Migrate project operator tests to pytest-bdd

This commit is contained in:
Dion Moult
2021-10-13 09:48:23 +11:00
parent b0e9f389a5
commit 13725411c9
7 changed files with 313 additions and 365 deletions
+1
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@@ -4,6 +4,7 @@ markers =
context
geometry
owner
project
pset_template
spatial
style
+1 -1
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@@ -180,7 +180,7 @@ def the_object_name_does_not_exist(name):
def the_object_name_is_an_ifc_class(name, ifc_class):
ifc = an_ifc_file_exists()
element = ifc.by_id(the_object_name_exists(name).BIMObjectProperties.ifc_definition_id)
assert element.is_a(ifc_class), f'Object "{name}" is a {element.is_a()}'
assert element.is_a(ifc_class), f'Object "{name}" is an {element.is_a()}'
def the_object_name_is_not_an_ifc_element(name):
@@ -1,6 +1,5 @@
@owner
Feature: Owner
Covers ownership history, people, organisations, roles, and addresses.
Scenario: Add person
Given an empty IFC project
@@ -0,0 +1,277 @@
@project
Feature: Project
Scenario: Create project
Given an empty Blender session
When I press "bim.create_project"
Then an IFC file exists
And the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/My Storey" is an "IfcBuildingStorey"
And the object "IfcProject/My Project" is in the collection "IfcProject/My Project"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/My Storey" is in the collection "IfcBuildingStorey/My Storey"
Scenario: Load project
Given an empty Blender session
When I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc')"
Then an IFC file exists
And the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/Ground Floor" is an "IfcBuildingStorey"
And the object "IfcBuildingStorey/Level 1" is an "IfcBuildingStorey"
And the object "IfcSlab/Slab" is an "IfcSlab"
And the object "IfcWall/Wall" is an "IfcWall"
And the object "IfcElementAssembly/Empty" is an "IfcElementAssembly"
And the object "IfcBeam/Beam" is an "IfcBeam"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/Ground Floor" is in the collection "IfcBuildingStorey/Ground Floor"
And the object "IfcBuildingStorey/Level 1" is in the collection "IfcBuildingStorey/Level 1"
And the object "IfcElementAssembly/Empty" is in the collection "IfcElementAssembly/Empty"
And the object "IfcBeam/Beam" is in the collection "IfcElementAssembly/Empty"
And the object "IfcSlab/Slab" is in the collection "IfcBuildingStorey/Ground Floor"
And the object "IfcWall/Wall" is in the collection "IfcBuildingStorey/Level 1"
And "scene.BIMProjectProperties.is_loading" is "False"
Scenario: Load project - advanced mode
Given an empty Blender session
When I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc', is_advanced=True)"
Then an IFC file exists
And "scene.BIMProjectProperties.is_loading" is "True"
And the object "IfcProject/My Project" does not exist
Scenario: Load project elements - load all project elements
Given an empty Blender session
And I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.collection_mode" to "DECOMPOSITION"
And I set "scene.BIMProjectProperties.filter_mode" to "NONE"
And I press "bim.load_project_elements"
Then the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/Ground Floor" is an "IfcBuildingStorey"
And the object "IfcBuildingStorey/Level 1" is an "IfcBuildingStorey"
And the object "IfcSlab/Slab" is an "IfcSlab"
And the object "IfcWall/Wall" is an "IfcWall"
And the object "IfcElementAssembly/Empty" is an "IfcElementAssembly"
And the object "IfcBeam/Beam" is an "IfcBeam"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/Ground Floor" is in the collection "IfcBuildingStorey/Ground Floor"
And the object "IfcBuildingStorey/Level 1" is in the collection "IfcBuildingStorey/Level 1"
And the object "IfcElementAssembly/Empty" is in the collection "IfcElementAssembly/Empty"
And the object "IfcBeam/Beam" is in the collection "IfcElementAssembly/Empty"
And the object "IfcSlab/Slab" is in the collection "IfcBuildingStorey/Ground Floor"
And the object "IfcWall/Wall" is in the collection "IfcBuildingStorey/Level 1"
