Bonsai: fix the same duplicate-loop vertex-group bug in auto_detect_curves

auto_detect_profiles had the identical defect fixed in the previous
commit: duplicating a circle/arc loop in Edit Mode reuses the same
IFCCIRCLE/IFCARCINDEX vertex group index for the new geometry, and this
sibling function (used for curve/annotation editing rather than profile
voids) tallied group membership across the whole mesh instead of per
loop, so it also rejected a legitimately duplicated loop as malformed.

Applied the identical fix: scope the group-count sanity check to each
connected edge loop, computed after the loops are built rather than in
the initial whole-mesh vertex pass. Kept the existing forked-loop check
(more than 2 edges per vertex) in the first pass since it is unrelated
to group counting.

Verified live in headless Blender: constructed two 2-vertex IFCCIRCLE
loops sharing one vertex group index (the exact state Blender's Edit
Mode duplicate produces) and called auto_detect_curves directly.
Before this change it returned (False, "CIRCLE"); after, it returns two
valid IfcCircle curves.

Generated with the assistance of an AI coding tool.
This commit is contained in:
Petru Conduraru
2026-07-19 09:42:17 +03:00
committed by Dion Moult
parent 0a027d47a3
commit 0d5ea02169
+22 -16
View File
@@ -2528,27 +2528,11 @@ class Model(bonsai.core.tool.Model):
deform_layer = bm.verts.layers.deform.active
# Sanity check
group_verts = {"IFCARCINDEX": {}, "IFCCIRCLE": {}}
if deform_layer:
for vert in bm.verts:
vert_group_indices = tool.Blender.bmesh_get_vertex_groups(vert, deform_layer)
for group_index in vert_group_indices:
group_type = "IFCARCINDEX" if group_index in groups["IFCARCINDEX"] else "IFCCIRCLE"
group_verts[group_type].setdefault(group_index, 0)
group_verts[group_type][group_index] += 1
if len(vert.link_edges) > 2: # Forked loop
return (False, "FORKED_LOOP")
for group_type, group_counts in group_verts.items():
if group_type == "IFCARCINDEX":
for group_count in group_counts.values():
if group_count != 3: # Each arc needs 3 verts
return (False, "3POINT_ARC")
elif group_type == "IFCCIRCLE":
for group_count in group_counts.values():
if group_count != 2: # Each circle needs 2 verts
return (False, "CIRCLE")
loop_edges = list(bm.edges)
# Create loops from edges
@@ -2571,6 +2555,28 @@ class Model(bonsai.core.tool.Model):
has_found_connected_edge = True
loops.append(loop)
# Sanity check, per loop rather than across the whole mesh
if deform_layer:
for loop in loops:
loop_group_counts = {"IFCARCINDEX": {}, "IFCCIRCLE": {}}
loop_verts = {v for edge in loop for v in edge.verts}
for vert in loop_verts:
for group_index in tool.Blender.bmesh_get_vertex_groups(vert, deform_layer):
if group_index in groups["IFCARCINDEX"]:
group_type = "IFCARCINDEX"
elif group_index in groups["IFCCIRCLE"]:
group_type = "IFCCIRCLE"
else:
continue
loop_group_counts[group_type].setdefault(group_index, 0)
loop_group_counts[group_type][group_index] += 1
for group_count in loop_group_counts["IFCARCINDEX"].values():
if group_count != 3: # Each arc needs 3 verts
return (False, "3POINT_ARC")
for group_count in loop_group_counts["IFCCIRCLE"].values():
if group_count != 2: # Each circle needs 2 verts
return (False, "CIRCLE")
tmp = ifcopenshell.file(schema=tool.Ifc.get().schema)
def is_in_group(v: bmesh.types.BMVert, group_name: str) -> bool: