mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
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Refactor PI picker to use Bonsai polyline system
Replace custom SAIKEI_OT_pick_pi_from_viewport modal with a PolylineOperator subclass, reusing Bonsai's proven polyline infrastructure (same base class as wall/slab/profile drawing). Gains: snapping, numeric D/A/X/Y input, axis locking, angle locking, measurement display, undo-last-point, status bar hints. Remove PIPickerDecorator (replaced by PolylineDecorator). Fix EN string formatting in UI list display rows. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -19,7 +19,7 @@
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"""Alignment module decorators for GPU visualization.
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This module contains decorators for rendering visual feedback during
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alignment-related operations, such as PI picking.
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alignment-related operations, such as PI editing.
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"""
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import bpy
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@@ -27,217 +27,7 @@ import blf
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import gpu
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import bonsai.tool as tool
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from bpy.types import SpaceView3D
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from mathutils import Vector
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from gpu_extras.batch import batch_for_shader
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from gpu_extras.presets import draw_circle_2d
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from bpy_extras.view3d_utils import location_3d_to_region_2d
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class PIPickerDecorator:
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"""Decorator for visualizing PI placement during modal picking.
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This decorator draws visual feedback while the user is placing
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PI (Point of Intersection) points in the viewport:
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- Yellow lines connecting placed PIs (tangent preview)
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- Rubber band line from last PI to cursor
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- Green circles at PI marker positions
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- HUD text showing instructions and PI count
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All drawings are ephemeral - they disappear when the modal ends.
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"""
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# Class-level state (cleared on uninstall)
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is_installed = False
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handlers = []
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# PI points in Blender coordinates (list of Vector)
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pi_points = []
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# Current mouse position in 3D (Vector or None)
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mouse_3d = None
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# Reference to the active region/rv3d for coordinate conversion
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region = None
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rv3d = None
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# Colors (matching reference document)
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COLOR_TANGENT_LINE = (1.0, 0.9, 0.2, 1.0) # Yellow for tangent lines
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COLOR_RUBBER_BAND = (1.0, 0.9, 0.2, 0.5) # Yellow with alpha for rubber band
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COLOR_PI_MARKER = (0.3, 1.0, 0.4, 1.0) # Green for PI markers
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COLOR_HUD_TEXT = (1.0, 1.0, 1.0, 1.0) # White for HUD text
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# Drawing parameters
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PI_MARKER_RADIUS = 8 # pixels
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LINE_WIDTH = 2.5
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@classmethod
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def install(cls, context, region, rv3d):
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"""Install decorator handlers for PI visualization.
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Args:
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context: Blender context
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region: The 3D viewport region for coordinate conversion
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rv3d: The region's 3D data (RegionView3D)
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"""
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if cls.is_installed:
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cls.uninstall()
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# Store region references for 3D->2D conversion
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cls.region = region
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cls.rv3d = rv3d
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# Clear any stale state
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cls.pi_points = []
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cls.mouse_3d = None
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handler = cls()
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# POST_PIXEL for 2D screen-space drawing (more efficient)
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cls.handlers.append(
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SpaceView3D.draw_handler_add(handler.draw_tangent_lines, (context,), "WINDOW", "POST_PIXEL")
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)
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cls.handlers.append(SpaceView3D.draw_handler_add(handler.draw_pi_markers, (context,), "WINDOW", "POST_PIXEL"))
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cls.handlers.append(SpaceView3D.draw_handler_add(handler.draw_hud, (context,), "WINDOW", "POST_PIXEL"))
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cls.is_installed = True
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@classmethod
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def uninstall(cls):
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"""Remove all handlers and clear state."""
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for handler in cls.handlers:
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try:
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SpaceView3D.draw_handler_remove(handler, "WINDOW")
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except ValueError:
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pass
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cls.handlers = []
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cls.is_installed = False
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cls.pi_points = []
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cls.mouse_3d = None
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cls.region = None
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cls.rv3d = None
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@classmethod
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def update(cls, pi_points_blender, mouse_3d):
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"""Update decorator state from modal operator.