And "scene.BIMProjectProperties.is_loading" is "False"
Scenario: Load project elements - load objects filtered by decomposition
Given an empty Blender session
And I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.collection_mode" to "DECOMPOSITION"
And I set "scene.BIMProjectProperties.filter_mode" to "DECOMPOSITION"
Then "scene.BIMProjectProperties.filter_categories['IfcSite/My Site'].total_elements" is "0"
Then "scene.BIMProjectProperties.filter_categories['IfcBuilding/My Building'].total_elements" is "0"
Then "scene.BIMProjectProperties.filter_categories['IfcBuildingStorey/Ground Floor'].total_elements" is "1"
Then "scene.BIMProjectProperties.filter_categories['IfcBuildingStorey/Level 1'].total_elements" is "2"
When I set "scene.BIMProjectProperties.filter_categories['IfcBuildingStorey/Level 1'].is_selected" to "True"
And I press "bim.load_project_elements"
Then the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/Level 1" is an "IfcBuildingStorey"
And the object "IfcWall/Wall" is an "IfcWall"
And the object "IfcElementAssembly/Empty" is an "IfcElementAssembly"
And the object "IfcBeam/Beam" is an "IfcBeam"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/Level 1" is in the collection "IfcBuildingStorey/Level 1"
And the object "IfcWall/Wall" is in the collection "IfcBuildingStorey/Level 1"
And the object "IfcElementAssembly/Empty" is in the collection "IfcElementAssembly/Empty"
And the object "IfcBeam/Beam" is in the collection "IfcElementAssembly/Empty"
And the object "IfcBuildingStorey/Ground Floor" does not exist
And the object "IfcSlab/Slab" does not exist
Scenario: Load project elements - load objects filtered by IFC class
Given an empty Blender session
And I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.collection_mode" to "DECOMPOSITION"
And I set "scene.BIMProjectProperties.filter_mode" to "IFC_CLASS"
Then "scene.BIMProjectProperties.filter_categories['IfcWall'].total_elements" is "1"
And "scene.BIMProjectProperties.filter_categories['IfcSlab'].total_elements" is "1"
And "scene.BIMProjectProperties.filter_categories['IfcElementAssembly'].total_elements" is "1"
And "scene.BIMProjectProperties.filter_categories['IfcBeam'].total_elements" is "1"
When I set "scene.BIMProjectProperties.filter_categories['IfcSlab'].is_selected" to "True"
And I press "bim.load_project_elements"
Then the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/Ground Floor" is an "IfcBuildingStorey"
And the object "IfcSlab/Slab" is an "IfcSlab"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/Ground Floor" is in the collection "IfcBuildingStorey/Ground Floor"
And the object "IfcSlab/Slab" is in the collection "IfcBuildingStorey/Ground Floor"
And the object "IfcBuildingStorey/Level 1" does not exist
And the object "IfcWall/Wall" does not exist
Scenario: Load project elements - load objects filtered by whitelist
Given an empty Blender session
And I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.collection_mode" to "DECOMPOSITION"
And I set "scene.BIMProjectProperties.filter_mode" to "WHITELIST"
And I set "scene.BIMProjectProperties.filter_query" to ".IfcSlab"
And I press "bim.load_project_elements"
Then the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/Ground Floor" is an "IfcBuildingStorey"
And the object "IfcSlab/Slab" is an "IfcSlab"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/Ground Floor" is in the collection "IfcBuildingStorey/Ground Floor"
And the object "IfcSlab/Slab" is in the collection "IfcBuildingStorey/Ground Floor"
And the object "IfcBuildingStorey/Level 1" does not exist
And the object "IfcWall/Wall" does not exist
Scenario: Load project elements - load objects filtered by blacklist
Given an empty Blender session
And I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.collection_mode" to "DECOMPOSITION"
And I set "scene.BIMProjectProperties.filter_mode" to "BLACKLIST"
And I set "scene.BIMProjectProperties.filter_query" to ".IfcSlab"
And I press "bim.load_project_elements"
Then the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/Level 1" is an "IfcBuildingStorey"
