See #4481. Faster implementation of object hiding and toggline viewport visibility.

This commit is contained in:
Dion Moult
2024-04-09 18:37:20 +10:00
parent 437d19e1f5
commit 24716a0089
+9 -4
View File
@@ -1716,15 +1716,20 @@ class Drawing(blenderbim.core.tool.Drawing):
filtered_elements = cls.get_drawing_elements(drawing) | cls.get_drawing_spaces(drawing)
filtered_elements.add(drawing)
# Hide everything first, then selectively show. This is significantly faster.
with bpy.context.temp_override(area=next(a for a in bpy.context.screen.areas if a.type == "VIEW_3D")):
bpy.ops.object.hide_view_set(unselected=False)
bpy.ops.object.hide_view_set(unselected=True)
# hide non-filtered elemenets
for view_layer_object in bpy.context.view_layer.objects:
element = tool.Ifc.get_entity(view_layer_object)
if not element or element.is_a("IfcTypeProduct"):
continue
hide = element not in filtered_elements
view_layer_object.hide_set(hide)
view_layer_object.hide_render = hide
if element in filtered_elements:
view_layer_object.hide_set(False)
view_layer_object.hide_render = False
elif view_layer_object.hide_render is not True:
view_layer_object.hide_render = True
subcontexts: list[ifcopenshell.entity_instance] = []
target_view = cls.get_drawing_target_view(drawing)