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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-09 17:31:45 +00:00
ifcviewer-full: hide and remove model actions
Right-click a model root in the Elements tree to get Hide/Show and Remove. Hide flips the federation's per-model visible flag (already round-tripped to .ifcfed), pushes ViewportWindow::hideModel/showModel, and italicises + greys the tree root as a visual cue. Remove drops the model from the viewport, the SceneLoader (streamer + caches), the MainWindow UI maps and tree, and the Federation — disabled while the model is the active load. Visibility is reapplied on each model's load completion (sidecar or stream), so a federation saved with hidden models opens with them hidden. clearScene() now also drops SceneLoader state so streamers no longer leak across federation transitions. API additions: - Federation::setModelVisible + modelVisibilityChanged signal - SceneLoader::removeModel + isLoadingModel Tests cover the setter (dirty + signal + idempotence + unknown id); extends the existing round-trip test to actually exercise the visibility load/save it always claimed to. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -28,9 +28,11 @@
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#include <QApplication>
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#include <QCloseEvent>
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#include <QMenu>
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#include <QMenuBar>
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#include <QFileDialog>
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#include <QFileInfo>
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#include <QFont>
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#include <QMessageBox>
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#include <QStatusBar>
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#include <QHeaderView>
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@@ -69,6 +71,13 @@ MainWindow::MainWindow(QWidget* parent)
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applyModelTransformationToViewport(it->second);
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}
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});
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connect(federation_, &Federation::modelVisibilityChanged,
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this, [this](const QString& fed_id, bool /*visible*/) {
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auto it = fed_id_to_model_id_.find(fed_id);
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if (it != fed_id_to_model_id_.end()) {
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applyModelVisibilityToViewport(it->second);
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}
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});
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connect(federation_, &Federation::dirtyChanged, this, [this](bool dirty) {
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setWindowModified(dirty);
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@@ -148,7 +157,10 @@ void MainWindow::setupUi() {
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element_tree_->setColumnWidth(0, 200);
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element_tree_->setColumnWidth(1, 120);
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element_tree_->setSelectionMode(QAbstractItemView::SingleSelection);
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element_tree_->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(element_tree_, &QTreeWidget::itemSelectionChanged, this, &MainWindow::onTreeSelectionChanged);
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connect(element_tree_, &QTreeWidget::customContextMenuRequested,
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this, &MainWindow::onTreeContextMenu);
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tree_dock->setWidget(element_tree_);
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addDockWidget(Qt::LeftDockWidgetArea, tree_dock);
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@@ -432,6 +444,7 @@ void MainWindow::clearScene() {
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while (!tree_roots_.empty()) {
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uint32_t mid = tree_roots_.begin()->first;
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viewport_->removeModel(mid);
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loader_->removeModel(mid);
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removeModelUi(mid);
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}
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fed_id_to_model_id_.clear();
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@@ -645,6 +658,7 @@ void MainWindow::onLoadedFromSidecar(uint32_t mid, qint64 elapsed_ms) {
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// ModelTransformation immediately rather than waiting for the
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// (possibly never-arriving) data-source load.
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applyCoordinateOperationToViewport(mid);
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applyModelVisibilityToViewport(mid);
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maybeGuessFederatedFalseOrigin(mid);
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}
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@@ -755,6 +769,7 @@ void MainWindow::onLoadedFromStream(uint32_t mid, qint64 elapsed_ms) {
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.arg(formatElapsed(elapsed_ms)));
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applyCoordinateOperationToViewport(mid);
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applyModelVisibilityToViewport(mid);
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maybeGuessFederatedFalseOrigin(mid);
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writeSidecarForModel(mid);
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@@ -882,3 +897,75 @@ QString MainWindow::formatElapsed(qint64 ms) const {
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? QString::number(ms / 1000.0, 'f', 2) + " s"
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: QString::number(ms) + " ms";
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}
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uint32_t MainWindow::modelIdForRoot(QTreeWidgetItem* item) const {
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if (!item) return 0;
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for (const auto& kv : tree_roots_) {
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if (kv.second == item) return kv.first;
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}
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return 0;
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}
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void MainWindow::applyModelVisibilityToViewport(uint32_t mid) {
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auto fed_it = model_id_to_fed_id_.find(mid);
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if (fed_it == model_id_to_fed_id_.end()) return;
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const Federation::Model* m = federation_->findById(fed_it->second);
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if (!m) return;
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if (m->visible) viewport_->showModel(mid);
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else viewport_->hideModel(mid);
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// Tree-side cue: italicise + grey out the model root when hidden.