And the object "IfcWall/Wall" is an "IfcWall"
And the object "IfcElementAssembly/Empty" is an "IfcElementAssembly"
And the object "IfcBeam/Beam" is an "IfcBeam"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/Level 1" is in the collection "IfcBuildingStorey/Level 1"
And the object "IfcWall/Wall" is in the collection "IfcBuildingStorey/Level 1"
And the object "IfcElementAssembly/Empty" is in the collection "IfcElementAssembly/Empty"
And the object "IfcBeam/Beam" is in the collection "IfcElementAssembly/Empty"
And the object "IfcBuildingStorey/Ground Floor" does not exist
And the object "IfcSlab/Slab" does not exist
Scenario: Load project elements - load no objects due to filter
Given an empty Blender session
And I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.collection_mode" to "DECOMPOSITION"
And I set "scene.BIMProjectProperties.filter_mode" to "IFC_CLASS"
And I press "bim.load_project_elements"
Then the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" does not exist
And the object "IfcBuilding/My Building" does not exist
And the object "IfcBuildingStorey/Ground Floor" does not exist
And the object "IfcBuildingStorey/Level 1" does not exist
And the object "IfcSlab/Slab" does not exist
And the object "IfcWall/Wall" does not exist
Scenario: Load project elements - load with the decomposition collection mode
Given an empty Blender session
And I press "bim.load_project(filepath='{cwd}/test/files/decomposition.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.collection_mode" to "DECOMPOSITION"
And I set "scene.BIMProjectProperties.filter_mode" to "NONE"
And I press "bim.load_project_elements"
Then the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/My Storey" is an "IfcBuildingStorey"
And the object "IfcSpace/Space" is an "IfcSpace"
And the object "IfcElementAssembly/Assembly" is an "IfcElementAssembly"
And the object "IfcBeam/Beam" is an "IfcBeam"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/My Storey" is in the collection "IfcBuildingStorey/My Storey"
And the object "IfcSpace/Space" is in the collection "IfcSpace/Space"
And the object "IfcElementAssembly/Assembly" is in the collection "IfcElementAssembly/Assembly"
And the object "IfcBeam/Beam" is in the collection "IfcElementAssembly/Assembly"
And the collection "IfcSite/My Site" is in the collection "IfcProject/My Project"
And the collection "IfcBuilding/My Building" is in the collection "IfcSite/My Site"
And the collection "IfcBuildingStorey/My Storey" is in the collection "IfcBuilding/My Building"
And the collection "IfcSpace/Space" is in the collection "IfcBuildingStorey/My Storey"
And the collection "IfcElementAssembly/Assembly" is in the collection "IfcSpace/Space"
And "scene.BIMProjectProperties.is_loading" is "False"
Scenario: Load project elements - load with the spatial decomposition collection mode
Given an empty Blender session
And I press "bim.load_project(filepath='{cwd}/test/files/decomposition.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.collection_mode" to "SPATIAL_DECOMPOSITION"
And I set "scene.BIMProjectProperties.filter_mode" to "NONE"
And I press "bim.load_project_elements"
Then the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/My Storey" is an "IfcBuildingStorey"
And the object "IfcSpace/Space" is an "IfcSpace"
And the object "IfcElementAssembly/Assembly" is an "IfcElementAssembly"
And the object "IfcBeam/Beam" is an "IfcBeam"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/My Storey" is in the collection "IfcBuildingStorey/My Storey"
And the object "IfcSpace/Space" is in the collection "IfcSpace/Space"
And the object "IfcElementAssembly/Assembly" is in the collection "IfcSpace/Space"
And the object "IfcBeam/Beam" is in the collection "IfcSpace/Space"
And the collection "IfcSite/My Site" is in the collection "IfcProject/My Project"
And the collection "IfcBuilding/My Building" is in the collection "IfcSite/My Site"
And the collection "IfcBuildingStorey/My Storey" is in the collection "IfcBuilding/My Building"
And the collection "IfcSpace/Space" is in the collection "IfcBuildingStorey/My Storey"
