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Move code using ui index from data to ui #4028
As UI indices changes doesn't trigger data.py updates and information on screen is not synced with the active item anymore.
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@@ -101,8 +101,6 @@ class RepresentationItemsData:
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def load(cls):
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cls.data = {
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"total_items": cls.total_items(),
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"active_surface_style": cls.active_surface_style(),
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"active_layer": cls.active_layer(),
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}
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cls.is_loaded = True
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@@ -124,18 +122,6 @@ class RepresentationItemsData:
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result += 1
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return result
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@classmethod
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def active_surface_style(cls):
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props = bpy.context.active_object.BIMGeometryProperties
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if props.active_item_index < len(props.items):
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return props.items[props.active_item_index].surface_style
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@classmethod
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def active_layer(cls):
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props = bpy.context.active_object.BIMGeometryProperties
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if props.active_item_index < len(props.items):
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return props.items[props.active_item_index].layer
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class ConnectionsData:
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data = {}
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@@ -181,17 +181,21 @@ class BIM_PT_representation_items(Panel):
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self.layout.template_list("BIM_UL_representation_items", "", props, "items", props, "active_item_index")
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item_is_active = props.active_item_index < len(props.items)
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if item_is_active:
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surface_style = props.items[props.active_item_index].surface_style
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presentation_layer = props.items[props.active_item_index].layer
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else:
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surface_style, presentation_layer = None, None
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row = self.layout.row()
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if RepresentationItemsData.data["active_surface_style"]:
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row.label(text=RepresentationItemsData.data["active_surface_style"], icon="MATERIAL")
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if surface_style:
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row.label(text=surface_style, icon="MATERIAL")
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else:
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row.label(text="No Surface Style", icon="MESH_UVSPHERE")
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row = self.layout.row()
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if RepresentationItemsData.data["active_layer"]:
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row.label(text=RepresentationItemsData.data["active_layer"], icon="STICKY_UVS_LOC")
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else:
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row.label(text="No Presentation Layer", icon="STICKY_UVS_LOC")
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row.label(text=presentation_layer or "No Presentation Layer", icon="STICKY_UVS_LOC")
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class BIM_PT_connections(Panel):
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