Fix issues with accessing invalid entities in bim.reassign_class #4371

bim.reassign_class wasn't considering that root.reassign_class will also reassign class for occurrences of the same type and was reaccessing invalid elements
This commit is contained in:
Andrej730
2024-02-28 16:53:08 +05:00
parent 69767a7045
commit 1819b6812e
2 changed files with 85 additions and 21 deletions
@@ -21,6 +21,7 @@ import ifcopenshell
import ifcopenshell.api
import ifcopenshell.util.schema
import ifcopenshell.util.element
import ifcopenshell.util.type
import blenderbim.bim.handler
import blenderbim.core.geometry
import blenderbim.core.material
@@ -103,33 +104,68 @@ class ReassignClass(bpy.types.Operator):
predefined_type = context.scene.BIMRootProperties.ifc_predefined_type
if predefined_type == "USERDEFINED":
predefined_type = context.scene.BIMRootProperties.ifc_userdefined_type
reassigned_elements = set()
# NOTE: root.reassign_class
# automatically will reassign class for other occurrences of the type
# so we need to run it only for the types or non-typed elements
elements_to_reassign = set()
# need to update blender object name
# for all elements that were changed in the process
elements_to_update = set()
for obj in objects:
product = ifcopenshell.api.run(
obj.BIMObjectProperties.is_reassigning_class = False
element = tool.Ifc.get_entity(obj)
if element.is_a("IfcTypeObject"):
elements_to_reassign.add(element)
elements_to_update.update(ifcopenshell.util.element.get_types(element))
continue
# check if element is typed
element_type = ifcopenshell.util.element.get_type(element)
if element_type:
elements_to_reassign.add(element_type)
elements_to_update.update(ifcopenshell.util.element.get_types(element_type))
continue
# non-typed element
elements_to_reassign.add(element)
# store elements to objects to update later as elements will get invalid
# after class reassignment
elements_to_update = elements_to_update | elements_to_reassign
objects_to_update = set(o for e in elements_to_update if (o := tool.Ifc.get_object(e)))
base_class = context.scene.BIMRootProperties.ifc_class
if context.scene.BIMRootProperties.ifc_product == "IfcElementType":
type_class = base_class
occurrence_classes = ifcopenshell.util.type.get_applicable_entities(type_class)
occurrence_class = None if len(occurrence_classes) == 0 else occurrence_classes[0]
else:
occurrence_class = base_class
type_classes = ifcopenshell.util.type.get_applicable_types(occurrence_class)
type_class = None if len(type_classes) == 0 else type_classes[0]
reassigned_elements = set()
for element in elements_to_reassign:
ifc_class = type_class if element.is_a("IfcTypeObject") else occurrence_class
if ifc_class is None:
self.report(
{"ERROR"},
f"Couldn't find valid class for reassigning element of class {element.is_a()} based on class {base_class}",
)
return {"CANCELLED"}
element = ifcopenshell.api.run(
"root.reassign_class",
self.file,
product=tool.Ifc.get_entity(obj),
ifc_class=context.scene.BIMRootProperties.ifc_class,
product=element,
ifc_class=ifc_class,
predefined_type=predefined_type,
)
reassigned_elements.add(product)
obj.name = tool.Loader.get_name(product)
obj.BIMObjectProperties.is_reassigning_class = False
reassigned_elements.add(element)
dependent_elements = set()
for reassigned_element in reassigned_elements:
if reassigned_element.is_a("IfcTypeObject"):
dependent_elements.update(ifcopenshell.util.element.get_types(product))
else:
element_type = ifcopenshell.util.element.get_type(product)
if element_type:
dependent_elements.add(element_type)
dependent_elements.update(ifcopenshell.util.element.get_types(element_type))
for dependent_element in dependent_elements:
obj = tool.Ifc.get_object(dependent_element)
if obj:
obj.name = tool.Loader.get_name(dependent_element)
for obj in objects_to_update:
obj.name = tool.Loader.get_name(tool.Ifc.get_entity(obj))
return {"FINISHED"}
+28
View File
@@ -169,3 +169,31 @@ class TestSetObjectName(NewFile):
element.Name = "Foobar"
subject.set_object_name(obj, element)
assert obj.name == "IfcWall/Foobar"
class TestReassignClass(NewFile):
def test_run(self):
bpy.context.scene.BIMProjectProperties.template_file = "IFC4 Demo Library.ifc"
bpy.ops.bim.create_project()
ifc_file = tool.Ifc.get()
context = bpy.context
relating_type_id = ifc_file.by_type("IfcSlabType")[0].id()
n_wall_types = len(ifc_file.by_type("IfcWallType"))
n_slab_types = len(ifc_file.by_type("IfcSlabType"))
# create 3 slabs
bpy.ops.bim.add_constr_type_instance(relating_type_id=relating_type_id)
bpy.ops.bim.add_constr_type_instance(relating_type_id=relating_type_id)
bpy.ops.bim.add_constr_type_instance(relating_type_id=relating_type_id)
slabs = [tool.Ifc.get_object(e) for e in ifc_file.by_type("IfcSlab")]
assert len(slabs) == 3
tool.Blender.set_objects_selection(context, slabs[0], (slabs[1],))
context.scene.BIMRootProperties.ifc_product = "IfcElement"
context.scene.BIMRootProperties.ifc_class = "IfcWall"
bpy.ops.bim.reassign_class()
assert len(ifc_file.by_type("IfcWall")) == 3
assert len(ifc_file.by_type("IfcSlab")) == 0
assert len(ifc_file.by_type("IfcWallType")) == n_wall_types + 1
assert len(ifc_file.by_type("IfcSlabType")) == n_slab_types - 1