Add decorator for grids outside drawing view

This commit is contained in:
Dion Moult
2024-09-06 16:40:46 +10:00
parent 6b14111b24
commit 11497f9b37
8 changed files with 170 additions and 2 deletions
+6 -1
View File
@@ -19,6 +19,7 @@
import bpy
import ifcopenshell.api
import bonsai.tool as tool
import bonsai.core.root
from bpy.types import Operator
from bpy.props import FloatProperty, IntProperty
from mathutils import Vector
@@ -28,7 +29,9 @@ def add_object(self, context):
obj = bpy.data.objects.new("Grid", None)
obj.name = "Grid"
bpy.ops.bim.assign_class(obj=obj.name, ifc_class="IfcGrid")
bonsai.core.root.assign_class(
tool.Ifc, tool.Collector, tool.Root, obj=obj, ifc_class="IfcGrid", should_add_representation=False
)
grid = tool.Ifc.get_entity(obj)
for i in range(0, self.total_u):
@@ -69,6 +72,8 @@ def add_object(self, context):
ifcopenshell.api.run("grid.create_axis_curve", tool.Ifc.get(), axis_curve=obj, grid_axis=result)
tool.Collector.assign(obj)
tool.Root.reload_grid_decorator()
class BIM_OT_add_object(Operator, tool.Ifc.Operator):
bl_idname = "mesh.add_grid"
@@ -827,6 +827,7 @@ class LoadProjectElements(bpy.types.Operator):
tool.Project.load_default_thumbnails()
tool.Project.set_default_context()
tool.Project.set_default_modeling_dimensions()
tool.Root.reload_grid_decorator()
return {"FINISHED"}
def get_decomposition_elements(self):
@@ -44,6 +44,7 @@ classes = (
prop.BIMObjectSpatialProperties,
prop.BIMContainer,
prop.BIMSpatialDecompositionProperties,
prop.BIMGridProperties,
ui.BIM_PT_spatial,
ui.BIM_UL_containers_manager,
ui.BIM_UL_elements,
@@ -60,6 +61,7 @@ def register():
bpy.types.Scene.BIMSpatialDecompositionProperties = bpy.props.PointerProperty(
type=prop.BIMSpatialDecompositionProperties
)
bpy.types.Scene.BIMGridProperties = bpy.props.PointerProperty(type=prop.BIMGridProperties)
def unregister():
@@ -67,3 +69,4 @@ def unregister():
bpy.utils.unregister_tool(workspace.SpatialTool)
del bpy.types.Object.BIMObjectSpatialProperties
del bpy.types.Scene.BIMSpatialDecompositionProperties
del bpy.types.Scene.BIMGridProperties
@@ -0,0 +1,135 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2024 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import blf
import gpu
import bmesh
import bonsai.tool as tool
from bpy.types import SpaceView3D
from mathutils import Vector
from gpu_extras.batch import batch_for_shader
from bpy_extras.view3d_utils import location_3d_to_region_2d
class GridDecorator:
is_installed = False
handlers = []
@classmethod
def install(cls, context):
if cls.is_installed:
cls.uninstall()
handler = cls()
cls.handlers.append(SpaceView3D.draw_handler_add(handler.draw_text, (context,), "WINDOW", "POST_PIXEL"))
cls.handlers.append(SpaceView3D.draw_handler_add(handler.draw, (context,), "WINDOW", "POST_VIEW"))
cls.is_installed = True
@classmethod
def uninstall(cls):
for handler in cls.handlers:
try:
SpaceView3D.draw_handler_remove(handler, "WINDOW")
except ValueError:
pass
cls.is_installed = False
def draw_batch(self, shader_type, content_pos, color, indices=None):
shader = self.line_shader if shader_type == "LINES" else self.shader
batch = batch_for_shader(shader, shader_type, {"pos": content_pos}, indices=indices)
shader.uniform_float("color", color)
batch.draw(shader)
def draw_text(self, context):
self.addon_prefs = tool.Blender.get_addon_preferences()
selected_elements_color = self.addon_prefs.decorator_color_selected
unselected_elements_color = self.addon_prefs.decorator_color_unselected
special_elements_color = self.addon_prefs.decorator_color_special
font_id = 0
blf.size(font_id, 12)
blf.enable(font_id, blf.SHADOW)
for axis in context.scene.BIMGridProperties.grid_axes:
if not (obj := axis.obj):
continue
tag = obj.name.split("/")[-1]
matrix_world = obj.matrix_world
v1 = matrix_world @ obj.data.vertices[0].co
v2 = matrix_world @ obj.data.vertices[1].co
color = selected_elements_color if obj.select_get() else unselected_elements_color
blf.color(font_id, *color)
coords_2d = location_3d_to_region_2d(context.region, context.region_data, v1)
