You can now edit rendering styles in the style manager

This commit is contained in:
Dion Moult
2023-10-19 16:38:42 +11:00
parent eb0873996f
commit 159eeeb3a4
6 changed files with 216 additions and 16 deletions
@@ -18,8 +18,8 @@
import bpy
import ifcopenshell
from ifcopenshell.util.doc import get_entity_doc
import blenderbim.tool as tool
from ifcopenshell.util.doc import get_entity_doc
def refresh():
@@ -33,9 +33,18 @@ class StylesData:
@classmethod
def load(cls):
cls.data = {"style_types": cls.style_types(), "total_styles": cls.total_styles()}
cls.data = {
"style_types": cls.style_types(),
"total_styles": cls.total_styles(),
"reflectance_methods": cls.reflectance_methods(),
}
cls.is_loaded = True
@classmethod
def reflectance_methods(cls):
declaration = tool.Ifc.schema().declaration_by_name("IfcReflectanceMethodEnum")
return [(i, i, "") for i in declaration.enumeration_items()]
@classmethod
def style_types(cls):
declaration = tool.Ifc.schema().declaration_by_name("IfcPresentationStyle")
@@ -492,20 +492,60 @@ class EnableEditingSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
props = bpy.context.scene.BIMStylesProperties
style = tool.Ifc.get().by_id(self.style)
shading = None
surface_style = None
for style2 in style.Styles:
if style2.is_a() == self.ifc_class:
surface_style = style2
break
if style2.is_a() == "IfcSurfaceStyleShading":
shading = style2
color_to_tuple = lambda x: (x.Red, x.Green, x.Blue)
if surface_style:
color_to_tuple = lambda x: (x.Red, x.Green, x.Blue)
if self.ifc_class == "IfcSurfaceStyleShading":
props.surface_colour = color_to_tuple(surface_style.SurfaceColour)
props.transparency = surface_style.Transparency or 0.
props.transparency = surface_style.Transparency or 0.0
elif self.ifc_class == "IfcSurfaceStyleRendering":
props.surface_colour = color_to_tuple(surface_style.SurfaceColour)
props.transparency = surface_style.Transparency or 0.
props.transparency = surface_style.Transparency or 0.0
if surface_style.DiffuseColour:
props.is_diffuse_colour_null = False
if surface_style.DiffuseColour.is_a("IfcColourRgb"):
props.diffuse_colour_class = "IfcColourRgb"
props.diffuse_colour = color_to_tuple(surface_style.DiffuseColour)
else:
props.diffuse_colour_class = "IfcNormalisedRatioMeasure"
props.diffuse_colour_ratio = surface_style.DiffuseColour.wrappedValue
else:
props.is_diffuse_colour_null = False
if surface_style.SpecularColour:
props.is_specular_colour_null = False
if surface_style.SpecularColour.is_a("IfcColourRgb"):
props.specular_colour_class = "IfcColourRgb"
props.specular_colour = color_to_tuple(surface_style.SpecularColour)
else:
props.specular_colour_class = "IfcNormalisedRatioMeasure"
props.specular_colour_ratio = surface_style.SpecularColour.wrappedValue
else:
props.is_specular_colour_null = False
if surface_style.SpecularHighlight:
props.is_specular_highlight_null = False
if surface_style.SpecularHighlight.is_a("IfcSpecularRoughness"):
props.specular_highlight = surface_style.SpecularHighlight.wrappedValue
else:
props.is_specular_highlight_null = False # Exponent is meaningless
else:
props.is_specular_highlight_null = True
props.reflectance_method = surface_style.ReflectanceMethod
elif shading:
props.surface_colour = color_to_tuple(shading.SurfaceColour)
props.transparency = shading.Transparency or 0.0
props.is_editing_style = self.style
props.is_editing_class = self.ifc_class
@@ -518,12 +558,12 @@ class EditSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
def _execute(self, context):
self.props = bpy.context.scene.BIMStylesProperties
style = tool.Ifc.get().by_id(self.props.is_editing_style)
self.style = tool.Ifc.get().by_id(self.props.is_editing_style)
self.surface_style = None
self.shading_style = None
self.rendering_style = None
for style2 in style.Styles:
for style2 in self.style.Styles:
if style2.is_a() == self.props.is_editing_class:
self.surface_style = style2
if style2.is_a() == "IfcSurfaceStyleShading":
@@ -541,10 +581,75 @@ class EditSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
def edit_existing_style(self):
if self.surface_style.is_a() == "IfcSurfaceStyleShading":
