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ifcviewer-web: wire WebViewportHost + ViewportCore (#87)
Replaces the standalone wgpu-only clear-color spike in main_web.cpp with a real WebViewportHost implementation: surface creation via the emdawnwebgpu canvas-selector source, framebufferSize through emscripten_get_element_css_size + dpr, requestFrame as a deferred flag the RAF main_loop consumes, quit through emscripten_force_exit. main_web.cpp now does the same lifecycle the desktop initWgpu shell does: core_.initWgpu(web_limits=true) → buildPipelines → buildHiz/ Edge/Pick. The render loop runs core_.render() once per RAF tick when the host has flagged a frame pending, with a surface reconfigure on size changes. Builds clean under emcc 6.0 + emdawnwebgpu (1.4 MB wasm, 278 KB JS glue). Renders an empty scene with the configured background — the plumbing is end-to-end through the same ViewportCore code path the desktop build uses. No sidecar load yet: that lands with the emscripten_fetch streaming backend (#88).
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-156
@@ -17,181 +17,96 @@
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* *
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********************************************************************************/
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// Phase-B-step-3 scaffold for the web target. Brings up a wgpu instance
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// against a #canvas via the emdawnwebgpu port, requests adapter+device
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// asynchronously, configures the surface, and renders a clear color on
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// each requestAnimationFrame tick. No sidecar load, no pipelines, no
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// scene state yet — the goal of this commit is "something renders in a
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// browser tab" so the build + canvas + wgpu plumbing is end-to-end
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// verified before we wire in IfcViewerCore.
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// Web entry point. Wires a WebViewportHost to a ViewportCore, brings up
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// wgpu through emdawnwebgpu (the spec-compatible WebGPU header set that
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// shipped with Dawn), then drives a render() per requestAnimationFrame
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// tick. No sidecar load yet — that lands with the emscripten_fetch
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// streaming backend (#88). For this scaffold we render an empty scene
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// with the configured background so init + present is verified
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// end-to-end through the same ViewportCore code path the desktop build
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// uses.
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#include "ViewportCore.h"
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#include "WebViewportHost.h"
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#include "Log.h"
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#include <emscripten/emscripten.h>
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#include <emscripten/html5.h>
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#include <webgpu/webgpu.h>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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namespace {
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// Async-arrived handles. Populated by the requestAdapter/requestDevice
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// callback chain in startup(); render() short-circuits until they're
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// all set. Keeps the path single-threaded — the JS event loop drives
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// progress between callbacks.
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WGPUInstance g_instance = nullptr;
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WGPUAdapter g_adapter = nullptr;
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WGPUDevice g_device = nullptr;
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WGPUQueue g_queue = nullptr;
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WGPUSurface g_surface = nullptr;
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WGPUTextureFormat g_surface_format = WGPUTextureFormat_Undefined;
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bool g_main_loop_started = false;
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// Shared by the main_loop trampoline + the cleanup path. Allocated on
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// the heap so Emscripten's set_main_loop callback (which is C-style)
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// can recover state through a void*.
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struct AppState {
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WebViewportHost host{ "#viewer-canvas" };
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ViewportCore core{ &host };
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int last_w = 0;
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int last_h = 0;
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};
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// Canvas dimensions in CSS pixels. emscripten reports the canvas size in
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// CSS pixels but the GPU surface wants device pixels; we keep things at
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// 1× DPR for the scaffold and re-derive on resize once we wire input.
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int g_width = 1280;
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int g_height = 800;
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// The main_loop is a free function (Emscripten signature em_callback_func)
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// so we can hand it directly to emscripten_set_main_loop_arg.
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void main_loop(void* user) {
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auto* app = static_cast<AppState*>(user);
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void frame() {
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if (!g_surface || !g_device) return;
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WGPUSurfaceTexture st = {};
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wgpuSurfaceGetCurrentTexture(g_surface, &st);
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if (st.status != WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal &&
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st.status != WGPUSurfaceGetCurrentTextureStatus_SuccessSuboptimal) {
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// Lost / outdated / OOM / device-lost — log once and bail out
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// of this frame so we don't queue work against a torn surface.