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Args:
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pi_points_blender: List of Vector - PI positions in Blender coords
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mouse_3d: Vector or None - Current mouse position on ground plane
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"""
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cls.pi_points = pi_points_blender
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cls.mouse_3d = mouse_3d
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def draw_batch(self, shader_type, content_pos, color, indices=None):
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"""Draw a batch of primitives using GPU shader.
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This follows the established Bonsai decorator pattern.
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Args:
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shader_type: Type of primitive ("LINES", "POINTS", etc.)
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content_pos: List of vertex positions
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color: RGBA color tuple
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indices: Optional list of index pairs for lines
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"""
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if not tool.Blender.validate_shader_batch_data(content_pos, indices):
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return
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shader = self.line_shader if shader_type == "LINES" else self.shader
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batch = batch_for_shader(shader, shader_type, {"pos": content_pos}, indices=indices)
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shader.uniform_float("color", color)
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batch.draw(shader)
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def draw_tangent_lines(self, context):
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"""Draw yellow tangent lines connecting PIs and rubber band to cursor."""
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region = self.region or context.region
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rv3d = self.rv3d or context.region_data
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if not region or not rv3d:
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return
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# Convert 3D points to 2D screen coordinates
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screen_points = []
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for pt in self.pi_points:
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screen_pt = location_3d_to_region_2d(region, rv3d, pt)
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if screen_pt:
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screen_points.append(screen_pt)
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# Nothing to draw if no points
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if not screen_points and not self.mouse_3d:
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return
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# Setup shaders
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gpu.state.blend_set("ALPHA")
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self.line_shader = gpu.shader.from_builtin("POLYLINE_UNIFORM_COLOR")
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self.line_shader.bind()
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self.line_shader.uniform_float("viewportSize", (region.width, region.height))
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self.line_shader.uniform_float("lineWidth", self.LINE_WIDTH)
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self.shader = gpu.shader.from_builtin("UNIFORM_COLOR")
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# Draw lines between placed PIs (solid yellow)
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if len(screen_points) >= 2:
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verts = [(p.x, p.y) for p in screen_points]
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edges = [[i, i + 1] for i in range(len(screen_points) - 1)]
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self.draw_batch("LINES", verts, self.COLOR_TANGENT_LINE, edges)
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# Draw rubber band from last PI to cursor (semi-transparent)
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if screen_points and self.mouse_3d:
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mouse_2d = location_3d_to_region_2d(region, rv3d, self.mouse_3d)
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if mouse_2d:
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last_pt = screen_points[-1]
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verts = [(last_pt.x, last_pt.y), (mouse_2d.x, mouse_2d.y)]
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self.draw_batch("LINES", verts, self.COLOR_RUBBER_BAND, [[0, 1]])
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gpu.state.blend_set("NONE")
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def draw_pi_markers(self, context):
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"""Draw green circles at each PI location."""
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if not self.pi_points:
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return
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region = self.region or context.region
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rv3d = self.rv3d or context.region_data
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if not region or not rv3d:
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return
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gpu.state.blend_set("ALPHA")
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for pt in self.pi_points:
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screen_pt = location_3d_to_region_2d(region, rv3d, pt)
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if screen_pt:
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draw_circle_2d(screen_pt, self.COLOR_PI_MARKER, self.PI_MARKER_RADIUS)
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gpu.state.blend_set("NONE")
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def draw_hud(self, context):
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"""Draw HUD text with instructions and PI count."""