self.surface_style.SurfaceColour.Red = self.props.surface_colour[0]
self.surface_style.SurfaceColour.Green = self.props.surface_colour[1]
self.surface_style.SurfaceColour.Blue = self.props.surface_colour[2]
self.surface_style.Transparency = self.props.transparency or None
ifcopenshell.api.run(
"style.edit_surface_style",
tool.Ifc.get(),
style=self.surface_style,
attributes={
"SurfaceColour": self.color_to_dict(self.props.surface_colour),
"Transparency": self.props.transparency or None,
},
)
elif self.surface_style.is_a() == "IfcSurfaceStyleRendering":
ifcopenshell.api.run(
"style.edit_surface_style",
tool.Ifc.get(),
style=self.surface_style,
attributes=self.get_rendering_attributes(),
)
def add_new_style(self):
pass
if self.props.is_editing_class == "IfcSurfaceStyleShading":
ifcopenshell.api.run(
"style.add_surface_style",
tool.Ifc.get(),
style=self.style,
ifc_class="IfcSurfaceStyleShading",
attributes=self.get_shading_attributes(),
)
elif self.props.is_editing_class == "IfcSurfaceStyleRendering":
ifcopenshell.api.run(
"style.add_surface_style",
tool.Ifc.get(),
style=self.style,
ifc_class="IfcSurfaceStyleRendering",
attributes=self.get_rendering_attributes(),
)
def get_shading_attributes(self):
return {
"SurfaceColour": self.color_to_dict(self.props.surface_colour),
"Transparency": self.props.transparency or None,
}
def get_rendering_attributes(self):
if self.props.is_diffuse_colour_null:
diffuse_colour = None
elif self.props.diffuse_colour_class == "IfcColourRgb":
diffuse_colour = self.color_to_dict(self.props.diffuse_colour)
elif self.props.diffuse_colour_class == "IfcNormalisedRatioMeasure":
diffuse_colour = self.props.diffuse_colour_ratio
if self.props.is_specular_colour_null:
specular_colour = None
elif self.props.specular_colour_class == "IfcColourRgb":
specular_colour = self.color_to_dict(self.props.specular_colour)
elif self.props.specular_colour_class == "IfcNormalisedRatioMeasure":
specular_colour = self.props.specular_colour_ratio
if self.props.is_specular_highlight_null:
specular_highlight = None
else:
specular_highlight = {"SpecularRoughness": self.props.specular_highlight}
return {
"SurfaceColour": self.color_to_dict(self.props.surface_colour),
"Transparency": self.props.transparency or None,
"ReflectanceMethod": self.props.reflectance_method,
"DiffuseColour": diffuse_colour,
"SpecularColour": specular_colour,
"SpecularHighlight": specular_highlight,
}
def color_to_dict(self, x):
return {"Red": x[0], "Green": x[1], "Blue": x[2]}
@@ -40,6 +40,12 @@ def get_style_types(self, context):
return StylesData.data["style_types"]
def get_reflectance_methods(self, context):
if not StylesData.is_loaded:
StylesData.load()
return StylesData.data["reflectance_methods"]
class Style(PropertyGroup):
name: StringProperty(name="Name")
ifc_definition_id: IntProperty(name="IFC Definition ID")
@@ -49,6 +55,10 @@ class Style(PropertyGroup):
surface_colour: bpy.props.FloatVectorProperty(
name="Surface Colour", subtype="COLOR", default=(1, 1, 1), min=0.0, max=1.0, size=3
)
has_diffuse_colour: BoolProperty(name="Has Diffuse Colour", default=False)
diffuse_colour: bpy.props.FloatVectorProperty(
name="Diffuse Colour", subtype="COLOR", default=(1, 1, 1), min=0.0, max=1.0, size=3
)
STYLE_TYPES = [
@@ -91,6 +101,27 @@ class BIMStylesProperties(PropertyGroup):
name="Surface Colour", subtype="COLOR", default=(1, 1, 1), min=0.0, max=1.0, size=3
)
transparency: bpy.props.FloatProperty(name="Transparency", default=0.0, min=0.0, max=1.0)
is_diffuse_colour_null: BoolProperty(name="Is Null")
diffuse_colour_class: EnumProperty(
items=[(x, x, "") for x in ("IfcColourRgb", "IfcNormalisedRatioMeasure")],
name="Diffuse Colour Class",
)
diffuse_colour: bpy.props.FloatVectorProperty(
name="Diffuse Colour", subtype="COLOR", default=(1, 1, 1), min=0.0, max=1.0, size=3
)
diffuse_colour_ratio: bpy.props.FloatProperty(name="Diffuse Ratio", default=0.0, min=0.0, max=1.0)
is_specular_colour_null: BoolProperty(name="Is Null")
specular_colour_class: EnumProperty(
items=[(x, x, "") for x in ("IfcColourRgb", "IfcNormalisedRatioMeasure")],
name="Specular Colour Class",
)
