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https://github.com/IfcOpenShell/IfcOpenShell.git
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Add annotation symbols for doors, windows, and bunny to the demo library
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@@ -19,6 +19,7 @@
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import bpy
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import ifcopenshell
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import ifcopenshell.api
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import blenderbim.tool as tool
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class LibraryGenerator:
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@@ -37,16 +38,26 @@ class LibraryGenerator:
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"project.assign_declaration", self.file, definition=self.library, relating_context=self.project
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)
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ifcopenshell.api.run("unit.assign_unit", self.file, length={"is_metric": True, "raw": "METERS"})
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ifcopenshell.api.run("context.add_context", self.file, context="Model")
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model = ifcopenshell.api.run("context.add_context", self.file, context_type="Model")
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plan = ifcopenshell.api.run("context.add_context", self.file, context_type="Plan")
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self.representations = {
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"body": ifcopenshell.api.run(
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"context.add_context", self.file, context="Model", subcontext="Body", target_view="MODEL_VIEW"
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)
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"context.add_context",
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self.file,
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context_type="Model",
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context_identifier="Body",
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target_view="MODEL_VIEW",
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parent=model,
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),
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"annotation": ifcopenshell.api.run(
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"context.add_context",
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self.file,
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context_type="Plan",
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context_identifier="Annotation",
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target_view="PLAN_VIEW",
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parent=plan,
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),
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}
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ifcopenshell.api.run("context.add_context", self.file, context="Plan")
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self.annotation = ifcopenshell.api.run(
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"context.add_context", self.file, context="Model", subcontext="Annotation", target_view="PLAN_VIEW"
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)
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self.material = ifcopenshell.api.run("material.add_material", self.file, name="Unknown")
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@@ -116,9 +127,9 @@ class LibraryGenerator:
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)
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self.create_profile_type("IfcBeamType", "DEMO2", profile)
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self.create_type("IfcWindowType", "DEMO1", {"body": "Window"})
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self.create_type("IfcDoorType", "DEMO1", {"body": "Door"})
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self.create_type("IfcFurnitureType", "BUNNY", {"body": "Bunny"})
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self.create_type("IfcWindowType", "DEMO1", {"body": "Window", "annotation": "Window-Annotation"})
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self.create_type("IfcDoorType", "DEMO1", {"body": "Door", "annotation": "Door-Annotation"})
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self.create_type("IfcFurnitureType", "BUNNY", {"body": "Bunny", "annotation": "Bunny-Annotation"})
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self.file.write("blenderbim-demo-library.ifc")
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@@ -153,41 +164,25 @@ class LibraryGenerator:
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geometry=obj.data,
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total_items=max(1, len(obj.material_slots)),
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)
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ifcopenshell.api.run(
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"style.assign_representation_styles",
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self.file,
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**{
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"shape_representation": representation,
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"styles": [
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ifcopenshell.api.run("style.add_style", self.file, **self.get_style_settings(s.material))
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for s in obj.material_slots
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],
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},
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)
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styles = []
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for slot in obj.material_slots:
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style = ifcopenshell.api.run("style.add_style", self.file, name=slot.material.name)
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ifcopenshell.api.run(
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"style.add_surface_style",
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self.file,
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style=style,
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ifc_class="IfcSurfaceStyleRendering",
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attributes=tool.Style.get_surface_rendering_attributes(slot.material),
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)
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styles.append(style)
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if styles:
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ifcopenshell.api.run(
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"style.assign_representation_styles", self.file, shape_representation=representation, styles=styles
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)
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ifcopenshell.api.run(
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"geometry.assign_representation", self.file, product=element, representation=representation
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)
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ifcopenshell.api.run("project.assign_declaration", self.file, definition=element, relating_context=self.library)
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def get_style_settings(self, material):
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transparency = material.diffuse_color[3]
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diffuse_colour = material.diffuse_color
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if (
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material.use_nodes
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and hasattr(material.node_tree, "nodes")
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and "Principled BSDF" in material.node_tree.nodes
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):
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bsdf = material.node_tree.nodes["Principled BSDF"]
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transparency = bsdf.inputs["Alpha"].default_value
