space_face_verts[0:3]])
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space_face_matrix_i = space_face_matrix.inverted()
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@@ -745,65 +750,114 @@ class AddBoundary(bpy.types.Operator, tool.Ifc.Operator):
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):
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continue
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# The gross boundary polygon may not be a true gross boundary since it
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# may have openings already removed, such as in IFC4 Reference View. So
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# we cheat by using the exterior boundary to mean "gross".
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exterior_boundary_polygon = shapely.Polygon(gross_boundary_polygon.exterior.coords)
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parent_boundary = tool.Ifc.run(
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"root.create_entity", ifc_class=bpy.context.scene.BIMModelProperties.boundary_class
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)
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parent_boundary.PhysicalOrVirtualBoundary = "PHYSICAL"
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# Set to EXTERNAL by default and turn later to internal if there is a corresponding boundary relating to an
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# internal space
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parent_boundary.InternalOrExternalBoundary = "EXTERNAL"
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# The gross boundary polygon may not be a true gross boundary since it
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# may have openings already removed, such as in IFC4 Reference View. So
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# we cheat by using the exterior boundary to mean "gross". Later, we
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# can use this to check whether or not the opening is relevant to our
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# space.
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exterior_boundary_polygon = shapely.Polygon(gross_boundary_polygon.exterior.coords)
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if building_element.is_a("IfcVirtualElement"):
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parent_boundary.PhysicalOrVirtualBoundary = "VIRTUAL"
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else:
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parent_boundary.PhysicalOrVirtualBoundary = "PHYSICAL"
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parent_boundary.InternalOrExternalBoundary = "NOTDEFINED"
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if building_element.is_a("IfcWall"):
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is_external = ifcopenshell.util.element.get_pset(
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building_element, "Pset_WallCommon", "IsExternal"
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)
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if is_external is True:
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parent_boundary.InternalOrExternalBoundary = "EXTERNAL"
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elif is_external is False:
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parent_boundary.InternalOrExternalBoundary = "INTERNAL"
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elif building_element.is_a("IfcSlab"):
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predefined_type = ifcopenshell.util.element.get_predefined_type(building_element)
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if predefined_type == "BASESLAB":
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parent_boundary.InternalOrExternalBoundary = "EXTERNAL_EARTH"
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else:
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is_external = ifcopenshell.util.element.get_pset(
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building_element, "Pset_SlabCommon", "IsExternal"
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)
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if is_external is True:
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parent_boundary.InternalOrExternalBoundary = "EXTERNAL"
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elif is_external is False:
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parent_boundary.InternalOrExternalBoundary = "INTERNAL"
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parent_boundary.RelatingSpace = space
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parent_boundary.RelatedBuildingElement = building_element
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parent_boundary.ConnectionGeometry = self.create_connection_geometry_from_polygon(
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exterior_boundary_polygon, space_face_matrix
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)
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self.set_boundary_name(parent_boundary)
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for rel in getattr(building_element, "HasOpenings", []):
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opening = rel.RelatedOpeningElement
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if not opening.HasFillings:
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continue
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filling = opening.HasFillings[0].RelatedBuildingElement
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opening_polygon = self.get_flattened_polygon(opening, space_obj, space_face_matrix_i)
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filling = opening.HasFillings[0].RelatedBuildingElement if opening.HasFillings else None
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# An inner boundary is supposed to overlap its parent boundary according to IFC4 documentation
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# so we extend our exterior boundary with all opening which has a filling
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# Also see Implementation aggreement SB 1.1 for IFC 2x3 TC1 Space Boundary Addon View
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# https://standards.buildingsmart.org/MVD/RELEASE/IFC2x3/TC1/SB1_1/IFC%20Space%20Boundary%20Implementation%20Agreement%20Addendum%202010-03-22.pdf
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unionised_object = exterior_boundary_polygon.union(opening_polygon)
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if isinstance(unionised_object, shapely.Polygon):
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exterior_boundary_polygon = unionised_object
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# Create shape of opening as a dissolved BMesh
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settings = ifcopenshell.geom.settings()
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settings.set(settings.STRICT_TOLERANCE, True)
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shape = ifcopenshell.geom.create_shape(settings, opening)
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m = shape.transformation.matrix.data
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mat = Matrix(
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(
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[m[0], m[3], m[6], m[9]],
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[m[1], m[4], m[7], m[10]],
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[m[2], m[5], m[8], m[11]],
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[0, 0, 0, 1],
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)
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)
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opening_bm = bmesh.new()
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verts = ifcopenshell.util.shape.get_vertices(shape.geometry)
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for vert in verts:
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opening_bm.verts.new(Vector(vert))
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opening_bm.verts.ensure_lookup_table()
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faces = ifcopenshell.util.shape.get_faces(shape.geometry)
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for face in faces:
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opening_bm.faces.new([opening_bm.verts[i] for i in face])
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opening_bm.verts.ensure_lookup_table()
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opening_bm.faces.ensure_lookup_table()
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opening_bm.normal_update() # Needed so that dissolve_limit will work.