And "scene.BIMProjectProperties.is_loading" is "False"
Scenario: Load project elements - manual offset of object placements
Given an empty Blender session
And I press "bim.load_project(filepath='{cwd}/test/files/manual-geolocation.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.should_offset_model" to "True"
And I set "scene.BIMProjectProperties.model_offset_coordinates" to "-268388.5, -5774506.0, -21.899999618530273"
And I press "bim.load_project_elements"
Then the object "IfcPlate/1780 x 270 PRECAST WALL" is at "0,0,0"
Scenario: Unload project
Given an empty Blender session
When I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc', is_advanced=True)"
And I press "bim.unload_project"
Then an IFC file does not exist
And "scene.BIMProjectProperties.is_loading" is "False"
Scenario: Link IFC
Given an empty IFC project
When I press "bim.link_ifc(filepath='{cwd}/test/files/basic.blend')"
Then "scene.BIMProjectProperties.links['{cwd}/test/files/basic.blend'].is_loaded" is "True"
And the object "IfcWall/Wall" exists
And the object "IfcSlab/Slab" exists
And the object "IfcElementAssembly/Empty" exists
And the object "IfcBeam/Beam" exists
And the object "IfcBuildingStorey/Ground Floor" exists
And the object "IfcBuildingStorey/Level 1" exists
Scenario: Unload link
Given an empty Blender session
And I press "bim.link_ifc(filepath='{cwd}/test/files/basic.blend')"
When I press "bim.unload_link(filepath='{cwd}/test/files/basic.blend')"
Then "scene.BIMProjectProperties.links['{cwd}/test/files/basic.blend'].is_loaded" is "False"
And "scene.collection.children.get('IfcProject/My Project')" is "None"
Scenario: Load link
Given an empty Blender session
And I press "bim.link_ifc(filepath='{cwd}/test/files/basic.blend')"
And I press "bim.unload_link(filepath='{cwd}/test/files/basic.blend')"
When I press "bim.load_link(filepath='{cwd}/test/files/basic.blend')"
Then "scene.BIMProjectProperties.links['{cwd}/test/files/basic.blend'].is_loaded" is "True"
And "scene.collection.children['IfcProject/My Project'].users" is "2"
Scenario: Unlink IFC
Given an empty Blender session
And I press "bim.link_ifc(filepath='{cwd}/test/files/basic.blend')"
And I press "bim.unload_link(filepath='{cwd}/test/files/basic.blend')"
When I press "bim.unlink_ifc(filepath='{cwd}/test/files/basic.blend')"
Then "scene.BIMProjectProperties.links.get('{cwd}/test/files/basic.blend')" is "None"
And "scene.collection.children.get('IfcProject/My Project')" is "None"
@@ -1,17 +0,0 @@
# BlenderBIM Add-on - OpenBIM Blender Add-on
# Copyright (C) 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of BlenderBIM Add-on.
#
# BlenderBIM Add-on is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# BlenderBIM Add-on is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
@@ -1,344 +0,0 @@
# BlenderBIM Add-on - OpenBIM Blender Add-on
# Copyright (C) 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of BlenderBIM Add-on.
#
# BlenderBIM Add-on is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# BlenderBIM Add-on is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import test.bim.bootstrap
class TestCreateProject(test.bim.bootstrap.NewFile):
@test.bim.bootstrap.scenario
def test_creating_a_project(self):
return """
When I press "bim.create_project"
Then an IFC file exists
And the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/My Storey" is an "IfcBuildingStorey"
And the object "IfcProject/My Project" is in the collection "IfcProject/My Project"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/My Storey" is in the collection "IfcBuildingStorey/My Storey"
"""
class TestLoadProject(test.bim.bootstrap.NewFile):
@test.bim.bootstrap.scenario
def test_loading_a_project(self):
return """
When I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc')"
Then an IFC file exists
And the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/Ground Floor" is an "IfcBuildingStorey"
And the object "IfcBuildingStorey/Level 1" is an "IfcBuildingStorey"
And the object "IfcSlab/Slab" is an "IfcSlab"
And the object "IfcWall/Wall" is an "IfcWall"
