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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-09 09:21:46 +00:00
New feature to add wall openings where your cursor is
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@@ -9,6 +9,7 @@ classes = (
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wall.AlignWall,
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wall.FlipWall,
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wall.SplitWall,
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wall.AddWallOpening,
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prop.BIMModelProperties,
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ui.BIM_PT_authoring,
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ui.BIM_PT_authoring_architectural,
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@@ -36,6 +36,41 @@ def mode_callback(obj, data):
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IfcStore.edited_objs.add(obj)
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class AddWallOpening(bpy.types.Operator):
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bl_idname = "bim.add_wall_opening"
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bl_label = "Add Wall Opening"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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selected_objs = context.selected_objects
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if len(selected_objs) == 0 or not context.active_object:
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return {"FINISHED"}
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wall_obj = context.active_object
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if not wall_obj.BIMObjectProperties.ifc_definition_id:
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return {"FINISHED"}
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wall = IfcStore.get_file().by_id(wall_obj.BIMObjectProperties.ifc_definition_id)
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if not wall.is_a("IfcWall"):
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return {"FINISHED"}
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local_location = wall_obj.matrix_world.inverted() @ context.scene.cursor.location
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raycast = wall_obj.closest_point_on_mesh(local_location, distance=0.01)
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if not raycast[0]:
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return {"FINISHED"}
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bpy.ops.mesh.primitive_cube_add(size=wall_obj.dimensions[1] * 2)
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opening = bpy.context.selected_objects[0]
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# Place the opening in the middle of the wall
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global_location = wall_obj.matrix_world @ raycast[1]
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normal = raycast[2]
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normal.negate()
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global_normal = wall_obj.matrix_world.to_quaternion() @ normal
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opening.location = global_location + (global_normal * (wall_obj.dimensions[1] / 2))
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opening.rotation_euler = wall_obj.rotation_euler
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opening.name = "Opening"
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bpy.ops.bim.add_opening(opening=opening.name, obj=wall_obj.name)
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return {"FINISHED"}
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class JoinWall(bpy.types.Operator):
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bl_idname = "bim.join_wall"
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bl_label = "Join Wall"
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@@ -26,6 +26,7 @@ class BimTool(WorkSpaceTool):
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("bim.hotkey", {"type": "X", "value": "PRESS", "shift": True}, {"properties": [("hotkey", "X")]}),
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("bim.hotkey", {"type": "C", "value": "PRESS", "shift": True}, {"properties": [("hotkey", "C")]}),
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("bim.hotkey", {"type": "V", "value": "PRESS", "shift": True}, {"properties": [("hotkey", "V")]}),
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("bim.hotkey", {"type": "O", "value": "PRESS", "shift": True}, {"properties": [("hotkey", "O")]}),
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)
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def draw_settings(context, layout, tool):
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@@ -45,6 +46,10 @@ class BimTool(WorkSpaceTool):
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row.label(text="Mitre", icon="EVENT_Y")
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row.label(text="Flip", icon="EVENT_F")
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row.label(text="Split", icon="EVENT_S")
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row.label(text="Opening", icon="EVENT_O")
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if props.ifc_class == "IfcSlabType":
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row.label(text="Opening", icon="EVENT_O")
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row.label(text="", icon="EVENT_X")
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row.label(text="", icon="EVENT_C")
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@@ -87,3 +92,9 @@ class Hotkey(bpy.types.Operator):
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bpy.ops.bim.align_wall(align_type="EXTERIOR")
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else:
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bpy.ops.bim.align_product(align_type="NEGATIVE")
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def hotkey_O(self):
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if self.props.ifc_class == "IfcWallType":
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bpy.ops.bim.add_wall_opening()
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elif self.props.ifc_class == "IfcSlabType":
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pass
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