See #1227. Experimental viewport layerset visualisation.

This commit is contained in:
Dion Moult
2023-04-26 22:10:34 +10:00
parent 1e6bc5a14e
commit 273c970c11
@@ -22,10 +22,12 @@ import bpy
import blf
import math
import bmesh
import shapely
import ifcopenshell
import ifcopenshell.util.element
import blenderbim.tool as tool
import blenderbim.bim.module.drawing.helper as helper
from math import acos, pi, atan, degrees
from math import pi, sin, cos, tan, acos, atan, degrees
from bpy.types import SpaceView3D
from mathutils import Vector, Matrix
from bpy_extras.view3d_utils import location_3d_to_region_2d
@@ -1915,13 +1917,23 @@ class CutDecorator:
all_edges = []
selected_vertices = []
selected_edges = []
layer_vertices = []
layer_edges = []
all_vertex_i_offset = 0
selected_vertex_i_offset = 0
layer_vertex_i_offset = 0
for obj in [o for o in bpy.context.visible_objects if o.type == "MESH"]:
verts, edges = self.decorate(context, obj)
if not verts:
continue
obj_layer_verts, obj_layer_edges = self.slice_layersets(context, obj, verts, edges)
if obj_layer_verts:
layer_vertices.extend(obj_layer_verts)
layer_edges.extend([[vi + layer_vertex_i_offset for vi in e] for e in obj_layer_edges])
layer_vertex_i_offset += len(obj_layer_verts)
if obj.select_get():
selected_vertices.extend(verts)
selected_edges.extend([[vi + selected_vertex_i_offset for vi in e] for e in edges])
@@ -1931,7 +1943,7 @@ class CutDecorator:
all_edges.extend([[vi + all_vertex_i_offset for vi in e] for e in edges])
all_vertex_i_offset += len(verts)
gpu.state.point_size_set(2)
gpu.state.point_size_set(1)
gpu.state.blend_set("ALPHA")
# 3D_POLYLINE_UNIFORM_COLOR is good for smoothed lines since `bgl.enable(GL_LINE_SMOOTH)` is deprecated
@@ -1939,7 +1951,7 @@ class CutDecorator:
self.line_shader.bind()
# POLYLINE_UNIFORM_COLOR specific uniforms
self.line_shader.uniform_float("viewportSize", (context.region.width, context.region.height))
self.line_shader.uniform_float("lineWidth", 3.0)
self.line_shader.uniform_float("lineWidth", 2.0)
# general shader
self.shader = gpu.shader.from_builtin("3D_UNIFORM_COLOR")
@@ -1947,6 +1959,13 @@ class CutDecorator:
black = (0, 0, 0, 1)
if layer_vertices:
self.draw_batch("LINES", layer_vertices, black, layer_edges)
self.draw_batch("POINTS", layer_vertices, black)
gpu.state.point_size_set(2)
self.line_shader.uniform_float("lineWidth", 3.0)
if all_vertices:
self.draw_batch("LINES", all_vertices, black, all_edges)
self.draw_batch("POINTS", all_vertices, black)
@@ -1984,6 +2003,243 @@ class CutDecorator:
DecoratorData.cut_cache[element.id()] = (verts, edges)
return verts, edges
def slice_layersets(self, context, obj, cut_verts, cut_edges):
self.unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
imat = obj.matrix_world.inverted()
element = tool.Ifc.get_entity(obj)
if "LAYER" not in (tool.Model.get_usage_type(element) or ""):
return None, None
layers = self.get_layer_data(element)
minx = min([co[0] for co in obj.bound_box])
maxx = max([co[0] for co in obj.bound_box])
min_edge = [Vector((minx, layers["offset"])), Vector((maxx, layers["offset"]))]
max_edge = [
Vector((minx, layers["offset"] + layers["thickness"])),
Vector((maxx, layers["offset"] + layers["thickness"])),
]
centerline = [
Vector((minx, layers["offset"] + layers["thickness"] / 2)),
Vector((maxx, layers["offset"] + layers["thickness"] / 2)),
]
connections = self.get_connections(element, obj, centerline, min_edge, max_edge)
start_point = None
end_point = None
if connections["ATSTART"]:
boundary_edge = min_edge if connections["ATSTART"]["angle"] > 0 else max_edge
rel_dir = connections["ATSTART"]["centerline"][1] - connections["ATSTART"]["centerline"][0]
offset, _ = tool.Cad.intersect_edges(boundary_edge, [centerline[0], centerline[0] + rel_dir])
offset_x = (offset - centerline[0]).length + abs(offset.x)
intersect, _ = tool.Cad.intersect_edges(boundary_edge, connections["ATSTART"]["centerline"])
if tool.Cad.is_point_on_edge(intersect, boundary_edge):
centerline[0] = centerline[0] + Vector((offset_x, 0))
start_point = centerline[0] + rel_dir
if connections["ATEND"]:
boundary_edge = min_edge if connections["ATEND"]["angle"] > 0 else max_edge
rel_dir = connections["ATEND"]["centerline"][1] - connections["ATEND"]["centerline"][0]
offset, _ = tool.Cad.intersect_edges(boundary_edge, [centerline[1], centerline[1] + rel_dir])
offset_x = (offset - centerline[1]).length + abs((maxx - abs(offset.x)))
intersect, _ = tool.Cad.intersect_edges(boundary_edge, connections["ATEND"]["centerline"])
if tool.Cad.is_point_on_edge(intersect, boundary_edge):
centerline[1] = centerline[1] - Vector((offset_x, 0))
end_point = centerline[1] + rel_dir
