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api: docstring improvements across geometry, sequence, and feature modules (#7842)
* Doc clarification for api.sequence.assign_process * Doc clarification for api.geometry.edit_object_placement * Doc clarification for api.feature.remove_feature * Doc clarification for api.geometry.add_wall_representation clippings normal * regenerate_wall_representation: document BBIM_Boolean preservation requirement Generated with the assistance of an AI coding tool.
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@@ -22,11 +22,13 @@ import ifcopenshell.util.element
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def remove_feature(file: ifcopenshell.file, feature: ifcopenshell.entity_instance) -> None:
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"""Remove a feature
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"""Permanently delete a feature element and its void or projection relationship.
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Fillings are retained as orphans. Featured elements remain. Features
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cannot exist by themselves, so not only is the relationship removed, the
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feature is also removed.
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The feature entity (e.g. IfcOpeningElement) is removed from the model
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along with its IfcRelVoidsElement or IfcRelProjectsElement relationship.
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The host element (wall, slab, etc.) is unaffected. Any fillings (windows,
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doors) that occupied the opening become orphaned and must be separately
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deleted via root.remove_product.
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:param feature: The IfcFeatureElement to remove.
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@@ -47,7 +47,9 @@ def add_wall_representation(
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:param thickness: The thickness of the wall in meters.
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:param x_angle: The slope angle along the wall's X-axis, in radians.
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:param clippings: List of clipping definitions. Clippings can be `Clipping` objects
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or dictionaries of arguments for `Clipping.parse`.
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or dictionaries of arguments for `Clipping.parse`. Each clipping has a
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``normal`` that points toward the removed material (the discarded side),
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not toward the kept material; see :func:`clip_solid` for details.
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:param booleans: List of any existing IfcBooleanResults.
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:return: IfcShapeRepresentation.
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"""
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@@ -52,10 +52,11 @@ def edit_object_placement(
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:param is_si: If True, the matrix is given in SI units. If false, in
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project units.
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:param should_transform_children: A child element is a nested element,
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opening, filling, etc. If true, child elements will move along with the
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parent. If false, child elements will stay where they are. Because most
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placements in IFC are relative, this means that if a child moves, we
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actually don't change their placement.
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opening, filling, etc. If True, child elements move along with the
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parent; pass True when moving an assembly (roof, furniture group, etc.)
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and you want all children to follow. If False (default), child elements
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keep their current world positions; their local placements are rewritten
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to compensate for the parent move.
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:return: The new or updated IfcLocalPlacement entity
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"""
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usecase = Usecase()
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@@ -69,6 +69,12 @@ def regenerate_wall_representation(
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additional extrusions are generated for each connection that boolean
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difference the base extrusion.
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Clippings applied via :func:`geometry.clip_solid` or
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:func:`geometry.clip_solid_bounded` are preserved only if the ``element``
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parameter was passed when creating them, which registers the result in the
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``BBIM_Boolean`` property set. Clippings created without that parameter
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are silently discarded during regeneration.
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This will also update the axis line representation (e.g. trim the axis line
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to any connections).
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@@ -26,7 +26,7 @@ def assign_process(
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relating_process: ifcopenshell.entity_instance,
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related_object: ifcopenshell.entity_instance,
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) -> ifcopenshell.entity_instance:
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"""Assigns an object to be related to a process, typically a construction task
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"""Assigns an object as an input, control, or resource of a process
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Processes work using the ICOM (Input, Controls, Outputs, Mechanisms)
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paradigm in IFC. This process model is commonly used in modeling
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@@ -63,6 +63,17 @@ def assign_process(
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For resources, any construction resource may be assigned to a task.
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.. warning::
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This function creates an **Input** relationship
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(``IfcRelAssignsToProcess``), meaning the product is *consumed* or
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*operated on* by the task — the typical case is demolition or
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maintenance.
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If the task *constructs or installs* a product (e.g. erecting a wall
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or fitting a window), use :func:`assign_product` instead, which
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creates an **Output** relationship (``IfcRelAssignsToProduct``).
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:param relating_process: The IfcProcess (typically IfcTask) that the
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input, control, or resource is related to.
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:param related_object: The IfcProduct (for input), IfcCostItem (for
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@@ -77,7 +88,7 @@ def assign_process(
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# need to be part of a work schedule.
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schedule = ifcopenshell.api.sequence.add_work_schedule(model, name="Construction Schedule A")
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# Let's create a construction task. Note that the predefined type is
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# Let's create a demolition task. Note that the predefined type is
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# important to distinguish types of tasks.
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task = ifcopenshell.api.sequence.add_task(model,
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work_schedule=schedule, name="Demolish existing", identification="A", predefined_type="DEMOLITION")
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@@ -85,8 +96,12 @@ def assign_process(
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# Let's say we have a wall somewhere.
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wall = ifcopenshell.api.root.create_entity(model, ifc_class="IfcWall")
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# Let's demolish that wall!
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# The wall is an INPUT to the demolition task (it will be consumed).
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ifcopenshell.api.sequence.assign_process(model, relating_process=task, related_object=wall)
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# For a construction task that BUILDS a wall, use assign_product instead:
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# build_task = ifcopenshell.api.sequence.add_task(model, ..., predefined_type="CONSTRUCTION")
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# ifcopenshell.api.sequence.assign_product(model, relating_product=wall, related_object=build_task)
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"""
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if related_object.HasAssignments:
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for assignment in related_object.HasAssignments:
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