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static int s_complained = 0;
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if (s_complained++ < 4) {
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std::fprintf(stderr,
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"[viewer-web] surface texture status %d; skipping frame\n",
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int(st.status));
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}
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return;
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// Reconfigure when the canvas resizes. The first tick also lands
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// here because last_w / last_h start at 0.
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int w = 0, h = 0;
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app->host.framebufferSize(w, h);
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if (w != app->last_w || h != app->last_h) {
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app->core.configureSurface(w, h);
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app->last_w = w;
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app->last_h = h;
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}
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WGPUTextureView view = wgpuTextureCreateView(st.texture, nullptr);
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WGPURenderPassColorAttachment ca = {};
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ca.view = view;
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ca.loadOp = WGPULoadOp_Clear;
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ca.storeOp = WGPUStoreOp_Store;
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ca.clearValue = {0.18, 0.21, 0.28, 1.0}; // BonsaiViewer slate background
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ca.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
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WGPURenderPassDescriptor rp_desc = {};
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rp_desc.colorAttachmentCount = 1;
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rp_desc.colorAttachments = &ca;
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WGPUCommandEncoderDescriptor enc_desc = {};
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WGPUCommandEncoder enc = wgpuDeviceCreateCommandEncoder(g_device, &enc_desc);
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WGPURenderPassEncoder rp = wgpuCommandEncoderBeginRenderPass(enc, &rp_desc);
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wgpuRenderPassEncoderEnd(rp);
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wgpuRenderPassEncoderRelease(rp);
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WGPUCommandBufferDescriptor cb_desc = {};
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WGPUCommandBuffer cb = wgpuCommandEncoderFinish(enc, &cb_desc);
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wgpuQueueSubmit(g_queue, 1, &cb);
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wgpuCommandBufferRelease(cb);
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wgpuCommandEncoderRelease(enc);
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wgpuTextureViewRelease(view);
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wgpuTextureRelease(st.texture);
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}
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void configure_surface() {
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WGPUSurfaceCapabilities caps = {};
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if (wgpuSurfaceGetCapabilities(g_surface, g_adapter, &caps) != WGPUStatus_Success
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|| caps.formatCount == 0) {
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std::fprintf(stderr, "[viewer-web] surface has no formats\n");
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return;
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// Only render when something has requested a frame — saves battery
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// on the still-camera case. The initial frame request is armed by
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// WebViewportHost's ctor so the canvas always paints once at startup.
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if (app->host.consumeFrameRequest()) {
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app->core.render();
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}
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g_surface_format = caps.formats[0];
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wgpuSurfaceCapabilitiesFreeMembers(caps);
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WGPUSurfaceConfiguration cfg = {};
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cfg.device = g_device;
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cfg.format = g_surface_format;
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cfg.usage = WGPUTextureUsage_RenderAttachment;
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cfg.width = uint32_t(g_width);
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cfg.height = uint32_t(g_height);
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cfg.alphaMode = WGPUCompositeAlphaMode_Auto;
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cfg.presentMode = WGPUPresentMode_Fifo;
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wgpuSurfaceConfigure(g_surface, &cfg);
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if (!g_main_loop_started) {
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emscripten_set_main_loop(frame, 0, /*simulate_infinite=*/0);
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g_main_loop_started = true;
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std::fprintf(stderr,
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"[viewer-web] surface configured (%dx%d format=%d); RAF loop started\n",
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g_width, g_height, int(g_surface_format));
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}
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}
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void on_device_ready(WGPURequestDeviceStatus status, WGPUDevice device,
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WGPUStringView message, void* /*ud1*/, void* /*ud2*/) {
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if (status != WGPURequestDeviceStatus_Success || !device) {
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std::fprintf(stderr, "[viewer-web] requestDevice failed: %.*s\n",
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int(message.length), message.data ? message.data : "");
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return;
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}
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g_device = device;
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g_queue = wgpuDeviceGetQueue(device);
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WGPUEmscriptenSurfaceSourceCanvasHTMLSelector canvas = {};