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auto root_it = tree_roots_.find(mid);
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if (root_it != tree_roots_.end()) {
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QFont f = root_it->second->font(0);
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f.setItalic(!m->visible);
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for (int col = 0; col < element_tree_->columnCount(); ++col) {
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root_it->second->setFont(col, f);
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root_it->second->setForeground(
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col,
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m->visible ? element_tree_->palette().color(QPalette::Text)
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: element_tree_->palette().color(QPalette::Disabled,
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QPalette::Text));
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}
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}
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}
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void MainWindow::onTreeContextMenu(const QPoint& pos) {
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QTreeWidgetItem* item = element_tree_->itemAt(pos);
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uint32_t mid = modelIdForRoot(item);
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if (mid == 0) return; // not a model root — only roots get the menu
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auto fed_it = model_id_to_fed_id_.find(mid);
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if (fed_it == model_id_to_fed_id_.end()) return;
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const Federation::Model* m = federation_->findById(fed_it->second);
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if (!m) return;
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const bool currently_loading = loader_->isLoadingModel(mid);
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QMenu menu(this);
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QAction* hide_show = menu.addAction(m->visible ? "Hide" : "Show");
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QAction* remove = menu.addAction("Remove");
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remove->setEnabled(!currently_loading);
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QAction* chosen = menu.exec(element_tree_->viewport()->mapToGlobal(pos));
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if (!chosen) return;
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if (chosen == hide_show) {
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federation_->setModelVisible(fed_it->second, !m->visible);
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} else if (chosen == remove) {
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removeModel(mid);
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}
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}
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void MainWindow::removeModel(uint32_t mid) {
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if (loader_->isLoadingModel(mid)) return;
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QString fed_id;
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auto fed_it = model_id_to_fed_id_.find(mid);
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if (fed_it != model_id_to_fed_id_.end()) fed_id = fed_it->second;
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viewport_->removeModel(mid);
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loader_->removeModel(mid);
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removeModelUi(mid);
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if (!fed_id.isEmpty()) federation_->removeModel(fed_id);
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updateWindowTitle();
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}
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@@ -67,6 +67,7 @@ private slots:
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void onModelTransformations();
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void onObjectPicked(uint32_t object_id);
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void onTreeSelectionChanged();
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void onTreeContextMenu(const QPoint& pos);
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void onLoadStarted(uint32_t mid, QString display_name);
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void onLoadProgressChanged(int percent);
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@@ -99,6 +100,15 @@ private:
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const std::string& type);
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void writeSidecarForModel(uint32_t mid);
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void removeModelUi(uint32_t mid);
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void removeModel(uint32_t mid);
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// Returns the model_id whose tree root is `item`, or 0 if `item` is not
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// a model root (i.e. an element row, or null).
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uint32_t modelIdForRoot(QTreeWidgetItem* item) const;
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// Push the federation's `visible` flag for `mid` onto the viewport.
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// No-op if `mid` is not in the federation map. Idempotent — safe to
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// call before the model is finalised on the viewport (hideModel is a
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// lookup-and-set on models_gpu_; missing entries are skipped).
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void applyModelVisibilityToViewport(uint32_t mid);
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void applyPendingBenchmark();
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// Push a model's CoordinateOperation matrix to the viewport (or
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@@ -254,6 +254,17 @@ void Federation::setModelTransformation(const QString& fed_id,
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}
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}
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void Federation::setModelVisible(const QString& fed_id, bool visible) {
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for (auto& m : models_) {
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if (m.id != fed_id) continue;
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if (m.visible == visible) return;
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m.visible = visible;
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setDirty(true);
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emit modelVisibilityChanged(fed_id, visible);
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return;
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}
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}
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void Federation::markClean() {
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setDirty(false);
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}
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@@ -210,6 +210,7 @@ public:
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void setConfig(const FederationConfig&);
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void setFederatedFalseOrigin(const FederatedFalseOrigin&);
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void setModelTransformation(const QString& fed_id, const ModelTransformation&);
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void setModelVisible(const QString& fed_id, bool visible);
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// Accessors
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const std::vector<Model>& models() const { return models_; }
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@@ -232,6 +233,7 @@ signals:
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void configChanged();
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void federatedFalseOriginChanged();
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void modelTransformationChanged(const QString& fed_id);
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void modelVisibilityChanged(const QString& fed_id, bool visible);
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private:
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void setDirty(bool d);
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@@ -123,6 +123,25 @@ void SceneLoader::connectStreamer(GeometryStreamer* streamer) {
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this, &SceneLoader::onStreamerError, Qt::QueuedConnection);
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}
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void SceneLoader::removeModel(uint32_t mid) {
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// Refuse while the model is the active load: the streamer thread is still
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// running and would race with the deleteLater(). UI gates Remove on
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// isLoading(), but guard here too.
