Purge old dumb wall. Bye bye!

This commit is contained in:
Dion Moult
2021-05-25 13:39:55 +10:00
parent e0ba1c2183
commit 14e0910e59
2 changed files with 1 additions and 68 deletions
@@ -1,5 +1,5 @@
import bpy
from . import operator, ui, grid, wall, stair, door, window, slab, opening, pie
from . import operator, ui, grid, stair, door, window, slab, opening, pie
classes = (
operator.AddTypeInstance,
@@ -9,7 +9,6 @@ classes = (
ui.BIM_PT_authoring_architectural,
ui.BIM_PT_misc_utilities,
grid.BIM_OT_add_object,
wall.BIM_OT_add_object,
stair.BIM_OT_add_object,
door.BIM_OT_add_object,
window.BIM_OT_add_object,
@@ -34,7 +33,6 @@ addon_keymaps = []
def register():
bpy.types.VIEW3D_MT_mesh_add.append(grid.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(wall.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(stair.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(door.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(window.add_object_button)
@@ -50,7 +48,6 @@ def register():
def unregister():
bpy.types.VIEW3D_MT_mesh_add.remove(grid.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(wall.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(stair.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(door.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(window.add_object_button)
@@ -1,64 +0,0 @@
import bpy
from bpy.types import Operator
from bpy.props import FloatProperty, BoolProperty
from mathutils import Vector
from blenderbim.bim.ifc import IfcStore
def add_object(self, context):
if self.use_plane:
verts = [
Vector((0, 0, 0)),
Vector((0, 0, self.height)),
Vector((self.length, 0, self.height)),
Vector((self.length, 0, 0)),
]
edges = []
faces = [[0, 1, 2, 3]]
else:
verts = [
Vector((0, 0, 0)),
Vector((self.length, 0, 0)),
]
edges = [[0, 1]]
faces = []
mesh = bpy.data.meshes.new(name="Dumb Wall")
mesh.from_pydata(verts, edges, faces)
obj = bpy.data.objects.new("Wall", mesh)
context.view_layer.active_layer_collection.collection.objects.link(obj)
if not self.use_plane:
modifier = obj.modifiers.new("Wall Height", "SCREW")
modifier.angle = 0
modifier.screw_offset = self.height
modifier.use_smooth_shade = False
modifier.use_normal_calculate = True
modifier.use_normal_flip = True
modifier.steps = 1
modifier.render_steps = 1
modifier = obj.modifiers.new("Wall Width", "SOLIDIFY")
modifier.use_even_offset = True
modifier.thickness = self.width
obj.name = "Wall"
if IfcStore.get_file():
bpy.ops.bim.assign_class(obj=obj.name, ifc_class="IfcWall")
obj.location = context.scene.cursor.location
return obj
class BIM_OT_add_object(Operator):
bl_idname = "mesh.add_wall"
bl_label = "Dumb Wall"
height: FloatProperty(name="Height", default=3)
length: FloatProperty(name="Length", default=1)
width: FloatProperty(name="Width", default=0.2)
use_plane: BoolProperty(name="Use Plane", default=False)
def execute(self, context):
add_object(self, context)
return {"FINISHED"}
def add_object_button(self, context):
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")