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region = self.region or context.region
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if not region:
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return
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font_id = 0
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font_size = tool.Blender.scale_font_size(14)
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blf.size(font_id, font_size)
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blf.enable(font_id, blf.SHADOW)
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blf.shadow(font_id, 6, 0, 0, 0, 1) # Black shadow for readability
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blf.color(font_id, *self.COLOR_HUD_TEXT)
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# Position in top-left of viewport
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margin = 20
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line_height = 22
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y_pos = region.height - margin
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# Instructions
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instructions = [
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"PI Picker Mode",
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f"PIs placed: {len(self.pi_points)}",
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"",
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"LMB: Place PI",
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"RMB/ESC: Finish",
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]
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for i, line in enumerate(instructions):
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blf.position(font_id, margin, y_pos - (i * line_height), 0)
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blf.draw(font_id, line)
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blf.disable(font_id, blf.SHADOW)
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class PIEditDecorator:
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@@ -259,7 +49,7 @@ class PIEditDecorator:
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# References to PI empty objects
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pi_empties = []
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# Colors (matching PIPickerDecorator)
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# Colors
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COLOR_TANGENT_LINE = (1.0, 0.9, 0.2, 1.0) # Yellow for tangent lines
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COLOR_HUD_TEXT = (1.0, 1.0, 1.0, 1.0) # White for HUD text
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COLOR_EDIT_MODE_BG = (0.2, 0.4, 0.8, 0.8) # Blue tint for edit mode indicator
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@@ -30,6 +30,9 @@ from bpy.types import Operator
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from bpy.props import StringProperty, FloatProperty, IntProperty
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from mathutils import Vector
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from . import decorator as alignment_decorator
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from bonsai.bim.module.model.polyline import PolylineOperator
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from bonsai.bim.module.model.decorator import PolylineDecorator
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from bonsai.bim.ifc import IfcStore
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class ImportAlignmentCSV(bpy.types.Operator, tool.Ifc.Operator, ImportHelper):
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@@ -787,180 +790,168 @@ class SAIKEI_OT_remove_pi(Operator):
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return {"FINISHED"}
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class SAIKEI_OT_pick_pi_from_viewport(Operator):
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"""Add PI points by clicking in the 3D viewport"""
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class SAIKEI_OT_pick_pi_from_viewport(bpy.types.Operator, PolylineOperator, tool.Ifc.Operator):
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"""Add PI points by clicking in the 3D viewport using polyline tools"""
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bl_idname = "saikei.pick_pi_from_viewport"
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bl_label = "Pick PI from Viewport"
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bl_description = "Click in the viewport to add PI points. Right-click or Escape to finish."
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bl_description = "Click in the viewport to add PI points with snapping and numeric input. RMB/Enter to finish, ESC to cancel."
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bl_options = {"REGISTER", "UNDO"}
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# Store reference to 3D view for modal
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_area = None
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_region = None
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_rv3d = None
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@classmethod
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def poll(cls, context):
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return poll_ifc4x3(cls, context)
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def __init__(self, *args, **kwargs):
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bpy.types.Operator.__init__(self, *args, **kwargs)
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PolylineOperator.__init__(self)
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# Remove instructions that don't apply to alignments
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self.instructions.pop("Close Polyline", None)
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self.instructions.pop("Offset", None)
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def invoke(self, context, event):
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# Find the 3D viewport area, region, and region_data
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return IfcStore.execute_ifc_operator(self, context, event, method="INVOKE")
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def _invoke(self, context, event):
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# Find the 3D viewport — the operator is invoked from the Properties
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# panel, so we need to override context for PolylineOperator.invoke()
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# which requires bpy.context.space_data to be SpaceView3D.
