Fix #4173. Don't recreate boundaries of building elements that already exist.

Inline opening processing. Minor improvement to detecting attributes for int/ext and physical/virtual.
This commit is contained in:
Dion Moult
2024-01-15 15:28:39 +11:00
parent 54df646398
commit 07241649e4
@@ -640,12 +640,18 @@ class AddBoundary(bpy.types.Operator, tool.Ifc.Operator):
def auto_generate_boundaries(self, space, space_obj):
# Identify all potential building elements
# TODO: don't select everything, use AABB culling in Blender
building_elements = (
tool.Ifc.get().by_type("IfcWall")
+ tool.Ifc.get().by_type("IfcSlab")
+ tool.Ifc.get().by_type("IfcVirtualElement")
)
# Don't generate boundaries of building elements that we've already got bounaries for.
for boundary in space.BoundedBy:
if boundary.RelatedBuildingElement in building_elements:
building_elements.remove(boundary.RelatedBuildingElement)
# Create tree of gross shapes of all potential related building elements
include = building_elements + [space]
tree = ifcopenshell.geom.tree()
@@ -689,7 +695,7 @@ class AddBoundary(bpy.types.Operator, tool.Ifc.Operator):
bm.faces.new([bm.verts[i] for i in face])
bm.verts.ensure_lookup_table()
bm.faces.ensure_lookup_table()
bm.normal_update() # Needed to recalculate edges so that dissolve_limit will work.
bm.normal_update() # Needed so that dissolve_limit will work.
bmesh.ops.dissolve_limit(bm, angle_limit=radians(1), verts=bm.verts[:], edges=bm.edges[:])
bm.verts.ensure_lookup_table()
bm.faces.ensure_lookup_table()
@@ -718,7 +724,6 @@ class AddBoundary(bpy.types.Operator, tool.Ifc.Operator):
continue
# Project the building element face onto the space face
# This bit onwards is copy pasted from the old implementation
space_face_verts = [v.co.copy() for v in space_face.verts]
space_face_matrix = self.get_face_matrix(*[v.copy() for v in space_face_verts[0:3]])
space_face_matrix_i = space_face_matrix.inverted()
@@ -745,65 +750,114 @@ class AddBoundary(bpy.types.Operator, tool.Ifc.Operator):
):
continue
# The gross boundary polygon may not be a true gross boundary since it
# may have openings already removed, such as in IFC4 Reference View. So
# we cheat by using the exterior boundary to mean "gross".
exterior_boundary_polygon = shapely.Polygon(gross_boundary_polygon.exterior.coords)
parent_boundary = tool.Ifc.run(
"root.create_entity", ifc_class=bpy.context.scene.BIMModelProperties.boundary_class
)
parent_boundary.PhysicalOrVirtualBoundary = "PHYSICAL"
# Set to EXTERNAL by default and turn later to internal if there is a corresponding boundary relating to an
# internal space
parent_boundary.InternalOrExternalBoundary = "EXTERNAL"
# The gross boundary polygon may not be a true gross boundary since it
# may have openings already removed, such as in IFC4 Reference View. So
# we cheat by using the exterior boundary to mean "gross". Later, we
# can use this to check whether or not the opening is relevant to our
# space.
exterior_boundary_polygon = shapely.Polygon(gross_boundary_polygon.exterior.coords)
if building_element.is_a("IfcVirtualElement"):
parent_boundary.PhysicalOrVirtualBoundary = "VIRTUAL"
else:
parent_boundary.PhysicalOrVirtualBoundary = "PHYSICAL"
parent_boundary.InternalOrExternalBoundary = "NOTDEFINED"
if building_element.is_a("IfcWall"):
is_external = ifcopenshell.util.element.get_pset(
building_element, "Pset_WallCommon", "IsExternal"
)
if is_external is True:
parent_boundary.InternalOrExternalBoundary = "EXTERNAL"
elif is_external is False:
parent_boundary.InternalOrExternalBoundary = "INTERNAL"
elif building_element.is_a("IfcSlab"):
predefined_type = ifcopenshell.util.element.get_predefined_type(building_element)
if predefined_type == "BASESLAB":
parent_boundary.InternalOrExternalBoundary = "EXTERNAL_EARTH"
else:
is_external = ifcopenshell.util.element.get_pset(
building_element, "Pset_SlabCommon", "IsExternal"
)
if is_external is True:
parent_boundary.InternalOrExternalBoundary = "EXTERNAL"
elif is_external is False:
parent_boundary.InternalOrExternalBoundary = "INTERNAL"
parent_boundary.RelatingSpace = space
parent_boundary.RelatedBuildingElement = building_element
parent_boundary.ConnectionGeometry = self.create_connection_geometry_from_polygon(
exterior_boundary_polygon, space_face_matrix
