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https://github.com/IfcOpenShell/IfcOpenShell.git
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Add dumb wall feature
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@@ -11,6 +11,8 @@ if bpy is not None:
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from .module.covetool import ui as covetool_ui
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from .module.covetool import operator as covetool_operator
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from .module.model import wall as model_wall
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classes = (
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operator.AssignClass,
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operator.UnassignClass,
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@@ -266,6 +268,7 @@ if bpy is not None:
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covetool_operator.Login,
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covetool_operator.RunSimpleAnalysis,
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covetool_operator.RunAnalysis,
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model_wall.BIM_OT_add_object,
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)
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def menu_func_export(self, context):
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@@ -301,6 +304,7 @@ if bpy is not None:
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bpy.types.TextCurve.BIMTextProperties = bpy.props.PointerProperty(type=prop.BIMTextProperties)
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bpy.types.Scene.CoveToolProperties = bpy.props.PointerProperty(type=covetool_prop.CoveToolProperties)
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bpy.types.SCENE_PT_unit.append(ui.ifc_units)
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bpy.types.VIEW3D_MT_mesh_add.append(model_wall.add_object_button)
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def unregister():
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for cls in reversed(classes):
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@@ -320,3 +324,4 @@ if bpy is not None:
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del(bpy.types.Camera.BIMCameraProperties)
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del(bpy.types.Camera.BIMTextProperties)
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bpy.types.SCENE_PT_unit.remove(ui.ifc_units)
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bpy.types.VIEW3D_MT_mesh_add.remove(model_wall.add_object_button)
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@@ -0,0 +1,42 @@
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import bpy
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from bpy.types import Operator
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from bpy.props import FloatVectorProperty, FloatProperty
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from bpy_extras.object_utils import AddObjectHelper, object_data_add
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from mathutils import Vector
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def add_object(self, context):
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verts = [
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Vector((0, 0, 0)),
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Vector((0, 0, self.height)),
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Vector((self.length, 0, self.height)),
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Vector((self.length, 0, 0)),
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]
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edges = []
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faces = [[0, 1, 2, 3]]
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mesh = bpy.data.meshes.new(name="New Dumb Wall")
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mesh.from_pydata(verts, edges, faces)
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obj = object_data_add(context, mesh, operator=self)
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modifier = obj.modifiers.new('Wall Width', 'SOLIDIFY')
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modifier.use_even_offset = True
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modifier.thickness = self.width
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class BIM_OT_add_object(Operator, AddObjectHelper):
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bl_idname = "mesh.add_object"
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bl_label = "Dumb Wall"
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bl_options = {'REGISTER', 'UNDO'}
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height: FloatProperty(name='Height', default=3)
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length: FloatProperty(name='Length', default=1)
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width: FloatProperty(name='Width', default=.2)
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def execute(self, context):
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add_object(self, context)
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return {'FINISHED'}
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def add_object_button(self, context):
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self.layout.operator(
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BIM_OT_add_object.bl_idname,
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icon='PLUGIN')
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