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if (loading_model_id_ == mid) return;
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for (auto it = load_queue_.begin(); it != load_queue_.end();) {
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if (*it == mid) it = load_queue_.erase(it);
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else ++it;
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}
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auto it = models_.find(mid);
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if (it == models_.end()) return;
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if (it->second.streamer) {
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it->second.streamer->deleteLater();
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}
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models_.erase(it);
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}
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void SceneLoader::cancelCurrentLoad() {
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if (loading_model_id_ == 0) return;
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auto it = models_.find(loading_model_id_);
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@@ -60,8 +60,15 @@ public:
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std::vector<uint32_t> addFiles(const QStringList& paths);
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void cancelCurrentLoad();
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bool isLoading() const { return loading_model_id_ != 0 || !load_queue_.empty(); }
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bool isLoadingModel(uint32_t mid) const { return loading_model_id_ == mid; }
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size_t modelCount() const { return models_.size(); }
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// Drop the loader's tracking for `mid` — its streamer, file path, georef
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// cache, and queue slot if still pending. Caller is responsible for the
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// viewport / UI cleanup; this only releases the loader's own state.
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// Refuses while the model is the active load (use cancelCurrentLoad first).
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void removeModel(uint32_t mid);
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QString filePath(uint32_t mid) const;
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QString displayName(uint32_t mid) const;
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ifcopenshell::file* ifcFile(uint32_t mid) const;
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@@ -145,6 +145,48 @@ TEST_CASE("setHomeView / clearHomeView toggle dirty + has_home_view", "[federati
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REQUIRE(spy.count() == 0);
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}
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TEST_CASE("setModelVisible toggles flag, dirty, and signal; idempotent", "[federation]") {
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ensureQApp();
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QTemporaryDir tmp;
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REQUIRE(tmp.isValid());
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Federation fed;
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QString id = fed.addModel(writeStubFile(tmp.filePath("a.ifc")));
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REQUIRE_FALSE(id.isEmpty());
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REQUIRE(fed.findById(id)->visible); // visible by default
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fed.markClean();
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QSignalSpy dirty_spy(&fed, &Federation::dirtyChanged);
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QSignalSpy vis_spy(&fed, &Federation::modelVisibilityChanged);
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fed.setModelVisible(id, false);
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REQUIRE_FALSE(fed.findById(id)->visible);
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REQUIRE(fed.isDirty());
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REQUIRE(dirty_spy.count() == 1);
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REQUIRE(vis_spy.count() == 1);
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REQUIRE(vis_spy.takeFirst().at(0).toString() == id);
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// Idempotent: same value, no signal, dirty unchanged.
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fed.markClean();
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dirty_spy.clear();
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vis_spy.clear();
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fed.setModelVisible(id, false);
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REQUIRE_FALSE(fed.isDirty());
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REQUIRE(dirty_spy.count() == 0);
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REQUIRE(vis_spy.count() == 0);
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// Unknown fed_id is a no-op (no crash, no signal).
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fed.setModelVisible("not-a-real-id", false);
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REQUIRE_FALSE(fed.isDirty());
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REQUIRE(vis_spy.count() == 0);
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// Toggle back on.
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fed.setModelVisible(id, true);
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REQUIRE(fed.findById(id)->visible);
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REQUIRE(fed.isDirty());
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REQUIRE(vis_spy.count() == 1);
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}
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TEST_CASE("save then load round-trips models, transform, visibility, home view", "[federation]") {
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ensureQApp();
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QTemporaryDir tmp;
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@@ -160,6 +202,9 @@ TEST_CASE("save then load round-trips models, transform, visibility, home view",
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REQUIRE_FALSE(id1.isEmpty());
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REQUIRE_FALSE(id2.isEmpty());
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// Hide the second model — exercises the visibility round-trip.
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src.setModelVisible(id2, false);
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Federation::HomeView hv;
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hv.target = QVector3D(10, 20, 30);
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hv.distance = 77.0f;
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@@ -183,9 +228,11 @@ TEST_CASE("save then load round-trips models, transform, visibility, home view",
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REQUIRE(dst.models()[0].id == id1);
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REQUIRE(dst.models()[0].display_name == "Wall");
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REQUIRE(dst.models()[0].source_path == src1);
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REQUIRE(dst.models()[0].visible);
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REQUIRE(dst.models()[1].id == id2);
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REQUIRE(dst.models()[1].display_name == "slab.ifc");
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REQUIRE(dst.models()[1].source_path == src2);
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REQUIRE_FALSE(dst.models()[1].visible);
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REQUIRE(dst.hasHomeView());
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REQUIRE(dst.homeView().target == QVector3D(10, 20, 30));
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