)
self.set_boundary_name(parent_boundary)
for rel in getattr(building_element, "HasOpenings", []):
opening = rel.RelatedOpeningElement
if not opening.HasFillings:
continue
filling = opening.HasFillings[0].RelatedBuildingElement
opening_polygon = self.get_flattened_polygon(opening, space_obj, space_face_matrix_i)
filling = opening.HasFillings[0].RelatedBuildingElement if opening.HasFillings else None
# An inner boundary is supposed to overlap its parent boundary according to IFC4 documentation
# so we extend our exterior boundary with all opening which has a filling
# Also see Implementation aggreement SB 1.1 for IFC 2x3 TC1 Space Boundary Addon View
# https://standards.buildingsmart.org/MVD/RELEASE/IFC2x3/TC1/SB1_1/IFC%20Space%20Boundary%20Implementation%20Agreement%20Addendum%202010-03-22.pdf
unionised_object = exterior_boundary_polygon.union(opening_polygon)
if isinstance(unionised_object, shapely.Polygon):
exterior_boundary_polygon = unionised_object
# Create shape of opening as a dissolved BMesh
settings = ifcopenshell.geom.settings()
settings.set(settings.STRICT_TOLERANCE, True)
shape = ifcopenshell.geom.create_shape(settings, opening)
m = shape.transformation.matrix.data
mat = Matrix(
(
[m[0], m[3], m[6], m[9]],
[m[1], m[4], m[7], m[10]],
[m[2], m[5], m[8], m[11]],
[0, 0, 0, 1],
)
)
opening_bm = bmesh.new()
verts = ifcopenshell.util.shape.get_vertices(shape.geometry)
for vert in verts:
opening_bm.verts.new(Vector(vert))
opening_bm.verts.ensure_lookup_table()
faces = ifcopenshell.util.shape.get_faces(shape.geometry)
for face in faces:
opening_bm.faces.new([opening_bm.verts[i] for i in face])
opening_bm.verts.ensure_lookup_table()
opening_bm.faces.ensure_lookup_table()
opening_bm.normal_update() # Needed so that dissolve_limit will work.
bmesh.ops.dissolve_limit(
opening_bm, angle_limit=radians(1), verts=opening_bm.verts[:], edges=opening_bm.edges[:]
)
opening_bm.verts.ensure_lookup_table()
opening_bm.faces.ensure_lookup_table()
# Get relevant faces of BMesh that can turn into boundaries
opening_polygons = []
for opening_face in opening_bm.faces:
opening_face_normal = mat.to_3x3() @ opening_face.normal
angle = degrees(acos(max(min(opening_face_normal.dot(face_normal), 1), -1)))
if not tool.Cad.is_x(angle, 180, tolerance=2):
continue # Any non-parallel faces are not relevant
opening_face_verts = [space_matrix_world_i @ mat @ v.co.copy() for v in opening_face.verts]
polygon = shapely.Polygon([tuple((space_face_matrix_i @ v).xy) for v in opening_face_verts])
opening_polygons.append(polygon)
# Merge them all into a single opening polygon for our boundary
opening_polygon = shapely.ops.unary_union(opening_polygons)
# Only openings that are projected onto our exterior boundary are relevant.
if opening_polygon.intersection(exterior_boundary_polygon).area == 0:
continue
connection_geometry = self.create_connection_geometry_from_polygon(
opening_polygon, space_face_matrix
)
boundary = tool.Ifc.run(
"root.create_entity", ifc_class=bpy.context.scene.BIMModelProperties.boundary_class
)
boundary.RelatingSpace = space
boundary.RelatedBuildingElement = filling
boundary.ConnectionGeometry = connection_geometry
if building_element.is_a("IfcVirtualElement"):
boundary.PhysicalOrVirtualBoundary = "VIRTUAL"
else:
boundary.RelatedBuildingElement = filling or opening
boundary.ConnectionGeometry = self.create_connection_geometry_from_polygon(
opening_polygon, space_face_matrix
)
if filling:
boundary.PhysicalOrVirtualBoundary = "PHYSICAL"
else:
boundary.PhysicalOrVirtualBoundary = "VIRTUAL"
boundary.InternalOrExternalBoundary = parent_boundary.InternalOrExternalBoundary
self.set_boundary_name(boundary)
if boundary.is_a("IfcRelSpaceBoundary2ndLevel"):
if boundary.is_a() != "IfcRelSpaceBoundary":
boundary.ParentBoundary = parent_boundary
connection_geometry = self.create_connection_geometry_from_polygon(
exterior_boundary_polygon, space_face_matrix
)
parent_boundary.RelatingSpace = space
parent_boundary.RelatedBuildingElement = building_element
parent_boundary.ConnectionGeometry = connection_geometry
self.set_boundary_name(parent_boundary)
self.set_boundary_name(boundary)
def create_element_boundary(
self, context, relating_space, relating_space_obj, related_building_element, related_building_element_obj