Refactor cost operator to use helpers

This commit is contained in:
Dion Moult
2021-05-07 15:10:45 +10:00
parent 7919c193b8
commit 15927dd501
@@ -2,6 +2,7 @@ import os
import bpy
import json
import ifcopenshell.api
import blenderbim.bim.helper
from blenderbim.bim.ifc import IfcStore
from ifcopenshell.api.cost.data import Data
@@ -22,15 +23,7 @@ class EditCostSchedule(bpy.types.Operator):
def execute(self, context):
props = context.scene.BIMCostProperties
attributes = {}
for attribute in props.cost_schedule_attributes:
if attribute.is_null:
attributes[attribute.name] = None
else:
if attribute.data_type == "string":
attributes[attribute.name] = attribute.string_value
elif attribute.data_type == "enum":
attributes[attribute.name] = attribute.enum_value
attributes = blenderbim.bim.helper.export_attributes(props.cost_schedule_attributes)
self.file = IfcStore.get_file()
ifcopenshell.api.run(
"cost.edit_cost_schedule",
@@ -73,24 +66,14 @@ class EnableEditingCostSchedule(bpy.types.Operator):
def enable_editing_cost_schedule(self):
data = Data.cost_schedules[self.cost_schedule]
blenderbim.bim.helper.import_attributes(
"IfcCostSchedule", self.props.cost_schedule_attributes, data, self.import_attributes
)
for attribute in IfcStore.get_schema().declaration_by_name("IfcCostSchedule").all_attributes():
data_type = ifcopenshell.util.attribute.get_primitive_type(attribute)
if data_type == "entity":
continue
new = self.props.cost_schedule_attributes.add()
new.name = attribute.name()
new.is_null = data[attribute.name()] is None
new.is_optional = attribute.optional()
new.data_type = data_type
if attribute.name() in ["SubmittedOn", "UpdateDate"]:
new.string_value = "" if new.is_null else data[attribute.name()].isoformat()
elif data_type == "string":
new.string_value = "" if new.is_null else data[attribute.name()]
elif data_type == "enum":
new.enum_items = json.dumps(ifcopenshell.util.attribute.get_enum_items(attribute))
if data[attribute.name()]:
new.enum_value = data[attribute.name()]
def import_attributes(self, name, prop, data):
if name in ["SubmittedOn", "UpdateDate"]:
prop.string_value = "" if prop.is_null else data[name].isoformat()
return True
class EnableEditingCostItems(bpy.types.Operator):
@@ -242,22 +225,7 @@ class EnableEditingCostItem(bpy.types.Operator):
props.cost_item_attributes.remove(0)
data = Data.cost_items[self.cost_item]
for attribute in IfcStore.get_schema().declaration_by_name("IfcCostItem").all_attributes():
data_type = ifcopenshell.util.attribute.get_primitive_type(attribute)
if data_type == "entity" or isinstance(data_type, tuple):
continue
new = props.cost_item_attributes.add()
new.name = attribute.name()
new.is_null = data[attribute.name()] is None
new.is_optional = attribute.optional()
new.data_type = data_type
if data_type == "string":
new.string_value = "" if new.is_null else data[attribute.name()]
elif data_type == "enum":
new.enum_items = json.dumps(ifcopenshell.util.attribute.get_enum_items(attribute))
if data[attribute.name()]:
new.enum_value = data[attribute.name()]
blenderbim.bim.helper.import_attributes("IfcCostItem", props.cost_item_attributes, data)
props.active_cost_item_id = self.cost_item
props.cost_item_editing_type = "ATTRIBUTES"
return {"FINISHED"}
@@ -278,19 +246,7 @@ class EditCostItem(bpy.types.Operator):
def execute(self, context):
props = context.scene.BIMCostProperties
attributes = {}
for attribute in props.cost_item_attributes:
if attribute.is_null:
attributes[attribute.name] = None
else:
if attribute.data_type == "string":
attributes[attribute.name] = attribute.string_value
elif attribute.data_type == "boolean":
attributes[attribute.name] = attribute.bool_value
elif attribute.data_type == "integer":
attributes[attribute.name] = attribute.int_value
elif attribute.data_type == "enum":
attributes[attribute.name] = attribute.enum_value
attributes = blenderbim.bim.helper.export_attributes(props.cost_item_attributes)
self.file = IfcStore.get_file()
ifcopenshell.api.run(
"cost.edit_cost_item",