if coords_2d:
w, h = blf.dimensions(font_id, tag)
coords_2d -= Vector((w * 0.5, h * 0.5))
blf.position(font_id, coords_2d[0], coords_2d[1], 0)
blf.draw(font_id, tag)
coords_2d = location_3d_to_region_2d(context.region, context.region_data, v2)
if coords_2d:
w, h = blf.dimensions(font_id, tag)
coords_2d -= Vector((w * 0.5, h * 0.5))
blf.position(font_id, coords_2d[0], coords_2d[1], 0)
blf.draw(font_id, tag)
def draw(self, context):
self.addon_prefs = tool.Blender.get_addon_preferences()
selected_elements_color = self.addon_prefs.decorator_color_selected
unselected_elements_color = self.addon_prefs.decorator_color_unselected
special_elements_color = self.addon_prefs.decorator_color_special
gpu.state.point_size_set(6)
gpu.state.blend_set("ALPHA")
self.line_shader = gpu.shader.from_builtin("POLYLINE_UNIFORM_COLOR")
self.line_shader.bind() # required to be able to change uniforms of the shader
# POLYLINE_UNIFORM_COLOR specific uniforms
self.line_shader.uniform_float("viewportSize", (context.region.width, context.region.height))
self.line_shader.uniform_float("lineWidth", 2.0)
# general shader
self.shader = gpu.shader.from_builtin("UNIFORM_COLOR")
selected_verts = []
selected_edges = []
selected_tags = []
unselected_verts = []
unselected_edges = []
for axis in context.scene.BIMGridProperties.grid_axes:
if obj := axis.obj:
if obj.select_get():
edges = selected_edges
verts = selected_verts
else:
edges = unselected_edges
verts = unselected_verts
i = len(verts)
edges.append([i, i + 1])
matrix_world = obj.matrix_world
v1 = matrix_world @ obj.data.vertices[0].co
v2 = matrix_world @ obj.data.vertices[1].co
verts.extend([v1, v2])
if selected_verts:
self.draw_batch("LINES", selected_verts, selected_elements_color, selected_edges)
if unselected_verts:
self.draw_batch("LINES", unselected_verts, unselected_elements_color, unselected_edges)
+5 -1
View File
@@ -17,7 +17,7 @@
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import bpy
from bonsai.bim.prop import StrProperty, Attribute
from bonsai.bim.prop import ObjProperty
from bonsai.bim.module.spatial.data import SpatialDecompositionData
from bpy.types import PropertyGroup
from bpy.props import (
@@ -166,3 +166,7 @@ class BIMSpatialDecompositionProperties(PropertyGroup):
def active_element(self):
if self.elements and self.active_element_index < len(self.elements):
return self.elements[self.active_element_index]
class BIMGridProperties(PropertyGroup):
grid_axes: CollectionProperty(name="Grid Axes", type=ObjProperty)
+1
View File
@@ -107,4 +107,5 @@ def create_project(
project.load_default_thumbnails()
project.set_default_context()
project.set_default_modeling_dimensions()
project.run_root_reload_grid_decorator()
georeference.set_model_origin()
+4
View File
@@ -209,3 +209,7 @@ class Project(bonsai.core.tool.Project):
@classmethod
def get_appendable_asset_types(cls) -> tuple[str, ...]:
return tuple(e for e in APPENDABLE_ASSET_TYPES if e != "IfcProduct")
@classmethod
def run_root_reload_grid_decorator(cls) -> None:
tool.Root.reload_grid_decorator()
+15
View File
@@ -27,6 +27,7 @@ import bonsai.core.aggregate
import bonsai.core.geometry
import bonsai.tool as tool
from typing import Union, Optional, Any
from bonsai.bim.module.spatial.decorator import GridDecorator
class Root(bonsai.core.tool.Root):
@@ -199,6 +200,20 @@ class Root(bonsai.core.tool.Root):
return element.is_a("IfcSpatialStructureElement")
return element.is_a("IfcSpatialElement")
@classmethod
def is_grid_axis(cls, element: ifcopenshell.entity_instance) -> bool:
return element.is_a("IfcGridAxis")
@classmethod
def reload_grid_decorator(cls) -> None:
axes = bpy.context.scene.BIMGridProperties.grid_axes
axes.clear()
for axis in tool.Ifc.get().by_type("IfcGridAxis"):
if obj := tool.Ifc.get_object(axis):
new = axes.add()
new.obj = obj
GridDecorator.install(bpy.context)
@classmethod
def link_object_data(cls, source_obj: bpy.types.Object, destination_obj: bpy.types.Object) -> None:
destination_obj.data = source_obj.data