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area_3d = None
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region_3d = None
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for area in context.screen.areas:
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if area.type == "VIEW_3D":
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self._area = area
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area_3d = area
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for region in area.regions:
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if region.type == "WINDOW":
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self._region = region
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break
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for space in area.spaces:
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if space.type == "VIEW_3D":
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self._rv3d = space.region_3d
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region_3d = region
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break
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break
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if not self._region or not self._rv3d:
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if not area_3d or not region_3d:
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self.report({"ERROR"}, "No 3D Viewport found")
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return {"CANCELLED"}
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# Install the PI picker decorator for visual feedback
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alignment_decorator.PIPickerDecorator.install(context, self._region, self._rv3d)
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with context.temp_override(area=area_3d, region=region_3d):
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super().invoke(context, event)
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# Initialize decorator with any existing PIs
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alignment_decorator.PIPickerDecorator.update(
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pi_points_blender=self._get_pi_points_blender(context),
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mouse_3d=None,
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)
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context.window.cursor_set("CROSSHAIR")
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context.window_manager.modal_handler_add(self)
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self.report({"INFO"}, "Click to add PIs. Right-click or Escape to finish.")
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self.tool_state.use_default_container = False
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self.tool_state.plane_method = "XY"
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return {"RUNNING_MODAL"}
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def modal(self, context, event):
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# Update rubber band position on mouse move
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if event.type == "MOUSEMOVE":
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coord = self.get_ground_intersection(context, event)
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if coord:
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mouse_3d = Vector((coord[0], coord[1], 0.0))
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alignment_decorator.PIPickerDecorator.update(
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pi_points_blender=self._get_pi_points_blender(context),
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mouse_3d=mouse_3d,
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)
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if self._area:
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self._area.tag_redraw()
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return {"RUNNING_MODAL"}
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return IfcStore.execute_ifc_operator(self, context, event, method="MODAL")
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if event.type == "LEFTMOUSE" and event.value == "PRESS":
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# Raycast to ground plane (Z=0)
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coord = self.get_ground_intersection(context, event)
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if coord:
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self.add_pi_at_location(context, coord)
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# Update decorator with new PI
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mouse_3d = Vector((coord[0], coord[1], 0.0))
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alignment_decorator.PIPickerDecorator.update(
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pi_points_blender=self._get_pi_points_blender(context),
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mouse_3d=mouse_3d,
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)
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if self._area:
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self._area.tag_redraw()
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return {"RUNNING_MODAL"}
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def _modal(self, context, event):
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PolylineDecorator.update(event, self.tool_state, self.input_ui, self.snapping_points[0])
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tool.Blender.update_viewport()
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elif event.type in {"RIGHTMOUSE", "ESC"}:
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self._finish_modal(context)
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self.handle_lock_axis(context, event)
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if event.type in {"MIDDLEMOUSE", "WHEELUPMOUSE", "WHEELDOWNMOUSE"}:
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self.handle_mouse_move(context, event)
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return {"PASS_THROUGH"}
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self.handle_instructions(context)
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self.handle_mouse_move(context, event, should_round=True)
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self.choose_axis(event)
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self.handle_snap_selection(context, event)
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self.handle_keyboard_input(context, event)
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self._handle_inserting_polyline_no_close(context, event)
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# Finish: transfer polyline points to PI table
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if (
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not self.tool_state.is_input_on
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and event.value == "RELEASE"
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and event.type in {"RET", "NUMPAD_ENTER", "RIGHTMOUSE"}
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):
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self._transfer_polyline_to_pis(context)
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context.workspace.status_text_set(text=None)
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PolylineDecorator.uninstall()
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tool.Polyline.clear_polyline()
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tool.Blender.update_viewport()
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return {"FINISHED"}
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# Allow viewport navigation
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elif event.type in {"MIDDLEMOUSE", "WHEELUPMOUSE", "WHEELDOWNMOUSE"}:
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return {"PASS_THROUGH"}
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cancel = self.handle_cancelation(context, event)
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if cancel is not None:
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return cancel
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return {"RUNNING_MODAL"}
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def get_ground_intersection(self, context, event):
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"""Raycast from mouse to Z=0 ground plane"""
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from bpy_extras.view3d_utils import region_2d_to_origin_3d, region_2d_to_vector_3d
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def _handle_inserting_polyline_no_close(self, context, event):
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"""Insert polyline points without close-polyline (C key) behavior.
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region = self._region
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rv3d = self._rv3d
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Alignments are open curves, so the C key (close polyline) is suppressed.