@@ -434,22 +390,7 @@ class EnableEditingCostItemQuantity(bpy.types.Operator):
self.props.quantity_attributes.remove(0)
self.props.active_cost_item_quantity_id = self.physical_quantity
data = Data.physical_quantities[self.physical_quantity]
for attribute in IfcStore.get_schema().declaration_by_name(data["type"]).all_attributes():
data_type = ifcopenshell.util.attribute.get_primitive_type(attribute)
if data_type == "entity":
continue
new = self.props.quantity_attributes.add()
new.name = attribute.name()
new.is_null = data[attribute.name()] is None
new.is_optional = attribute.optional()
new.data_type = data_type
if data_type == "string":
new.string_value = "" if new.is_null else data[attribute.name()]
elif data_type == "float":
new.float_value = 0.0 if new.is_null else data[attribute.name()]
elif data_type == "integer":
new.int_value = 0 if new.is_null else data[attribute.name()]
blenderbim.bim.helper.import_attributes(data["type"], self.props.quantity_attributes, data)
return {"FINISHED"}
@@ -470,17 +411,7 @@ class EditCostItemQuantity(bpy.types.Operator):
def execute(self, context):
props = context.scene.BIMCostProperties
attributes = {}
for attribute in props.quantity_attributes:
if attribute.is_null:
attributes[attribute.name] = None
else:
if attribute.data_type == "string":
attributes[attribute.name] = attribute.string_value
if attribute.data_type == "float":
attributes[attribute.name] = attribute.float_value
if attribute.data_type == "integer":
attributes[attribute.name] = attribute.int_value
attributes = blenderbim.bim.helper.export_attributes(props.quantity_attributes)
self.file = IfcStore.get_file()
ifcopenshell.api.run(
"cost.edit_cost_item_quantity",
@@ -543,31 +474,18 @@ class EnableEditingCostItemValue(bpy.types.Operator):
self.props.active_cost_item_value_id = self.cost_value
data = Data.cost_values[self.cost_value]
for attribute in IfcStore.get_schema().declaration_by_name(data["type"]).all_attributes():
data_type = ifcopenshell.util.attribute.get_primitive_type(attribute)
if data_type == "entity" or isinstance(data_type, tuple):
continue
new = self.props.cost_value_attributes.add()
new.name = attribute.name()
new.is_null = data[attribute.name()] is None
new.is_optional = attribute.optional()
new.data_type = data_type
if attribute.name() == "AppliedValue":
# TODO: for now, only support simple values
new.data_type = "float"
new.float_value = 0.0 if new.is_null else data[attribute.name()]
if data_type == "string":
new.string_value = "" if new.is_null else data[attribute.name()]
elif data_type == "float":
new.float_value = 0.0 if new.is_null else data[attribute.name()]
elif data_type == "integer":
new.int_value = 0 if new.is_null else data[attribute.name()]
elif data_type == "enum":
new.enum_items = json.dumps(ifcopenshell.util.attribute.get_enum_items(attribute))
if data[attribute.name()]:
new.enum_value = data[attribute.name()]
blenderbim.bim.helper.import_attributes(
data["type"], self.props.cost_value_attributes, data, self.import_attributes
)
return {"FINISHED"}
def import_attributes(self, name, prop, data):
if name == "AppliedValue":
# TODO: for now, only support simple values
prop.data_type = "float"
prop.float_value = 0.0 if prop.is_null else data[name]
return True
class DisableEditingCostItemValue(bpy.types.Operator):
bl_idname = "bim.disable_editing_cost_item_value"
@@ -586,17 +504,7 @@ class EditCostItemValue(bpy.types.Operator):
def execute(self, context):
props = context.scene.BIMCostProperties
attributes = {}
for attribute in props.cost_value_attributes:
if attribute.is_null:
attributes[attribute.name] = None
else:
if attribute.data_type == "string":
attributes[attribute.name] = attribute.string_value
if attribute.data_type == "float":
attributes[attribute.name] = attribute.float_value
if attribute.data_type == "integer":
attributes[attribute.name] = attribute.int_value
attributes = blenderbim.bim.helper.export_attributes(props.cost_value_attributes)
self.file = IfcStore.get_file()
ifcopenshell.api.run(
"cost.edit_cost_item_value",