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https://github.com/IfcOpenShell/IfcOpenShell.git
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New dumb stair tool
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@@ -12,6 +12,7 @@ if bpy is not None:
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from .module.covetool import operator as covetool_operator
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from .module.covetool import operator as covetool_operator
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from .module.model import wall as model_wall
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from .module.model import wall as model_wall
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from .module.model import stair as model_stair
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classes = (
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classes = (
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operator.AssignClass,
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operator.AssignClass,
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@@ -269,6 +270,7 @@ if bpy is not None:
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covetool_operator.RunSimpleAnalysis,
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covetool_operator.RunSimpleAnalysis,
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covetool_operator.RunAnalysis,
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covetool_operator.RunAnalysis,
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model_wall.BIM_OT_add_object,
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model_wall.BIM_OT_add_object,
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model_stair.BIM_OT_add_object,
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)
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)
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def menu_func_export(self, context):
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def menu_func_export(self, context):
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@@ -305,6 +307,7 @@ if bpy is not None:
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bpy.types.Scene.CoveToolProperties = bpy.props.PointerProperty(type=covetool_prop.CoveToolProperties)
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bpy.types.Scene.CoveToolProperties = bpy.props.PointerProperty(type=covetool_prop.CoveToolProperties)
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bpy.types.SCENE_PT_unit.append(ui.ifc_units)
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bpy.types.SCENE_PT_unit.append(ui.ifc_units)
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bpy.types.VIEW3D_MT_mesh_add.append(model_wall.add_object_button)
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bpy.types.VIEW3D_MT_mesh_add.append(model_wall.add_object_button)
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bpy.types.VIEW3D_MT_mesh_add.append(model_stair.add_object_button)
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def unregister():
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def unregister():
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for cls in reversed(classes):
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for cls in reversed(classes):
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@@ -325,3 +328,4 @@ if bpy is not None:
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del(bpy.types.Camera.BIMTextProperties)
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del(bpy.types.Camera.BIMTextProperties)
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bpy.types.SCENE_PT_unit.remove(ui.ifc_units)
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bpy.types.SCENE_PT_unit.remove(ui.ifc_units)
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bpy.types.VIEW3D_MT_mesh_add.remove(model_wall.add_object_button)
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bpy.types.VIEW3D_MT_mesh_add.remove(model_wall.add_object_button)
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bpy.types.VIEW3D_MT_mesh_add.remove(model_stair.add_object_button)
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@@ -0,0 +1,57 @@
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import bpy
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from bpy.types import Operator
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from bpy.props import FloatVectorProperty, FloatProperty, IntProperty
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from bpy_extras.object_utils import AddObjectHelper, object_data_add
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from mathutils import Vector
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def add_object(self, context):
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if self.number_of_treads <= 0:
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self.number_of_treads = 1
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verts = [
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Vector((0, 0, 0)),
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Vector((0, self.tread_length, 0)),
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Vector((self.width, self.tread_length, 0)),
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Vector((self.width, 0, 0)),
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]
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edges = []
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faces = [[0, 1, 2, 3]]
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mesh = bpy.data.meshes.new(name="New Dumb Stair")
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mesh.from_pydata(verts, edges, faces)
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obj = object_data_add(context, mesh, operator=self)
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modifier = obj.modifiers.new('Stair Width', 'SOLIDIFY')
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modifier.use_even_offset = True
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modifier.offset = 1
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modifier.thickness = self.tread_depth
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modifier = obj.modifiers.new('Stair Treads', 'ARRAY')
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modifier.relative_offset_displace[0] = 0
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modifier.relative_offset_displace[1] = 1
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modifier.use_constant_offset = True
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modifier.constant_offset_displace[2] = self.height / self.number_of_treads
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modifier.count = self.number_of_treads
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self.riser_height = self.height / self.number_of_treads
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self.length = self.number_of_treads * self.tread_length
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class BIM_OT_add_object(Operator, AddObjectHelper):
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bl_idname = "mesh.add_stair"
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bl_label = "Dumb Stair"
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bl_options = {'REGISTER', 'UNDO'}
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width: FloatProperty(name='Width', default=1.1)
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height: FloatProperty(name='Height', default=1)
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tread_depth: FloatProperty(name='Tread Depth', default=.2)
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number_of_treads: IntProperty(name='Number of Treads (Goings)', default=6)
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tread_length: FloatProperty(name='Tread Length (Going)', default=.25)
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riser_height: FloatProperty(name='*Calculated* Riser Height')
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length: FloatProperty(name='*Calculated* Length')
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def execute(self, context):
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add_object(self, context)
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return {'FINISHED'}
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def add_object_button(self, context):
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self.layout.operator(
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BIM_OT_add_object.bl_idname,
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icon='PLUGIN')
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@@ -23,7 +23,7 @@ def add_object(self, context):
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class BIM_OT_add_object(Operator, AddObjectHelper):
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class BIM_OT_add_object(Operator, AddObjectHelper):
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bl_idname = "mesh.add_object"
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bl_idname = "mesh.add_wall"
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bl_label = "Dumb Wall"
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bl_label = "Dumb Wall"
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bl_options = {'REGISTER', 'UNDO'}
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bl_options = {'REGISTER', 'UNDO'}
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