ifcviewer: nested groups in federation, with cascading visibility

Federation gains a nested Group tree (id, display_name, visible,
children); models reference a single group via Model::group_id.
Visibility cascades: a model is effectively visible only when its own
flag is on and every ancestor group is visible.  Persistence nests
groups directly in the JSON — no parent_id field.

ifcviewer-full surfaces this in the element tree with right-click
menus to create / rename / move / remove groups, move models between
groups, and toggle group visibility.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-05-04 17:39:28 +10:00
parent de5eb9641f
commit 095e4a1677
5 changed files with 936 additions and 28 deletions
+76
View File
@@ -28,6 +28,7 @@
#include <QDateTime>
#include <QVector3D>
#include <memory>
#include <optional>
#include <string>
#include <vector>
@@ -191,6 +192,29 @@ public:
QString source_path; // resolved absolute when kind == "local"
ModelTransformation model_transformation;
bool visible = true;
QString group_id; // empty = root level
};
// Group — a named container for sub-groups and models. Models are
// assigned via Model::group_id (one-to-one); sub-groups live in
// `children` (owning). Visibility is per-group and cascades: a
// model is effectively visible only when its `visible` is true and
// every ancestor group's `visible` is true.
//
// `parent` is a non-owning back pointer, kept in sync by Federation
// mutations. Group ownership tree is rooted at Federation::root_groups_.
struct Group {
QString id; // stable, persisted
QString display_name;
bool visible = true;
std::vector<std::unique_ptr<Group>> children;
Group* parent = nullptr; // not owned; nullptr at root
Group() = default;
Group(const Group&) = delete;
Group& operator=(const Group&) = delete;
Group(Group&&) = default;
Group& operator=(Group&&) = default;
};
explicit Federation(QObject* parent = nullptr);
@@ -211,10 +235,39 @@ public:
void setFederatedFalseOrigin(const FederatedFalseOrigin&);
void setModelTransformation(const QString& fed_id, const ModelTransformation&);
void setModelVisible(const QString& fed_id, bool visible);
// Reassign a model to a group (or to root, when group_id is empty).
// No-op when fed_id is unknown or group_id is unknown-and-non-empty.
void setModelGroup(const QString& fed_id, const QString& group_id);
// Group mutations. All return / accept stable group ids.
QString addGroup(const QString& display_name = QString(),
const QString& parent_id = QString());
// Removes the group; child sub-groups + child models are reparented
// to the removed group's parent (i.e. up one level). No-op when
// group_id is unknown.
void removeGroup(const QString& group_id);
void setGroupName(const QString& group_id, const QString& display_name);
// Reparents a group. No-op if the move would create a cycle (new
// parent is the group itself or one of its descendants) or if either
// id is unknown.
void setGroupParent(const QString& group_id, const QString& parent_id);
void setGroupVisible(const QString& group_id, bool visible);
// Accessors
const std::vector<Model>& models() const { return models_; }
const Model* findById(const QString& fed_id) const;
// Top-level groups in insertion order; descend via Group::children.
const std::vector<std::unique_ptr<Group>>& rootGroups() const { return root_groups_; }
const Group* findGroupById(const QString& group_id) const;
// Depth-first flatten: every group in the tree, parents before
// children. Cheap, intended for UI iteration.
std::vector<const Group*> allGroups() const;
// True iff every ancestor of `group_id` (inclusive of `group_id`
// itself) has visible == true. Returns true for empty group_id (root).
bool isGroupChainVisible(const QString& group_id) const;
// True iff the model exists, its own `visible` is true, and every
// ancestor group is visible.
bool isModelEffectivelyVisible(const QString& fed_id) const;
bool isDirty() const { return dirty_; }
void markClean();
QString filePath() const { return file_path_; }
@@ -234,17 +287,40 @@ signals:
void federatedFalseOriginChanged();
void modelTransformationChanged(const QString& fed_id);
void modelVisibilityChanged(const QString& fed_id, bool visible);
void modelGroupChanged(const QString& fed_id, const QString& group_id);
void groupAdded(const QString& group_id);
void groupRemoved(const QString& group_id);
// Emitted on rename or reparent.
void groupChanged(const QString& group_id);
// Visibility flip on this group only. Effective visibility of
// descendant models also changes; consumers that care should walk
// descendants themselves.
void groupVisibilityChanged(const QString& group_id, bool visible);
private:
void setDirty(bool d);
static QString generateId();
static bool isFederationPath(const QString& path);
Group* findGroupByIdMutable(const QString& group_id);
// Detach a group from its current parent's children vector, returning
// ownership. group->parent is left set to its former parent — the
// caller must update it before reattachment. Returns nullptr if the
// group can't be found in the expected parent.
std::unique_ptr<Group> detachGroup(Group* group);
// True iff `candidate_descendant` is `group` itself or any descendant.
static bool isDescendantOrSelf(const Group* group,
const Group* candidate_descendant);
// DFS append for allGroups() and similar walks.
static void appendDfs(const Group* g, std::vector<const Group*>& out);
QString file_path_;
QString name_;
QDateTime created_;
QDateTime modified_;
std::vector<Model> models_;
std::vector<std::unique_ptr<Group>> root_groups_;
FederationConfig config_;
FederatedFalseOrigin federated_false_origin_;
bool has_home_view_ = false;