And the object "IfcElementAssembly/Empty" is an "IfcElementAssembly"
And the object "IfcBeam/Beam" is an "IfcBeam"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/Ground Floor" is in the collection "IfcBuildingStorey/Ground Floor"
And the object "IfcBuildingStorey/Level 1" is in the collection "IfcBuildingStorey/Level 1"
And the object "IfcElementAssembly/Empty" is in the collection "IfcElementAssembly/Empty"
And the object "IfcBeam/Beam" is in the collection "IfcElementAssembly/Empty"
And the object "IfcSlab/Slab" is in the collection "IfcBuildingStorey/Ground Floor"
And the object "IfcWall/Wall" is in the collection "IfcBuildingStorey/Level 1"
And "scene.BIMProjectProperties.is_loading" is "False"
"""
@test.bim.bootstrap.scenario
def test_loading_a_project_in_advanced_mode(self):
return """
When I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc', is_advanced=True)"
Then an IFC file exists
And "scene.BIMProjectProperties.is_loading" is "True"
And the object "IfcProject/My Project" does not exist
"""
class TestLoadProjectElements(test.bim.bootstrap.NewFile):
@test.bim.bootstrap.scenario
def test_loading_all_project_elements(self):
return """
Given I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.collection_mode" to "DECOMPOSITION"
And I set "scene.BIMProjectProperties.filter_mode" to "NONE"
And I press "bim.load_project_elements"
Then the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/Ground Floor" is an "IfcBuildingStorey"
And the object "IfcBuildingStorey/Level 1" is an "IfcBuildingStorey"
And the object "IfcSlab/Slab" is an "IfcSlab"
And the object "IfcWall/Wall" is an "IfcWall"
And the object "IfcElementAssembly/Empty" is an "IfcElementAssembly"
And the object "IfcBeam/Beam" is an "IfcBeam"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/Ground Floor" is in the collection "IfcBuildingStorey/Ground Floor"
And the object "IfcBuildingStorey/Level 1" is in the collection "IfcBuildingStorey/Level 1"
And the object "IfcElementAssembly/Empty" is in the collection "IfcElementAssembly/Empty"
And the object "IfcBeam/Beam" is in the collection "IfcElementAssembly/Empty"
And the object "IfcSlab/Slab" is in the collection "IfcBuildingStorey/Ground Floor"
And the object "IfcWall/Wall" is in the collection "IfcBuildingStorey/Level 1"
And "scene.BIMProjectProperties.is_loading" is "False"
"""
@test.bim.bootstrap.scenario
def test_loading_objects_filtered_by_decomposition(self):
return """
Given I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.collection_mode" to "DECOMPOSITION"
And I set "scene.BIMProjectProperties.filter_mode" to "DECOMPOSITION"
Then "scene.BIMProjectProperties.filter_categories['IfcSite/My Site'].total_elements" is "0"
Then "scene.BIMProjectProperties.filter_categories['IfcBuilding/My Building'].total_elements" is "0"
Then "scene.BIMProjectProperties.filter_categories['IfcBuildingStorey/Ground Floor'].total_elements" is "1"
Then "scene.BIMProjectProperties.filter_categories['IfcBuildingStorey/Level 1'].total_elements" is "2"
When I set "scene.BIMProjectProperties.filter_categories['IfcBuildingStorey/Level 1'].is_selected" to "True"
And I press "bim.load_project_elements"
Then the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/Level 1" is an "IfcBuildingStorey"
And the object "IfcWall/Wall" is an "IfcWall"
And the object "IfcElementAssembly/Empty" is an "IfcElementAssembly"
And the object "IfcBeam/Beam" is an "IfcBeam"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/Level 1" is in the collection "IfcBuildingStorey/Level 1"
And the object "IfcWall/Wall" is in the collection "IfcBuildingStorey/Level 1"
And the object "IfcElementAssembly/Empty" is in the collection "IfcElementAssembly/Empty"
And the object "IfcBeam/Beam" is in the collection "IfcElementAssembly/Empty"
And the object "IfcBuildingStorey/Ground Floor" does not exist
And the object "IfcSlab/Slab" does not exist
"""
@test.bim.bootstrap.scenario
def test_loading_objects_filtered_by_ifc_class(self):
return """
Given I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.collection_mode" to "DECOMPOSITION"