specular_colour: bpy.props.FloatVectorProperty(
name="Specular Colour", subtype="COLOR", default=(1, 1, 1), min=0.0, max=1.0, size=3
)
specular_colour_ratio: bpy.props.FloatProperty(name="Specular Ratio", default=0.0, min=0.0, max=1.0)
is_specular_highlight_null: BoolProperty(name="Is Null")
specular_highlight: bpy.props.FloatProperty(name="Specular Highlight", default=0.0, min=0.0, max=1.0)
reflectance_method: EnumProperty(name="Reflectance Method", items=get_reflectance_methods)
styles: CollectionProperty(name="Styles", type=Style)
active_style_index: IntProperty(name="Active Style Index")
active_style_type: EnumProperty(
@@ -131,6 +131,55 @@ class BIM_PT_styles(Panel):
row.prop(self.props, "surface_colour")
row = self.layout.row()
row.prop(self.props, "transparency")
row = self.layout.row()
row.prop(self.props, "reflectance_method")
row = self.layout.row(align=True)
row.label(text="Diffuse")
row.prop(self.props, "diffuse_colour_class", text="")
if self.props.diffuse_colour_class == "IfcColourRgb":
row.prop(self.props, "diffuse_colour", text="")
else:
row.prop(self.props, "diffuse_colour_ratio", text="")
row.prop(
self.props,
"is_diffuse_colour_null",
text="",
icon="RADIOBUT_OFF" if self.props.is_diffuse_colour_null else "RADIOBUT_ON",
)
row = self.layout.row(align=True)
if self.props.reflectance_method in ("PHYSICAL", "NOTDEFINED"):
row.label(text="Metallic")
else:
row.label(text="Specular")
row.prop(self.props, "specular_colour_class", text="")
if self.props.specular_colour_class == "IfcColourRgb":
row.prop(self.props, "specular_colour", text="")
else:
row.prop(self.props, "specular_colour_ratio", text="")
row.prop(
self.props,
"is_specular_colour_null",
text="",
icon="RADIOBUT_OFF" if self.props.is_specular_colour_null else "RADIOBUT_ON",
)
row = self.layout.row(align=True)
if self.props.reflectance_method in ("PHYSICAL", "NOTDEFINED"):
row.label(text="Roughness")
elif self.props.reflectance_method in ("PHONG"):
row.label(text="Shininess")
else:
row.label(text="Highlight")
row.prop(self.props, "specular_highlight", text="")
row.prop(
self.props,
"is_specular_highlight_null",
text="",
icon="RADIOBUT_OFF" if self.props.is_specular_highlight_null else "RADIOBUT_ON",
)
row = self.layout.row(align=True)
row.operator("bim.edit_surface_style", text="Save Rendering Style", icon="CHECKMARK")
row.operator("bim.disable_editing_style", text="", icon="CANCEL")
@@ -285,9 +334,11 @@ class BIM_UL_styles(UIList):
row = layout.row(align=True)
row.label(text=item.name)
if item.has_surface_colour:
row = row.row()
row = row.row(align=True)
row.enabled = False
row.prop(item, "surface_colour", text="")
if item.has_diffuse_colour:
row.prop(item, "diffuse_colour", text="")
row2 = row.row()
row2.alignment = "RIGHT"
row2.label(text=str(item.total_elements))
+5 -1
View File
@@ -423,6 +423,7 @@ class Style(blenderbim.core.tool.Style):
@classmethod
def import_presentation_styles(cls, style_type):
color_to_tuple = lambda x: (x.Red, x.Green, x.Blue)
props = bpy.context.scene.BIMStylesProperties
props.styles.clear()
styles = sorted(tool.Ifc.get().by_type(style_type), key=lambda x: x.Name or "Unnamed")
@@ -435,9 +436,12 @@ class Style(blenderbim.core.tool.Style):
new2 = new.style_classes.add()
new2.name = surface_style.is_a()
if surface_style.is_a("IfcSurfaceStyleShading"):
color_to_tuple = lambda x: (x.Red, x.Green, x.Blue)
new.has_surface_colour = True
new.surface_colour = color_to_tuple(surface_style.SurfaceColour)
if surface_style.is_a("IfcSurfaceStyleRendering"):
if surface_style.DiffuseColour and surface_style.DiffuseColour.is_a("IfcColourRgb"):
new.has_diffuse_colour = True
new.diffuse_colour = color_to_tuple(surface_style.DiffuseColour)
new.total_elements = len(ifcopenshell.util.element.get_elements_by_style(tool.Ifc.get(), style))
@classmethod
@@ -22,7 +22,7 @@ import ifcopenshell.util.selector
class Patcher:
def __init__(self, src, file, logger, query: str = ".IfcWall"):
def __init__(self, src, file, logger, query: str = "IfcWall"):
"""Extract certain elements into a new model
Extract a subset of elements from an existing IFC data set and save it