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fix edge segments in world coords #3536
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@@ -180,7 +180,7 @@ void ifcopenshell::geometry::OpenCascadeShape::Triangulate(ifcopenshell::geometr
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for (int i = 1; i <= n; ++i) {
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gp_XYZ p = tessellater.Value(i).XYZ();
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auto p_local = p;
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taxonomy_transform(place.components_, p);
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int current = t->addVertex(item_id, surface_style_id, p.X(), p.Y(), p.Z());
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@@ -209,12 +209,11 @@ void ifcopenshell::geometry::OpenCascadeShape::Triangulate(ifcopenshell::geometr
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}
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d3 = d1.XYZ() + d2.XYZ();
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d4 = d1.XYZ() - d2.XYZ();
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p2 = p - d3.XYZ() / 10.;
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p3 = p - d4.XYZ() / 10.;
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p2 = p_local - d3.XYZ() / 10.;
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p3 = p_local - d4.XYZ() / 10.;
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taxonomy_transform(place.components_, p2);
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taxonomy_transform(place.components_, p3);
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taxonomy_transform(place.components_, p);
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int left = t->addVertex(item_id, surface_style_id, p2.X(), p2.Y(), p2.Z());
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int right = t->addVertex(item_id, surface_style_id, p3.X(), p3.Y(), p3.Z());
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