#2139 Fix bug where some objects were invalidated during undo or redo

This commit is contained in:
Dion Moult
2022-04-15 19:45:59 +10:00
parent 0f3416774c
commit 1138ffee7e
2 changed files with 75 additions and 14 deletions
+7 -7
View File
@@ -157,12 +157,12 @@ def loadIfcStore(scene):
if not IfcStore.get_file():
return
IfcStore.get_schema()
IfcStore.reload_linked_elements()
IfcStore.relink_all_objects()
@persistent
def undo_pre(scene):
IfcStore.update_undo_redo_stack_objects()
IfcStore.track_undo_redo_stack_object_map()
@persistent
@@ -171,13 +171,13 @@ def undo_post(scene):
IfcStore.last_transaction = bpy.context.scene.BIMProperties.last_transaction
IfcStore.undo()
purge_module_data()
IfcStore.update_undo_redo_stack_objects()
IfcStore.reload_linked_elements(objects=[bpy.data.objects.get(o) for o in IfcStore.undo_redo_stack_objects])
IfcStore.track_undo_redo_stack_selected_objects()
IfcStore.reload_undo_redo_stack_objects()
@persistent
def redo_pre(scene):
IfcStore.update_undo_redo_stack_objects()
IfcStore.track_undo_redo_stack_object_map()
@persistent
@@ -186,8 +186,8 @@ def redo_post(scene):
IfcStore.last_transaction = bpy.context.scene.BIMProperties.last_transaction
IfcStore.redo()
purge_module_data()
IfcStore.update_undo_redo_stack_objects()
IfcStore.reload_linked_elements(objects=[bpy.data.objects.get(o) for o in IfcStore.undo_redo_stack_objects])
IfcStore.track_undo_redo_stack_selected_objects()
IfcStore.reload_undo_redo_stack_objects()
@persistent
+68 -7
View File
@@ -43,6 +43,7 @@ class IfcStore:
library_file = None
element_listeners = set()
undo_redo_stack_objects = set()
undo_redo_stack_object_names = {}
current_transaction = ""
last_transaction = ""
history = []
@@ -147,14 +148,32 @@ class IfcStore:
IfcStore.element_listeners.add(callback)
@staticmethod
def update_undo_redo_stack_objects():
def track_undo_redo_stack_object_map():
"""Keeps track of currently mapped object names, typically during undo and redo
When any Blender object is stored outside a Blender PointerProperty, such as
in a regular Python list, there is the likely probability that the object
will be invalidated when undo or redo occurs. Object invalidation seems to
occur whenever an object is affected during an operation.
For example, if an operator deletes a modifier on o1, then o1 will be invalidated.
"""
for key, value in IfcStore.id_map.items():
try:
IfcStore.undo_redo_stack_object_names[key] = value.name
except:
continue
@staticmethod
def track_undo_redo_stack_selected_objects():
"""Keeps track of selected object names, typically during undo and redo
When any Blender object is stored outside a Blender PointerProperty, such as
in a regular Python list, there is the likely probability that the object
will be invalidated when undo or redo occurs. Object invalidation seems to
only occur for selected objects either pre/post undo/redo event, including
selected objects for consecutive undo/redos, and all children.
occur for selected objects either pre/post undo/redo event, including
selected objects for consecutive undo/redos, and all children. This is
important because selected objects are often deleted from the scene.
So if I first select o1, then o2, then o3, then press undo, o3 will be
invalidated. If instead I press undo twice, o3 and o2 will be invalidated.
@@ -169,14 +188,23 @@ class IfcStore:
IfcStore.undo_redo_stack_objects |= objects
@staticmethod
def reload_linked_elements(objects=None):
def reload_undo_redo_stack_objects():
"""Reloads any invalidated objects after undo or redo
After an undo or redo operation, objects may have been invalidated in
our id_map and guid_map. Invalidated objects are typically those that
have been manipulated or deleted. This checks the cache of mapped and
selected objects prior to the operation and ensures that if the object
is invalidated, they are reloaded based on the object name that was
tracked prior to the undo / redo.
"""
file = IfcStore.get_file()
if not file:
return
if objects is None:
objects = bpy.data.objects
for obj in objects:
# First, reload objects that were selected or active
for name in IfcStore.undo_redo_stack_objects:
obj = bpy.data.objects.get(name)
if not obj:
continue
if not obj.BIMObjectProperties.ifc_definition_id:
@@ -187,6 +215,38 @@ class IfcStore:
data["guid"] = element.GlobalId
IfcStore.commit_link_element(data)
# Scan for any straggling invalidated objects which were indirectly affected and reload them too.
for key, value in IfcStore.id_map.items():
try:
value.name
except:
obj = bpy.data.objects.get(IfcStore.undo_redo_stack_object_names[key])
if not obj or not obj.BIMObjectProperties.ifc_definition_id:
continue
element = file.by_id(obj.BIMObjectProperties.ifc_definition_id)
data = {"id": element.id(), "obj": obj.name}
if hasattr(element, "GlobalId"):
data["guid"] = element.GlobalId
IfcStore.commit_link_element(data)
@staticmethod
def relink_all_objects():
file = IfcStore.get_file()
if not file:
return
for obj in bpy.data.objects:
if not obj:
continue
if not obj.BIMObjectProperties.ifc_definition_id:
continue
element = file.by_id(obj.BIMObjectProperties.ifc_definition_id)
data = {"id": element.id(), "obj": obj.name}
if hasattr(element, "GlobalId"):
data["guid"] = element.GlobalId
IfcStore.commit_link_element(data)
@staticmethod
def delete_element(element):
IfcStore.deleted_ids.add(element.id())
@@ -312,6 +372,7 @@ class IfcStore:
@staticmethod
def begin_transaction(operator):
IfcStore.undo_redo_stack_objects = set()
IfcStore.undo_redo_stack_object_names = {}
IfcStore.current_transaction = str(uuid.uuid4())
operator.transaction_key = IfcStore.current_transaction