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All other insertion behavior is preserved: LEFTMOUSE, BACKSPACE, and
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RET/ENTER with numeric input active.
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"""
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# LEFTMOUSE: insert point at current snap/cursor position
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if not self.tool_state.is_input_on and event.value == "RELEASE" and event.type == "LEFTMOUSE":
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result = tool.Polyline.insert_polyline_point(self.input_ui, self.tool_state)
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if result:
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self.report({"WARNING"}, result)
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tool.Blender.update_viewport()
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# Guard against None context
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if region is None or rv3d is None:
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return None
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# RET/ENTER with numeric input: validate and insert
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if (
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self.tool_state.is_input_on
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and event.value == "RELEASE"
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and event.type in {"RET", "NUMPAD_ENTER", "RIGHTMOUSE"}
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):
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is_valid = self.recalculate_inputs(context)
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if is_valid:
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result = tool.Polyline.insert_polyline_point(self.input_ui, self.tool_state)
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if result:
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self.report({"WARNING"}, result)
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# Use absolute mouse coordinates and convert to the 3D viewport region's local coords
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# event.mouse_region_x/y are relative to whatever region received the event,
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# which may not be the 3D viewport region we stored
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||||
region_x = event.mouse_x - region.x
|
||||
region_y = event.mouse_y - region.y
|
||||
coord = (region_x, region_y)
|
||||
self.tool_state.mode = "Mouse"
|
||||
self.tool_state.is_input_on = False
|
||||
self.input_type = None
|
||||
self.tool_state.input_type = None
|
||||
self.number_input = []
|
||||
self.number_output = ""
|
||||
PolylineDecorator.update(event, self.tool_state, self.input_ui, self.snapping_points[0])
|
||||
tool.Blender.update_viewport()
|
||||
|
||||
origin = region_2d_to_origin_3d(region, rv3d, coord)
|
||||
direction = region_2d_to_vector_3d(region, rv3d, coord)
|
||||
# BACKSPACE: remove last point (when not typing numeric input)
|
||||
if not self.tool_state.is_input_on:
|
||||
if event.value == "RELEASE" and event.type == "BACK_SPACE":
|
||||
tool.Polyline.remove_last_polyline_point()
|
||||
tool.Blender.update_viewport()
|
||||
|
||||
# Intersect with Z=0 plane
|
||||
if direction.z != 0:
|
||||
t = -origin.z / direction.z
|
||||
if t > 0: # In front of camera
|
||||
hit = origin + direction * t
|
||||
return (hit.x, hit.y)
|
||||
return None
|
||||
def _transfer_polyline_to_pis(self, context):
|
||||
"""Transfer collected polyline points to the PI Editor table.
|
||||
|
||||
def _get_pi_points_blender(self, context):
|
||||
"""Get all PI points converted to Blender coordinates.
|
||||
|
||||
PI coordinates are stored in IFC space; this converts them
|
||||
to Blender local coordinates for visualization.
|
||||
|
||||
Returns:
|
||||
List of Vector - PI positions in Blender coordinates
|
||||
Polyline points are in Blender coordinate space. This method converts
|
||||
each point to IFC coordinate space before storing in props.pis.
|
||||
"""
|
||||
props = context.scene.SaikeiAlignmentProperties
|
||||
points = []
|
||||
for pi in props.pis:
|
||||
# Convert from IFC to Blender coordinates
|
||||
blender_coord = tool.Georeference.enh2xyz((float(pi.e), float(pi.n), 0.0))
|
||||
print(repr(blender_coord))
|
||||
points.append(Vector(blender_coord))
|
||||
return points
|
||||
polyline_props = tool.Model.get_polyline_props()
|
||||
polyline_data = polyline_props.insertion_polyline
|
||||
if not polyline_data:
|
||||
return
|
||||
|
||||
def _finish_modal(self, context):
|
||||
"""Clean up modal state and uninstall decorator."""