And I set "scene.BIMProjectProperties.filter_mode" to "IFC_CLASS"
Then "scene.BIMProjectProperties.filter_categories['IfcWall'].total_elements" is "1"
And "scene.BIMProjectProperties.filter_categories['IfcSlab'].total_elements" is "1"
And "scene.BIMProjectProperties.filter_categories['IfcElementAssembly'].total_elements" is "1"
And "scene.BIMProjectProperties.filter_categories['IfcBeam'].total_elements" is "1"
When I set "scene.BIMProjectProperties.filter_categories['IfcSlab'].is_selected" to "True"
And I press "bim.load_project_elements"
Then the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/Ground Floor" is an "IfcBuildingStorey"
And the object "IfcSlab/Slab" is an "IfcSlab"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/Ground Floor" is in the collection "IfcBuildingStorey/Ground Floor"
And the object "IfcSlab/Slab" is in the collection "IfcBuildingStorey/Ground Floor"
And the object "IfcBuildingStorey/Level 1" does not exist
And the object "IfcWall/Wall" does not exist
"""
@test.bim.bootstrap.scenario
def test_loading_objects_filtered_by_whitelist(self):
return """
Given I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.collection_mode" to "DECOMPOSITION"
And I set "scene.BIMProjectProperties.filter_mode" to "WHITELIST"
And I set "scene.BIMProjectProperties.filter_query" to ".IfcSlab"
And I press "bim.load_project_elements"
Then the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/Ground Floor" is an "IfcBuildingStorey"
And the object "IfcSlab/Slab" is an "IfcSlab"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/Ground Floor" is in the collection "IfcBuildingStorey/Ground Floor"
And the object "IfcSlab/Slab" is in the collection "IfcBuildingStorey/Ground Floor"
And the object "IfcBuildingStorey/Level 1" does not exist
And the object "IfcWall/Wall" does not exist
"""
@test.bim.bootstrap.scenario
def test_loading_objects_filtered_by_blacklist(self):
return """
Given I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.collection_mode" to "DECOMPOSITION"
And I set "scene.BIMProjectProperties.filter_mode" to "BLACKLIST"
And I set "scene.BIMProjectProperties.filter_query" to ".IfcSlab"
And I press "bim.load_project_elements"
Then the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/Level 1" is an "IfcBuildingStorey"
And the object "IfcWall/Wall" is an "IfcWall"
And the object "IfcElementAssembly/Empty" is an "IfcElementAssembly"
And the object "IfcBeam/Beam" is an "IfcBeam"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/Level 1" is in the collection "IfcBuildingStorey/Level 1"
And the object "IfcWall/Wall" is in the collection "IfcBuildingStorey/Level 1"
And the object "IfcElementAssembly/Empty" is in the collection "IfcElementAssembly/Empty"
And the object "IfcBeam/Beam" is in the collection "IfcElementAssembly/Empty"
And the object "IfcBuildingStorey/Ground Floor" does not exist
And the object "IfcSlab/Slab" does not exist
"""
@test.bim.bootstrap.scenario
def test_loading_no_objects_due_to_filter(self):
return """
Given I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.collection_mode" to "DECOMPOSITION"
And I set "scene.BIMProjectProperties.filter_mode" to "IFC_CLASS"
And I press "bim.load_project_elements"
Then the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" does not exist
And the object "IfcBuilding/My Building" does not exist
And the object "IfcBuildingStorey/Ground Floor" does not exist
And the object "IfcBuildingStorey/Level 1" does not exist
And the object "IfcSlab/Slab" does not exist
And the object "IfcWall/Wall" does not exist
"""
@test.bim.bootstrap.scenario
def test_loading_with_the_decomposition_collection_mode(self):
return """
Given I press "bim.load_project(filepath='{cwd}/test/files/decomposition.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.collection_mode" to "DECOMPOSITION"
And I set "scene.BIMProjectProperties.filter_mode" to "NONE"
And I press "bim.load_project_elements"
Then the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/My Storey" is an "IfcBuildingStorey"
