DANGER! Potentially fix a bunch of undo bugs by completely rebuilding undo id_map tracking with a much simpler solution.

In the past, we used undo_pre and redo_pre and a bunch of complex commit_link and rollback_link tracking to figure out what IDs and GUIDs were added / removed during transactions and how to handle invalidated objects in the id/guid maps.

I really don't know why I made it that complex.

Now we simply treat all data as bad and rebuild the either map. This means slower undos / redos for large projects, but in theory the maps will never invalidate.

This either fixes a lot of things or breaks a lot of things :) Watch out!
This commit is contained in:
Dion Moult
2023-07-15 00:05:34 +10:00
parent a2e7cb8158
commit 0a840188bf
4 changed files with 55 additions and 115 deletions
@@ -170,9 +170,7 @@ def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.app.handlers.depsgraph_update_post.append(on_register)
bpy.app.handlers.undo_pre.append(handler.undo_pre)
bpy.app.handlers.undo_post.append(handler.undo_post)
bpy.app.handlers.redo_pre.append(handler.redo_pre)
bpy.app.handlers.redo_post.append(handler.redo_post)
bpy.app.handlers.load_post.append(handler.load_post)
bpy.app.handlers.load_post.append(handler.loadIfcStore)
+5 -15
View File
@@ -54,10 +54,12 @@ def mode_callback(obj, data):
def name_callback(obj, data):
# TODO Do we still need this, now that we are monitoring the undo redo objects?
try:
obj.name
except:
# The object is invalid but somehow still has a callback. Clear all
# msgbus subscriptions to prevent useless further triggers.
bpy.msgbus.clear_by_owner(obj)
return # In case the object RNA is gone during an undo / redo operation
# Blender names are up to 63 UTF-8 bytes
if len(bytes(obj.name, "utf-8")) >= 63:
@@ -203,24 +205,13 @@ def loadIfcStore(scene):
IfcStore.relink_all_objects()
@persistent
def undo_pre(scene):
IfcStore.track_undo_redo_stack_object_map()
@persistent
def undo_post(scene):
if IfcStore.last_transaction != bpy.context.scene.BIMProperties.last_transaction:
IfcStore.last_transaction = bpy.context.scene.BIMProperties.last_transaction
IfcStore.undo()
purge_module_data()
IfcStore.track_undo_redo_stack_selected_objects()
IfcStore.reload_undo_redo_stack_objects()
@persistent
def redo_pre(scene):
IfcStore.track_undo_redo_stack_object_map()
tool.Ifc.rebuild_element_maps()
@persistent
@@ -229,8 +220,7 @@ def redo_post(scene):
IfcStore.last_transaction = bpy.context.scene.BIMProperties.last_transaction
IfcStore.redo()
purge_module_data()
IfcStore.track_undo_redo_stack_selected_objects()
IfcStore.reload_undo_redo_stack_objects()
tool.Ifc.rebuild_element_maps()
def get_application(ifc):
-98
View File
@@ -44,9 +44,6 @@ class IfcStore:
classification_file = None
library_path = ""
library_file = None
element_listeners = set()
undo_redo_stack_objects = set()
undo_redo_stack_object_names = {}
current_transaction = ""
last_transaction = ""
history = []
@@ -161,96 +158,6 @@ class IfcStore:
return
return obj
@staticmethod
def add_element_listener(callback):
IfcStore.element_listeners.add(callback)
@staticmethod
def track_undo_redo_stack_object_map():
"""Keeps track of currently mapped object names, typically during undo and redo
When any Blender object is stored outside a Blender PointerProperty, such as
in a regular Python list, there is the likely probability that the object
will be invalidated when undo or redo occurs. Object invalidation seems to
occur whenever an object is affected during an operation.
For example, if an operator deletes a modifier on o1, then o1 will be invalidated.
"""
for key, value in IfcStore.id_map.items():
try:
IfcStore.undo_redo_stack_object_names[key] = value.name
except:
continue
@staticmethod
def track_undo_redo_stack_selected_objects():
"""Keeps track of selected object names, typically during undo and redo
When any Blender object is stored outside a Blender PointerProperty, such as
in a regular Python list, there is the likely probability that the object
will be invalidated when undo or redo occurs. Object invalidation seems to
occur for selected objects either pre/post undo/redo event, including
selected objects for consecutive undo/redos, and all children. This is
important because selected objects are often deleted from the scene.
So if I first select o1, then o2, then o3, then press undo, o3 will be
invalidated. If instead I press undo twice, o3 and o2 will be invalidated.
"""
if bpy.context.active_object:
objects = set([o.name for o in bpy.context.selected_objects + [bpy.context.active_object]])
