extends bim.select_type by selecting multiple types from a selection of objects.

Also when the type is selected and turned on, all other types are automatically turned off.
https://imgur.com/a/DQUF0ai
This commit is contained in:
Ryan Schultz
2024-05-03 00:59:33 -05:00
parent 86cc2bf39a
commit 080f325557
3 changed files with 38 additions and 17 deletions
+5 -1
View File
@@ -1498,7 +1498,11 @@ class IfcImporter:
# Occurs when reloading a project
pass
project_collection = bpy.context.view_layer.layer_collection.children[self.project["blender"].name]
project_collection.children[self.type_collection.name].hide_viewport = True
types_collection = project_collection.children[self.type_collection.name]
types_collection.hide_viewport = False
for obj in types_collection.collection.objects: #turn off all objects inside Types collection.
obj.hide_set(True)
def clean_mesh(self):
obj = None
@@ -134,7 +134,6 @@ class LaunchTypeManager(bpy.types.Operator):
op = row.operator("bim.rename_type", icon="GREASEPENCIL", text="")
op.element = relating_type["id"]
op = row.operator("bim.select_type", icon="OBJECT_DATA", text="")
op.relating_type = relating_type["id"]
op = row.operator("bim.duplicate_type", icon="DUPLICATE", text="")
op.element = relating_type["id"]
op = row.operator("bim.remove_type", icon="X", text="")
@@ -146,21 +146,39 @@ class SelectType(bpy.types.Operator):
relating_type: bpy.props.IntProperty()
def execute(self, context):
element = tool.Ifc.get().by_id(self.relating_type)
obj = tool.Ifc.get_object(element)
if obj:
try:
tool.Blender.select_and_activate_single_object(context, obj)
except:
self.report({"INFO"}, "Type object is hidden.")
# IfcTypeProducts are only used for annotations and not part of the model interface.
if element.is_a() != "IfcTypeProduct":
try:
context.scene.BIMModelProperties.ifc_class = element.is_a()
context.scene.BIMModelProperties.relating_type_id = str(self.relating_type)
except:
# Potentially our BIM Tool is filtered to a specific element.
pass
selected_objs = context.selected_objects
active_obj = context.active_object
selected_objs.append(active_obj) #update selected_objs so the active_obj is at the end of the list
last_relating_type_obj = None
types_collection = bpy.data.collections.get("Types")
for obj in types_collection.objects:
obj.hide_set(True)
for obj in selected_objs:
element = tool.Ifc.get_entity(obj)
relating_type = ifcopenshell.util.element.get_type(element)
relating_type_obj = tool.Ifc.get_object(relating_type)
obj.select_set(False)
if relating_type_obj:
if relating_type_obj.hide_get():
relating_type_obj.hide_set(False)
relating_type_obj.select_set(True)
last_relating_type_obj = relating_type_obj
context.view_layer.objects.active = last_relating_type_obj #make the active_obj's type the active object
# if relating_type_obj:
# try:
# tool.Blender.select_and_activate_single_object(context, relating_type_obj)
# except:
# self.report({"INFO"}, "Type object is hidden.")
# # IfcTypeProducts are only used for annotations and not part of the model interface.
# if element.is_a() != "IfcTypeProduct":
# try:
# context.scene.BIMModelProperties.ifc_class = element.is_a()
# context.scene.BIMModelProperties.relating_type_id = str(relating_type)
# except:
# # Potentially our BIM Tool is filtered to a specific element.
# pass
return {"FINISHED"}