And the object "IfcSpace/Space" is an "IfcSpace"
And the object "IfcElementAssembly/Assembly" is an "IfcElementAssembly"
And the object "IfcBeam/Beam" is an "IfcBeam"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/My Storey" is in the collection "IfcBuildingStorey/My Storey"
And the object "IfcSpace/Space" is in the collection "IfcSpace/Space"
And the object "IfcElementAssembly/Assembly" is in the collection "IfcElementAssembly/Assembly"
And the object "IfcBeam/Beam" is in the collection "IfcElementAssembly/Assembly"
And the collection "IfcSite/My Site" is in the collection "IfcProject/My Project"
And the collection "IfcBuilding/My Building" is in the collection "IfcSite/My Site"
And the collection "IfcBuildingStorey/My Storey" is in the collection "IfcBuilding/My Building"
And the collection "IfcSpace/Space" is in the collection "IfcBuildingStorey/My Storey"
And the collection "IfcElementAssembly/Assembly" is in the collection "IfcSpace/Space"
And "scene.BIMProjectProperties.is_loading" is "False"
"""
@test.bim.bootstrap.scenario
def test_loading_with_the_spatial_decomposition_collection_mode(self):
return """
Given I press "bim.load_project(filepath='{cwd}/test/files/decomposition.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.collection_mode" to "SPATIAL_DECOMPOSITION"
And I set "scene.BIMProjectProperties.filter_mode" to "NONE"
And I press "bim.load_project_elements"
Then the object "IfcProject/My Project" is an "IfcProject"
And the object "IfcSite/My Site" is an "IfcSite"
And the object "IfcBuilding/My Building" is an "IfcBuilding"
And the object "IfcBuildingStorey/My Storey" is an "IfcBuildingStorey"
And the object "IfcSpace/Space" is an "IfcSpace"
And the object "IfcElementAssembly/Assembly" is an "IfcElementAssembly"
And the object "IfcBeam/Beam" is an "IfcBeam"
And the object "IfcSite/My Site" is in the collection "IfcSite/My Site"
And the object "IfcBuilding/My Building" is in the collection "IfcBuilding/My Building"
And the object "IfcBuildingStorey/My Storey" is in the collection "IfcBuildingStorey/My Storey"
And the object "IfcSpace/Space" is in the collection "IfcSpace/Space"
And the object "IfcElementAssembly/Assembly" is in the collection "IfcSpace/Space"
And the object "IfcBeam/Beam" is in the collection "IfcSpace/Space"
And the collection "IfcSite/My Site" is in the collection "IfcProject/My Project"
And the collection "IfcBuilding/My Building" is in the collection "IfcSite/My Site"
And the collection "IfcBuildingStorey/My Storey" is in the collection "IfcBuilding/My Building"
And the collection "IfcSpace/Space" is in the collection "IfcBuildingStorey/My Storey"
And "scene.BIMProjectProperties.is_loading" is "False"
"""
@test.bim.bootstrap.scenario
def test_manual_offset_of_object_placements(self):
return """
Given I press "bim.load_project(filepath='{cwd}/test/files/manual-geolocation.ifc', is_advanced=True)"
When I set "scene.BIMProjectProperties.should_offset_model" to "True"
And I set "scene.BIMProjectProperties.model_offset_coordinates" to "-268388.5, -5774506.0, -21.899999618530273"
And I press "bim.load_project_elements"
Then the object "IfcPlate/1780 x 270 PRECAST WALL" is at "0,0,0"
"""
class TestUnloadProject(test.bim.bootstrap.NewFile):
@test.bim.bootstrap.scenario
def test_unloading_a_project(self):
return """
When I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc', is_advanced=True)"
And I press "bim.unload_project"
Then an IFC file does not exist
And "scene.BIMProjectProperties.is_loading" is "False"
"""
class TestLinkIFC(test.bim.bootstrap.NewFile):
@test.bim.bootstrap.scenario
def test_linking_an_ifc(self):
return """
Given I press "bim.create_project"
When I press "bim.link_ifc(filepath='{cwd}/test/files/basic.blend')"
Then "scene.BIMProjectProperties.links['{cwd}/test/files/basic.blend'].is_loaded" is "True"
And the object "IfcWall/Wall" exists
And the object "IfcSlab/Slab" exists
And the object "IfcElementAssembly/Empty" exists
And the object "IfcBeam/Beam" exists
And the object "IfcBuildingStorey/Ground Floor" exists
And the object "IfcBuildingStorey/Level 1" exists