objects.update([o.name for o in bpy.context.active_object.children])
else:
objects = set([o.name for o in bpy.context.selected_objects])
for obj in bpy.context.selected_objects:
objects.update([o.name for o in obj.children])
IfcStore.undo_redo_stack_objects |= objects
@staticmethod
def reload_undo_redo_stack_objects():
"""Reloads any invalidated objects after undo or redo
After an undo or redo operation, objects may have been invalidated in
our id_map and guid_map. Invalidated objects are typically those that
have been manipulated or deleted. This checks the cache of mapped and
selected objects prior to the operation and ensures that if the object
is invalidated, they are reloaded based on the object name that was
tracked prior to the undo / redo.
"""
file = IfcStore.get_file()
if not file:
return
# First, reload objects that were selected or active
for name in IfcStore.undo_redo_stack_objects:
obj = bpy.data.objects.get(name)
if not obj:
continue
if not obj.BIMObjectProperties.ifc_definition_id:
continue
element = file.by_id(obj.BIMObjectProperties.ifc_definition_id)
data = {"id": element.id(), "obj": obj.name}
if hasattr(element, "GlobalId"):
data["guid"] = element.GlobalId
IfcStore.commit_link_element(data)
# Scan for any straggling invalidated objects which were indirectly affected and reload them too.
for key, value in IfcStore.id_map.items():
try:
value.name
except:
# TODO not so sure about this obj_name check
obj_name = IfcStore.undo_redo_stack_object_names.get(key, None)
if not obj_name:
continue
obj = bpy.data.objects.get(obj_name)
if not obj or not obj.BIMObjectProperties.ifc_definition_id:
continue
element = file.by_id(obj.BIMObjectProperties.ifc_definition_id)
data = {"id": element.id(), "obj": obj.name}
if hasattr(element, "GlobalId"):
data["guid"] = element.GlobalId
IfcStore.commit_link_element(data)
@staticmethod
def relink_all_objects():
if not IfcStore.get_file():
@@ -309,9 +216,6 @@ class IfcStore:
blenderbim.bim.handler.subscribe_to(obj, "mode", blenderbim.bim.handler.mode_callback)
blenderbim.bim.handler.subscribe_to(obj, "active_material_index", blenderbim.bim.handler.active_material_index_callback)
for listener in IfcStore.element_listeners:
listener(element, obj)
if IfcStore.history:
data = {"id": element.id(), "guid": getattr(element, "GlobalId", None), "obj": obj.name}
IfcStore.history[-1]["operations"].append(
@@ -437,8 +341,6 @@ class IfcStore:
@staticmethod
def begin_transaction(operator):
IfcStore.undo_redo_stack_objects = set()
IfcStore.undo_redo_stack_object_names = {}
IfcStore.current_transaction = str(uuid.uuid4())
operator.transaction_key = IfcStore.current_transaction
+50
View File
@@ -21,6 +21,8 @@ import bpy
import numpy as np
import ifcopenshell.api
import blenderbim.core.tool
import blenderbim.bim.handler
import blenderbim.tool as tool
from blenderbim.bim.ifc import IfcStore
@@ -88,6 +90,54 @@ class Ifc(blenderbim.core.tool.Ifc):
def get_object(cls, element):
return IfcStore.get_element(element.id())
@classmethod
def rebuild_element_maps(cls):
"""Rebuilds the id_map and guid_map
When any Blender object is stored outside a Blender PointerProperty,
such as in a regular Python list, there is the likely probability that
the object will be invalidated when undo or redo occurs. Object
invalidation seems to occur whenever an object is affected during an
operation, or selected, or has a related modifier, and so on ... to
cover all bases, this completely rebuilds the element maps.
"""
IfcStore.id_map = {}
IfcStore.guid_map = {}
if not cls.get():
return
for obj in bpy.data.objects:
bpy.msgbus.clear_by_owner(obj)
element = cls.get_entity(obj)
if not element:
continue
IfcStore.id_map[element.id()] = obj
global_id = getattr(element, "GlobalId", None)
if global_id:
IfcStore.guid_map[global_id] = obj
blenderbim.bim.handler.subscribe_to(obj, "name", blenderbim.bim.handler.name_callback)
blenderbim.bim.handler.subscribe_to(obj, "mode", blenderbim.bim.handler.mode_callback)
blenderbim.bim.handler.subscribe_to(
obj, "active_material_index", blenderbim.bim.handler.active_material_index_callback
)
for obj in bpy.data.materials:
bpy.msgbus.clear_by_owner(obj)
material = cls.get_entity(obj)
style = tool.Style.get_style(obj)
if material:
IfcStore.id_map[material.id()] = obj
if style:
IfcStore.id_map[style.id()] = obj
blenderbim.bim.handler.subscribe_to(obj, "name", blenderbim.bim.handler.name_callback)
blenderbim.bim.handler.subscribe_to(obj, "diffuse_color", blenderbim.bim.handler.color_callback)
@classmethod
def link(cls, element, obj):
IfcStore.link_element(element, obj)