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bmesh.ops.dissolve_limit(
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opening_bm, angle_limit=radians(1), verts=opening_bm.verts[:], edges=opening_bm.edges[:]
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)
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opening_bm.verts.ensure_lookup_table()
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opening_bm.faces.ensure_lookup_table()
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# Get relevant faces of BMesh that can turn into boundaries
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opening_polygons = []
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for opening_face in opening_bm.faces:
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opening_face_normal = mat.to_3x3() @ opening_face.normal
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angle = degrees(acos(max(min(opening_face_normal.dot(face_normal), 1), -1)))
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if not tool.Cad.is_x(angle, 180, tolerance=2):
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continue # Any non-parallel faces are not relevant
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opening_face_verts = [space_matrix_world_i @ mat @ v.co.copy() for v in opening_face.verts]
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polygon = shapely.Polygon([tuple((space_face_matrix_i @ v).xy) for v in opening_face_verts])
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opening_polygons.append(polygon)
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# Merge them all into a single opening polygon for our boundary
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opening_polygon = shapely.ops.unary_union(opening_polygons)
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# Only openings that are projected onto our exterior boundary are relevant.
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if opening_polygon.intersection(exterior_boundary_polygon).area == 0:
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continue
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connection_geometry = self.create_connection_geometry_from_polygon(
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opening_polygon, space_face_matrix
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)
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boundary = tool.Ifc.run(
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"root.create_entity", ifc_class=bpy.context.scene.BIMModelProperties.boundary_class
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)
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boundary.RelatingSpace = space
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boundary.RelatedBuildingElement = filling
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boundary.ConnectionGeometry = connection_geometry
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if building_element.is_a("IfcVirtualElement"):
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boundary.PhysicalOrVirtualBoundary = "VIRTUAL"
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else:
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boundary.RelatedBuildingElement = filling or opening
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boundary.ConnectionGeometry = self.create_connection_geometry_from_polygon(
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opening_polygon, space_face_matrix
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)
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if filling:
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boundary.PhysicalOrVirtualBoundary = "PHYSICAL"
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else:
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boundary.PhysicalOrVirtualBoundary = "VIRTUAL"
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boundary.InternalOrExternalBoundary = parent_boundary.InternalOrExternalBoundary
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self.set_boundary_name(boundary)
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if boundary.is_a("IfcRelSpaceBoundary2ndLevel"):
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if boundary.is_a() != "IfcRelSpaceBoundary":
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boundary.ParentBoundary = parent_boundary
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connection_geometry = self.create_connection_geometry_from_polygon(
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exterior_boundary_polygon, space_face_matrix
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)
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parent_boundary.RelatingSpace = space
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parent_boundary.RelatedBuildingElement = building_element
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parent_boundary.ConnectionGeometry = connection_geometry
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self.set_boundary_name(parent_boundary)
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self.set_boundary_name(boundary)
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def create_element_boundary(
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self, context, relating_space, relating_space_obj, related_building_element, related_building_element_obj
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