ifcviewer: move section-plane mutators into ViewportCore (#84-y)

addSectionPlaneAtSurface (camera-facing auto-flip + kMaxSectionPlanes
cap check), removeSectionPlane, and clearSectionPlanes all move to
ViewportCore. ViewportWindow keeps tiny forwarders so the section
tool's input handlers (still VW) call through without seeing the move.

Each method now calls host_->requestFrame() in place of the
isExposed() + requestUpdate() gate, which means the section tool path
becomes the next piece that could exercise the WebViewportHost: a
click-to-add over WebGPU will work as soon as the host is wired,
without further core-side changes.
This commit is contained in:
Dion Moult
2026-06-06 20:56:36 +10:00
parent ebb9c91bdf
commit 50014f4842
3 changed files with 70 additions and 42 deletions
+49
View File
@@ -5268,3 +5268,52 @@ void ViewportCore::render() {
}
}
}
// ===========================================================================
// Section planes (#84-y)
// ===========================================================================
bool ViewportCore::addSectionPlaneAtSurface(const Eigen::Vector3f& point,
const Eigen::Vector3f& normal,
float visual_radius) {
if (int(section_planes_.size()) >= kMaxSectionPlanes) {
Log::warn() << "[wgpu section] cap reached (" << kMaxSectionPlanes
<< " planes)";
return false;
}
Eigen::Vector3f n = normal;
if (n.squaredNorm() < 1e-8f) return false;
n.normalize();
// Auto-flip the normal so the camera-facing half gets cut away.
const Eigen::Vector3f eye = orbitEye(camera_target_, camera_distance_,
camera_yaw_deg_, camera_pitch_deg_);
const Eigen::Vector3f eye_dir = eye - point;
if (n.dot(eye_dir) < 0.0f) n = -n;
SectionPlane p;
p.n = n;
p.origin = point;
p.d = -n.dot(point);
p.visual_radius = (visual_radius > 0.0f) ? visual_radius : 1.0f;
section_planes_.push_back(p);
Log::info()
<< "[wgpu section] added plane #" << section_planes_.size() - 1
<< " origin=(" << point.x() << "," << point.y() << "," << point.z() << ")"
<< " normal=(" << n.x() << "," << n.y() << "," << n.z() << ")";
host_->requestFrame();
return true;
}
void ViewportCore::removeSectionPlane(int index) {
if (index < 0 || index >= int(section_planes_.size())) return;
section_planes_.erase(section_planes_.begin() + index);
Log::info() << "[wgpu section] removed plane " << index;
host_->requestFrame();
}
void ViewportCore::clearSectionPlanes() {
if (section_planes_.empty()) return;
section_planes_.clear();
Log::info() << "[wgpu section] cleared all planes";
host_->requestFrame();
}
+17
View File
@@ -355,6 +355,23 @@ public:
void finalizeScreenshotCapture(WGPUBuffer capture_buffer,
std::uint32_t padded_bpr);
// ---- Section planes (#84-y) -------------------------------------------
//
// Append a section plane at the supplied surface hit, with a normal
// auto-flipped toward the camera so the first click reveals the
// surface the user just clicked. `visual_radius` controls the
// overlay gizmo size; <= 0 falls back to 1 m. Returns false when
// the kMaxSectionPlanes cap is already reached.
bool addSectionPlaneAtSurface(const Eigen::Vector3f& point,
const Eigen::Vector3f& normal,
float visual_radius);
// Remove a single section plane by index (no-op when out of range).
void removeSectionPlane(int index);
// Drop every section plane. No-op when none are active.
void clearSectionPlanes();
// ---- Render loop (#84-x) ----------------------------------------------
//
// Encode one frame: acquire the swapchain texture, run cull (parallel
+4 -42
View File
@@ -969,51 +969,13 @@ void ViewportWindow::toggleSectionTool() {
if (isExposed()) requestUpdate();
}
bool ViewportWindow::addSectionPlaneAtSurface(const Eigen::Vector3f& point,
const Eigen::Vector3f& normal,
float visual_radius) {
if (int(section_planes_.size()) >= kMaxSectionPlanes) {
std::fprintf(stderr, "[warn] [wgpu section] cap reached (%d planes)\n",
kMaxSectionPlanes);
return false;
}
Eigen::Vector3f n = normal;
if (n.squaredNorm() < 1e-8f) return false;
n.normalize();
// Auto-flip the normal so the camera-facing half gets cut away — that
// way the first click always reveals the surface the user just clicked.
const Eigen::Vector3f eye = orbitEye(camera_target_, camera_distance_,
camera_yaw_deg_, camera_pitch_deg_);
const Eigen::Vector3f eye_dir = eye - point;
if (n.dot(eye_dir) < 0.0f) n = -n;
SectionPlane p;
p.n = n;
p.origin = point;
p.d = -n.dot(point);
p.visual_radius = (visual_radius > 0.0f) ? visual_radius : 1.0f;
section_planes_.push_back(p);
Log::info().noquote().nospace()
<< "[wgpu section] added plane #" << section_planes_.size() - 1
<< " origin=(" << point.x() << "," << point.y() << "," << point.z() << ")"
<< " normal=(" << n.x() << "," << n.y() << "," << n.z() << ")";
if (isExposed()) requestUpdate();
return true;
bool ViewportWindow::addSectionPlaneAtSurface(const Eigen::Vector3f& point, const Eigen::Vector3f& normal, float visual_radius) {
return core_.addSectionPlaneAtSurface(point, normal, visual_radius);
}
void ViewportWindow::removeSectionPlane(int index) {
if (index < 0 || index >= int(section_planes_.size())) return;
section_planes_.erase(section_planes_.begin() + index);
Log::info().noquote() << "[wgpu section] removed plane" << index;
if (isExposed()) requestUpdate();
}
void ViewportWindow::removeSectionPlane(int index) { core_.removeSectionPlane(index); }
void ViewportWindow::clearSectionPlanes() {
if (section_planes_.empty()) return;
section_planes_.clear();
Log::info() << "[wgpu section] cleared all planes";
if (isExposed()) requestUpdate();
}
void ViewportWindow::clearSectionPlanes() { core_.clearSectionPlanes(); }
void ViewportWindow::setOverlayLines(
const std::vector<OverlayRenderer::LineGroup>& groups) {