Doors are now placed on the side of the wall that was snapped to

This commit is contained in:
Robin Quint
2025-08-02 19:18:00 +02:00
committed by Ryan Schultz
parent 3c9ee4a71f
commit 130b569f6f
+11 -4
View File
@@ -39,7 +39,7 @@ import numpy as np
import shapely
from bpy.types import Operator, SpaceView3D
from gpu_extras.batch import batch_for_shader
from mathutils import Matrix, Vector
from mathutils import Euler, Matrix, Vector
import bonsai.core.geometry
import bonsai.tool as tool
@@ -298,9 +298,16 @@ class FilledOpeningGenerator:
new_matrix.translation.x = point_on_base_axis.x
new_matrix.translation.y = point_on_base_axis.y
else:
new_matrix.translation.x = point_on_side_axis.x
new_matrix.translation.y = point_on_side_axis.y
new_matrix = new_matrix @ Matrix.Rotation(radians(180.0), 4, "Z")
filling_min_x = min([p[0] for p in filling_obj.bound_box])
filling_max_x = max([p[0] for p in filling_obj.bound_box])
# offset that results in the same x extents when the model is rotated 180 degrees
filling_opposite_x = filling_max_x + filling_min_x
offset_dir = voided_obj.matrix_world @ Vector((filling_opposite_x, 0, 0, 0))
new_matrix.translation.x = point_on_side_axis.x + offset_dir.x
new_matrix.translation.y = point_on_side_axis.y + offset_dir.y
new_matrix = new_matrix @ Euler((0, 0, radians(180.0))).to_matrix().to_4x4()
if should_set_z_level:
if filling.is_a("IfcDoor"):