|
||||
context.window.cursor_set("DEFAULT")
|
||||
alignment_decorator.PIPickerDecorator.uninstall()
|
||||
if self._area:
|
||||
self._area.tag_redraw()
|
||||
self.report({"INFO"}, "Finished adding PIs")
|
||||
polyline_points = polyline_data[0].polyline_points
|
||||
if not polyline_points:
|
||||
return
|
||||
|
||||
def add_pi_at_location(self, context, coord):
|
||||
"""Add a new PI at the given (x, y) coordinate.
|
||||
num_points = len(polyline_points)
|
||||
for i, point in enumerate(polyline_points):
|
||||
# Convert Blender space -> IFC easting/northing
|
||||
ifc_coord = tool.Georeference.xyz2enh((point.x, point.y, 0.0))
|
||||
|
||||
The coordinate is in Blender world space. If there's a Blender offset
|
||||
configured (for geospatial coordinates), we convert to IFC global
|
||||
coordinates before storing.
|
||||
"""
|
||||
props = context.scene.SaikeiAlignmentProperties
|
||||
pi = props.pis.add()
|
||||
pi.e = str(ifc_coord[0])
|
||||
pi.n = str(ifc_coord[1])
|
||||
|
||||
# Convert Blender coordinates to IFC coordinates
|
||||
# PIs are stored in IFC coordinate space (global/map coordinates)
|
||||
ifc_coord = tool.Georeference.xyz2enh((coord[0], coord[1], 0.0))
|
||||
|
||||
pi = props.pis.add()
|
||||
pi.e = str(ifc_coord[0])
|
||||
pi.n = str(ifc_coord[1])
|
||||
|
||||
# Determine PI type based on position in list
|
||||
if len(props.pis) == 1:
|
||||
pi.pi_type = "ENDPOINT"
|
||||
elif len(props.pis) == 2:
|
||||
pi.pi_type = "ENDPOINT"
|
||||
else:
|
||||
pi.pi_type = "TANGENT"
|
||||
# Previous endpoint becomes tangent
|
||||
if len(props.pis) >= 2:
|
||||
props.pis[-2].pi_type = "TANGENT"
|
||||
# Determine PI type based on position
|
||||
if i == 0 or i == num_points - 1:
|
||||
pi.pi_type = "ENDPOINT"
|
||||
else:
|
||||
pi.pi_type = "TANGENT"
|
||||
|
||||
props.active_pi_index = len(props.pis) - 1
|
||||
recalculate_pi_geometry(props)
|
||||
rebuild_display_rows(props)
|
||||
|
||||
|
||||
class SAIKEI_OT_recalculate_pis(Operator):
|
||||
|
||||
@@ -67,8 +67,8 @@ class SAIKEI_UL_alignment_pis(UIList):
|
||||
sub.prop(pi, "e", text="")
|
||||
sub.prop(pi, "n", text="")
|
||||
else:
|
||||
row.label(text=f"{item.e:.2f}")
|
||||
row.label(text=f"{item.n:.2f}")
|
||||
row.label(text=f"{float(item.e):.2f}")
|
||||
row.label(text=f"{float(item.n):.2f}")
|
||||
|
||||
# Length column - empty for point rows
|
||||
row.label(text="")
|
||||
@@ -86,8 +86,8 @@ class SAIKEI_UL_alignment_pis(UIList):
|
||||
row.label(text="Curve", icon="SPHERECURVE")
|
||||
|
||||
# Show PI coordinates on curve row
|
||||
row.label(text=f"{item.e:.2f}")
|
||||
row.label(text=f"{item.n:.2f}")
|
||||
row.label(text=f"{float(item.e):.2f}")
|
||||
row.label(text=f"{float(item.n):.2f}")
|
||||
|
||||
# Arc length
|
||||
row.label(text=f"{item.arc_length:.2f}")
|
||||
|
||||
Reference in New Issue
Block a user