"""
class TestUnloadLink(test.bim.bootstrap.NewFile):
@test.bim.bootstrap.scenario
def test_unloading_a_link(self):
return """
When I press "bim.link_ifc(filepath='{cwd}/test/files/basic.blend')"
And I press "bim.unload_link(filepath='{cwd}/test/files/basic.blend')"
Then "scene.BIMProjectProperties.links['{cwd}/test/files/basic.blend'].is_loaded" is "False"
And "scene.collection.children.get('IfcProject/My Project')" is "None"
"""
class TestLoadLink(test.bim.bootstrap.NewFile):
@test.bim.bootstrap.scenario
def test_loading_a_link(self):
return """
When I press "bim.link_ifc(filepath='{cwd}/test/files/basic.blend')"
And I press "bim.unload_link(filepath='{cwd}/test/files/basic.blend')"
And I press "bim.load_link(filepath='{cwd}/test/files/basic.blend')"
Then "scene.BIMProjectProperties.links['{cwd}/test/files/basic.blend'].is_loaded" is "True"
And "scene.collection.children['IfcProject/My Project'].users" is "2"
"""
class TestUnlinkIFC(test.bim.bootstrap.NewFile):
@test.bim.bootstrap.scenario
def test_unlinking_an_ifc(self):
return """
When I press "bim.link_ifc(filepath='{cwd}/test/files/basic.blend')"
And I press "bim.unload_link(filepath='{cwd}/test/files/basic.blend')"
And I press "bim.unlink_ifc(filepath='{cwd}/test/files/basic.blend')"
Then "scene.BIMProjectProperties.links.get('{cwd}/test/files/basic.blend')" is "None"
And "scene.collection.children.get('IfcProject/My Project')" is "None"
"""
+34 -2
View File
@@ -22,6 +22,7 @@ import ifcopenshell
import blenderbim.tool as tool
from blenderbim.bim.ifc import IfcStore
from pytest_bdd import scenarios, given, when, then, parsers
from mathutils import Vector
scenarios("feature")
@@ -34,6 +35,16 @@ def replace_variables(value):
return value
@given("an empty Blender session")
def an_empty_ifc_project():
IfcStore.purge()
bpy.ops.wm.read_homefile(app_template="")
if len(bpy.data.objects) > 0:
while bpy.data.objects:
bpy.data.objects.remove(bpy.data.objects[0])
bpy.ops.outliner.orphans_purge(do_local_ids=True, do_linked_ids=True, do_recursive=True)
@given("an empty IFC project")
def an_empty_ifc_project():
IfcStore.purge()
@@ -133,7 +144,7 @@ def nothing_happens():
pass
@then('the object "{name}" exists')
@then(parsers.parse('the object "{name}" exists'))
def the_object_name_exists(name) -> bpy.types.Object:
obj = bpy.data.objects.get(name)
if not obj:
@@ -141,6 +152,13 @@ def the_object_name_exists(name) -> bpy.types.Object:
return obj
@then("an IFC file does not exist")
def an_ifc_file_does_not_exist():
ifc = IfcStore.get_file()
if ifc:
assert False, "An IFC is available"
@then("an IFC file exists")
def an_ifc_file_exists():
ifc = IfcStore.get_file()
@@ -215,7 +233,7 @@ def the_object_name_is_not_a_void(name):
def the_object_name_is_an_ifc_class(name, ifc_class):
ifc = an_ifc_file_exists()
element = ifc.by_id(the_object_name_exists(name).BIMObjectProperties.ifc_definition_id)
assert element.is_a(ifc_class), f'Object "{name}" is a {element.is_a()}'
assert element.is_a(ifc_class), f'Object "{name}" is an {element.is_a()}'
@then(parsers.parse('the object "{name}" is not an IFC element'))
@@ -256,6 +274,7 @@ def the_object_name_is_not_a_filling(name):
@then(parsers.parse('"{prop}" is "{value}"'))
def prop_is_value(prop, value):
prop = replace_variables(prop)
value = replace_variables(value)
is_value = False
try:
@@ -284,3 +303,16 @@ def the_object_name_is_in_the_collection_collection(name, collection):
@then(parsers.parse('the collection "{name1}" is in the collection "{name2}"'))
def the_collection_name1_is_in_the_collection_name2(name1, name2):
assert bpy.data.collections.get(name2).children.get(name1)
@then(parsers.parse('the object "{name}" does not exist'))
def the_object_name_does_not_exist(name):
assert bpy.data.objects.get(name) is None, "Object exists"
@then(parsers.parse('the object "{name}" is at "{location}"'))
def the_object_name_is_at_location(name, location):
obj_location = the_object_name_exists(name).location
assert (
obj_location - Vector([float(co) for co in location.split(",")])
).length < 0.1, f"Object is at {obj_location}"