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canvas.chain.sType = WGPUSType_EmscriptenSurfaceSourceCanvasHTMLSelector;
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static const char* kSelector = "#viewer-canvas";
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canvas.selector.data = kSelector;
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canvas.selector.length = std::strlen(kSelector);
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WGPUSurfaceDescriptor sd = {};
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sd.nextInChain = &canvas.chain;
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g_surface = wgpuInstanceCreateSurface(g_instance, &sd);
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if (!g_surface) {
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std::fprintf(stderr,
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"[viewer-web] wgpuInstanceCreateSurface returned null "
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"(canvas '#viewer-canvas' missing?)\n");
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return;
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}
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configure_surface();
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}
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void on_adapter_ready(WGPURequestAdapterStatus status, WGPUAdapter adapter,
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WGPUStringView message, void* /*ud1*/, void* /*ud2*/) {
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if (status != WGPURequestAdapterStatus_Success || !adapter) {
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std::fprintf(stderr, "[viewer-web] requestAdapter failed: %.*s\n",
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int(message.length), message.data ? message.data : "");
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return;
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}
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g_adapter = adapter;
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WGPUDeviceDescriptor dd = {};
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WGPURequestDeviceCallbackInfo cb = {};
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cb.mode = WGPUCallbackMode_AllowSpontaneous;
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cb.callback = on_device_ready;
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wgpuAdapterRequestDevice(adapter, &dd, cb);
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}
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} // namespace
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int main() {
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WGPUInstanceDescriptor desc = {};
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g_instance = wgpuCreateInstance(&desc);
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if (!g_instance) {
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std::fprintf(stderr, "[viewer-web] wgpuCreateInstance returned null\n");
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int main(int /*argc*/, char** /*argv*/) {
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Log::info() << "ifcviewer-web: starting";
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auto* app = new AppState();
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// Web limits floor: requestDevice the WebGPU spec's mandatory floor
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// (maxStorageBufferBindingSize=128MB, maxBufferSize=256MB) so the
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// chunking + pool probe see the same constraints they would hit in
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// any browser. Desktop --web-limits did this opt-in; on web it's
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// the only sensible default.
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if (!app->core.initWgpu(/*web_limits=*/true)) {
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std::fprintf(stderr, "[viewer-web] initWgpu failed\n");
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delete app;
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return 1;
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}
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if (!app->core.buildPipelines()) {
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std::fprintf(stderr, "[viewer-web] buildPipelines failed\n");
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delete app;
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return 1;
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}
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// HiZ + edge + pick pipelines: built up-front to match the desktop
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// path's lifetime. shutdown() in ViewportCore expects each
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// resource to be either constructed or null, so building them all
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// here keeps teardown symmetric.
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app->core.buildHizPipeline();
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app->core.buildEdgePipeline();
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app->core.buildPickPipeline();
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WGPURequestAdapterOptions opts = {};
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WGPURequestAdapterCallbackInfo cb = {};
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cb.mode = WGPUCallbackMode_AllowSpontaneous;
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cb.callback = on_adapter_ready;
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wgpuInstanceRequestAdapter(g_instance, &opts, cb);
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// main() returns; the browser keeps the JS event loop running so
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// the async adapter/device callbacks above land naturally and the
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// main loop kicks off from configure_surface().
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// fps = 0 means "use the browser's natural rate (RAF)" — Emscripten
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// schedules the callback once per requestAnimationFrame tick.
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// simulate_infinite_loop = false because we want main() to return
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// so the runtime + JS event loop keep ticking. The AppState leaks
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// on tab close, which is fine — emscripten_force_exit (called
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// from host_->quit()) is the only formal shutdown path on web.
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emscripten_set_main_loop_arg(main_loop, app, /*fps=*/0,
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/*simulate_infinite_loop=*/0);
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return 0;
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}
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