mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-09-11 06:18:09 +00:00
Refactor cost operator to use helpers
This commit is contained in:
@@ -2,6 +2,7 @@ import os
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import bpy
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import bpy
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import json
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import json
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import ifcopenshell.api
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import ifcopenshell.api
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import blenderbim.bim.helper
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from blenderbim.bim.ifc import IfcStore
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from blenderbim.bim.ifc import IfcStore
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from ifcopenshell.api.cost.data import Data
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from ifcopenshell.api.cost.data import Data
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@@ -22,15 +23,7 @@ class EditCostSchedule(bpy.types.Operator):
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def execute(self, context):
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def execute(self, context):
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props = context.scene.BIMCostProperties
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props = context.scene.BIMCostProperties
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attributes = {}
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attributes = blenderbim.bim.helper.export_attributes(props.cost_schedule_attributes)
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for attribute in props.cost_schedule_attributes:
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if attribute.is_null:
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attributes[attribute.name] = None
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else:
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if attribute.data_type == "string":
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attributes[attribute.name] = attribute.string_value
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elif attribute.data_type == "enum":
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attributes[attribute.name] = attribute.enum_value
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self.file = IfcStore.get_file()
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self.file = IfcStore.get_file()
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ifcopenshell.api.run(
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ifcopenshell.api.run(
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"cost.edit_cost_schedule",
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"cost.edit_cost_schedule",
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@@ -73,24 +66,14 @@ class EnableEditingCostSchedule(bpy.types.Operator):
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def enable_editing_cost_schedule(self):
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def enable_editing_cost_schedule(self):
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data = Data.cost_schedules[self.cost_schedule]
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data = Data.cost_schedules[self.cost_schedule]
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blenderbim.bim.helper.import_attributes(
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"IfcCostSchedule", self.props.cost_schedule_attributes, data, self.import_attributes
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)
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for attribute in IfcStore.get_schema().declaration_by_name("IfcCostSchedule").all_attributes():
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def import_attributes(self, name, prop, data):
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data_type = ifcopenshell.util.attribute.get_primitive_type(attribute)
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if name in ["SubmittedOn", "UpdateDate"]:
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if data_type == "entity":
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prop.string_value = "" if prop.is_null else data[name].isoformat()
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continue
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return True
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new = self.props.cost_schedule_attributes.add()
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new.name = attribute.name()
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new.is_null = data[attribute.name()] is None
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new.is_optional = attribute.optional()
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new.data_type = data_type
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if attribute.name() in ["SubmittedOn", "UpdateDate"]:
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new.string_value = "" if new.is_null else data[attribute.name()].isoformat()
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elif data_type == "string":
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new.string_value = "" if new.is_null else data[attribute.name()]
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elif data_type == "enum":
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new.enum_items = json.dumps(ifcopenshell.util.attribute.get_enum_items(attribute))
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if data[attribute.name()]:
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new.enum_value = data[attribute.name()]
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class EnableEditingCostItems(bpy.types.Operator):
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class EnableEditingCostItems(bpy.types.Operator):
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@@ -242,22 +225,7 @@ class EnableEditingCostItem(bpy.types.Operator):
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props.cost_item_attributes.remove(0)
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props.cost_item_attributes.remove(0)
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data = Data.cost_items[self.cost_item]
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data = Data.cost_items[self.cost_item]
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blenderbim.bim.helper.import_attributes("IfcCostItem", props.cost_item_attributes, data)
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for attribute in IfcStore.get_schema().declaration_by_name("IfcCostItem").all_attributes():
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data_type = ifcopenshell.util.attribute.get_primitive_type(attribute)
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if data_type == "entity" or isinstance(data_type, tuple):
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continue
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new = props.cost_item_attributes.add()
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new.name = attribute.name()
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new.is_null = data[attribute.name()] is None
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new.is_optional = attribute.optional()
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new.data_type = data_type
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if data_type == "string":
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new.string_value = "" if new.is_null else data[attribute.name()]
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elif data_type == "enum":
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new.enum_items = json.dumps(ifcopenshell.util.attribute.get_enum_items(attribute))
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if data[attribute.name()]:
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new.enum_value = data[attribute.name()]
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props.active_cost_item_id = self.cost_item
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props.active_cost_item_id = self.cost_item
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props.cost_item_editing_type = "ATTRIBUTES"
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props.cost_item_editing_type = "ATTRIBUTES"
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return {"FINISHED"}
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return {"FINISHED"}
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@@ -278,19 +246,7 @@ class EditCostItem(bpy.types.Operator):
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def execute(self, context):
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def execute(self, context):
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props = context.scene.BIMCostProperties
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props = context.scene.BIMCostProperties
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attributes = {}
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attributes = blenderbim.bim.helper.export_attributes(props.cost_item_attributes)
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for attribute in props.cost_item_attributes:
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if attribute.is_null:
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attributes[attribute.name] = None
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else:
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if attribute.data_type == "string":
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attributes[attribute.name] = attribute.string_value
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elif attribute.data_type == "boolean":
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attributes[attribute.name] = attribute.bool_value
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elif attribute.data_type == "integer":
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attributes[attribute.name] = attribute.int_value
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elif attribute.data_type == "enum":
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attributes[attribute.name] = attribute.enum_value
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self.file = IfcStore.get_file()
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self.file = IfcStore.get_file()
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ifcopenshell.api.run(
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ifcopenshell.api.run(
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"cost.edit_cost_item",
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"cost.edit_cost_item",