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diffuse_colour = bsdf.inputs["Base Color"].default_value
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transparency = 1 - transparency
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return {
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"name": material.name,
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"external_definition": None,
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"surface_colour": tuple(material.diffuse_color),
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"transparency": transparency,
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"diffuse_colour": tuple(diffuse_colour),
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}
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LibraryGenerator().generate()
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@@ -37,19 +37,25 @@ class LibraryGenerator:
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"project.assign_declaration", self.file, definition=self.library, relating_context=self.library
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)
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ifcopenshell.api.run("unit.assign_unit", self.file, length={"is_metric": True, "raw": "METERS"})
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ifcopenshell.api.run("context.add_context", self.file, context="Model")
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model = ifcopenshell.api.run("context.add_context", self.file, context_type="Model")
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self.representations = {
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"body": ifcopenshell.api.run(
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"context.add_context", self.file, context="Model", subcontext="Body", target_view="MODEL_VIEW"
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"context.add_context",
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self.file,
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context_type="Model",
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context_identifier="Body",
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target_view="MODEL_VIEW",
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parent=model,
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),
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"clearance": ifcopenshell.api.run(
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"context.add_context", self.file, context="Model", subcontext="Clearance", target_view="MODEL_VIEW"
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"context.add_context",
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self.file,
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context_type="Model",
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context_identifier="Clearance",
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target_view="MODEL_VIEW",
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parent=model,
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),
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}
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ifcopenshell.api.run("context.add_context", self.file, context="Plan")
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self.annotation = ifcopenshell.api.run(
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"context.add_context", self.file, context="Model", subcontext="Annotation", target_view="PLAN_VIEW"
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)
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self.create_type("IfcBuildingElementProxyType", "Site Shed 3x6m", {"body": "Site Shed 3x6m"})
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self.create_type("IfcBuildingElementProxyType", "Site Shed 3x12m", {"body": "Site Shed 3x12m"})
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@@ -73,41 +79,25 @@ class LibraryGenerator:
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geometry=obj.data,
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total_items=max(1, len(obj.material_slots)),
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)
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ifcopenshell.api.run(
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"style.assign_representation_styles",
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self.file,
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**{
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"shape_representation": representation,
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"styles": [
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ifcopenshell.api.run("style.add_style", self.file, **self.get_style_settings(s.material))
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for s in obj.material_slots
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],
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},
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)
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styles = []
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for slot in obj.material_slots:
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style = ifcopenshell.api.run("style.add_style", self.file, name=slot.material.name)
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ifcopenshell.api.run(
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"style.add_surface_style",
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self.file,
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style=style,
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ifc_class="IfcSurfaceStyleRendering",
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attributes=tool.Style.get_surface_rendering_attributes(slot.material),
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)
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styles.append(style)
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if styles:
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ifcopenshell.api.run(
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"style.assign_representation_styles", self.file, shape_representation=representation, styles=styles
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)
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ifcopenshell.api.run(
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"geometry.assign_representation", self.file, product=element, representation=representation
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)
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ifcopenshell.api.run("project.assign_declaration", self.file, definition=element, relating_context=self.library)
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def get_style_settings(self, material):
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transparency = material.diffuse_color[3]
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diffuse_colour = material.diffuse_color
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if (
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material.use_nodes
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and hasattr(material.node_tree, "nodes")
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and "Principled BSDF" in material.node_tree.nodes
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):
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bsdf = material.node_tree.nodes["Principled BSDF"]
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transparency = bsdf.inputs["Alpha"].default_value
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diffuse_colour = bsdf.inputs["Base Color"].default_value
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transparency = 1 - transparency
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return {
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"name": material.name,
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"external_definition": None,
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"surface_colour": tuple(material.diffuse_color),
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"transparency": transparency,
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"diffuse_colour": tuple(diffuse_colour),
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}
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LibraryGenerator().generate()
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