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@@ -434,22 +390,7 @@ class EnableEditingCostItemQuantity(bpy.types.Operator):
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self.props.quantity_attributes.remove(0)
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self.props.quantity_attributes.remove(0)
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self.props.active_cost_item_quantity_id = self.physical_quantity
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self.props.active_cost_item_quantity_id = self.physical_quantity
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data = Data.physical_quantities[self.physical_quantity]
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data = Data.physical_quantities[self.physical_quantity]
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blenderbim.bim.helper.import_attributes(data["type"], self.props.quantity_attributes, data)
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for attribute in IfcStore.get_schema().declaration_by_name(data["type"]).all_attributes():
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data_type = ifcopenshell.util.attribute.get_primitive_type(attribute)
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if data_type == "entity":
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continue
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new = self.props.quantity_attributes.add()
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new.name = attribute.name()
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new.is_null = data[attribute.name()] is None
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new.is_optional = attribute.optional()
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new.data_type = data_type
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if data_type == "string":
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new.string_value = "" if new.is_null else data[attribute.name()]
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elif data_type == "float":
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new.float_value = 0.0 if new.is_null else data[attribute.name()]
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elif data_type == "integer":
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new.int_value = 0 if new.is_null else data[attribute.name()]
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return {"FINISHED"}
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return {"FINISHED"}
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@@ -470,17 +411,7 @@ class EditCostItemQuantity(bpy.types.Operator):
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def execute(self, context):
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def execute(self, context):
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props = context.scene.BIMCostProperties
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props = context.scene.BIMCostProperties
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attributes = {}
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attributes = blenderbim.bim.helper.export_attributes(props.quantity_attributes)
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for attribute in props.quantity_attributes:
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if attribute.is_null:
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attributes[attribute.name] = None
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else:
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if attribute.data_type == "string":
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attributes[attribute.name] = attribute.string_value
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if attribute.data_type == "float":
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attributes[attribute.name] = attribute.float_value
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if attribute.data_type == "integer":
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attributes[attribute.name] = attribute.int_value
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self.file = IfcStore.get_file()
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self.file = IfcStore.get_file()
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ifcopenshell.api.run(
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ifcopenshell.api.run(
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"cost.edit_cost_item_quantity",
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"cost.edit_cost_item_quantity",
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@@ -543,31 +474,18 @@ class EnableEditingCostItemValue(bpy.types.Operator):
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self.props.active_cost_item_value_id = self.cost_value
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self.props.active_cost_item_value_id = self.cost_value
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data = Data.cost_values[self.cost_value]
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data = Data.cost_values[self.cost_value]
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for attribute in IfcStore.get_schema().declaration_by_name(data["type"]).all_attributes():
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blenderbim.bim.helper.import_attributes(
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data_type = ifcopenshell.util.attribute.get_primitive_type(attribute)
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data["type"], self.props.cost_value_attributes, data, self.import_attributes
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if data_type == "entity" or isinstance(data_type, tuple):
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)
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continue
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new = self.props.cost_value_attributes.add()
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new.name = attribute.name()
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new.is_null = data[attribute.name()] is None
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new.is_optional = attribute.optional()
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new.data_type = data_type
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if attribute.name() == "AppliedValue":
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# TODO: for now, only support simple values
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new.data_type = "float"
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new.float_value = 0.0 if new.is_null else data[attribute.name()]
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if data_type == "string":
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new.string_value = "" if new.is_null else data[attribute.name()]
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elif data_type == "float":
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new.float_value = 0.0 if new.is_null else data[attribute.name()]
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elif data_type == "integer":
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new.int_value = 0 if new.is_null else data[attribute.name()]
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elif data_type == "enum":
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new.enum_items = json.dumps(ifcopenshell.util.attribute.get_enum_items(attribute))
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if data[attribute.name()]:
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new.enum_value = data[attribute.name()]
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return {"FINISHED"}
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return {"FINISHED"}
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def import_attributes(self, name, prop, data):
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if name == "AppliedValue":
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# TODO: for now, only support simple values
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prop.data_type = "float"
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prop.float_value = 0.0 if prop.is_null else data[name]
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return True
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class DisableEditingCostItemValue(bpy.types.Operator):
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class DisableEditingCostItemValue(bpy.types.Operator):
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bl_idname = "bim.disable_editing_cost_item_value"
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bl_idname = "bim.disable_editing_cost_item_value"
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@@ -586,17 +504,7 @@ class EditCostItemValue(bpy.types.Operator):
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def execute(self, context):
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def execute(self, context):
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props = context.scene.BIMCostProperties
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props = context.scene.BIMCostProperties
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attributes = {}
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attributes = blenderbim.bim.helper.export_attributes(props.cost_value_attributes)
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for attribute in props.cost_value_attributes:
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if attribute.is_null:
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attributes[attribute.name] = None
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else:
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if attribute.data_type == "string":
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attributes[attribute.name] = attribute.string_value
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if attribute.data_type == "float":
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attributes[attribute.name] = attribute.float_value
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if attribute.data_type == "integer":
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attributes[attribute.name] = attribute.int_value
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self.file = IfcStore.get_file()
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self.file = IfcStore.get_file()
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ifcopenshell.api.run(
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ifcopenshell.api.run(
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"cost.edit_cost_item_value",
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"cost.edit_cost_item_value",
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