min_segments = self.get_segments(connections["MINPATH"], centerline, start_point, end_point)
max_segments = self.get_segments(connections["MAXPATH"], centerline, start_point, end_point)
final_segments = []
for segment in min_segments:
segment_line = shapely.LineString([co for co in segment])
for distance in layers["min_layers"]:
distance *= -1
layer_line = shapely.offset_curve(segment_line, distance, join_style=shapely.BufferJoinStyle.mitre)
final_segments.append(list(layer_line.coords))
for segment in max_segments:
segment_line = shapely.LineString([co for co in segment])
for distance in layers["max_layers"]:
layer_line = shapely.offset_curve(segment_line, distance, join_style=shapely.BufferJoinStyle.mitre)
final_segments.append(list(layer_line.coords))
# Extrude and bisect layers
bm = bmesh.new()
verts = []
edges = []
offset = 0
for segment in final_segments:
if isinstance(segment[0], tuple):
segment = [Vector(co) for co in segment]
verts.extend([bm.verts.new(co.to_3d()) for co in segment])
[bm.edges.new((verts[i + offset], verts[i + 1 + offset])) for i in range(0, len(segment) - 1)]
offset += len(segment)
extrusion_dir = (0, 0, 3)
extruded_geom = bmesh.ops.extrude_edge_only(bm, edges=bm.edges[:])
bmesh.ops.translate(
bm, vec=extrusion_dir, verts=[v for v in extruded_geom["geom"] if isinstance(v, bmesh.types.BMVert)]
)
verts, edges = self.bisect_mesh(obj, bm, context.scene.camera)
layer_linestrings = [shapely.LineString((verts[e[0]], verts[e[1]])) for e in edges]
clipped_linestrings = []
polygons = shapely.polygonize([shapely.LineString((cut_verts[e[0]], cut_verts[e[1]])) for e in cut_edges])
for polygon in polygons.geoms:
clipped_linestrings.extend([polygon.intersection(ls) for ls in layer_linestrings])
verts = []
edges = []
offset = 0
for linestring in clipped_linestrings:
try:
linestring = list(linestring.coords)
except:
print("Failed ... ", linestring)
continue
verts.extend(linestring)
edges.extend([(i + offset, i + 1 + offset) for i in range(0, len(linestring) - 1)])
offset += len(linestring)
return verts, edges
def bisect_mesh(self, obj, bm, camera):
camera_matrix = obj.matrix_world.inverted() @ camera.matrix_world
plane_co = camera_matrix.translation
plane_no = camera_matrix.col[2].xyz
global_offset = camera.matrix_world.col[2].xyz * -camera.data.clip_start
# Run the bisect operation
geom = bm.verts[:] + bm.edges[:] + bm.faces[:]
results = bmesh.ops.bisect_plane(bm, geom=geom, dist=0.0001, plane_co=plane_co, plane_no=plane_no)
vert_map = {}
verts = []
edges = []
i = 0
for geom in results["geom_cut"]:
if isinstance(geom, bmesh.types.BMVert):
verts.append(tuple((obj.matrix_world @ geom.co) + global_offset))
vert_map[geom.index] = i
i += 1
else:
# It seems as though edges always appear after verts
edges.append([vert_map[v.index] for v in geom.verts])
bm.free()
return verts, edges
def get_layer_data(self, element):
usage = ifcopenshell.util.element.get_material(element)
offset = usage.OffsetFromReferenceLine * self.unit_scale
layer_set = usage.ForLayerSet
total_thickness = layer_set.TotalThickness
half_thickness = total_thickness / 2
min_layers = []
max_layers = []
current_thickness = 0
for layer in layer_set.MaterialLayers:
current_thickness += layer.LayerThickness
if current_thickness / total_thickness < 0.5:
min_layers.append((half_thickness - current_thickness) * self.unit_scale)
else:
max_layers.append((current_thickness - half_thickness) * self.unit_scale)
min_layers.reverse()
max_layers.pop()
if usage.DirectionSense == "NEGATIVE":
total_thickness *= -1
offset *= -1
min_layers = [l * -1 for l in min_layers]
max_layers = [l * -1 for l in max_layers]
return {
"offset": offset,
"min_layers": min_layers,
"max_layers": max_layers,
"thickness": total_thickness * self.unit_scale,
}
def get_segments(self, connections, centerline, start_point, end_point):
segments = []
total_connections = len(connections)
if total_connections:
for i in range(0, total_connections + 1):
if i == 0:
connection = connections[i]
segments.append([centerline[0], connection["intersection"], connection["out_point"]])
elif i == total_connections:
segments.append([segments[-1][-1], segments[-1][-2], centerline[1]])
else:
connection = connections[i]
segments.append(
[segments[-1][-1], segments[-1][-2], connection["intersection"], connection["out_point"]]
)
else:
segments.append([centerline[0], centerline[1]])
if start_point:
segments[0].insert(0, start_point)
if end_point:
segments[-1].append(end_point)
return segments
def get_connections(self, wall, obj, centerline, min_edge, max_edge):
connections = {"ATEND": None, "ATSTART": None, "ATPATH": [], "MINPATH": [], "MAXPATH": []}
for rel in wall.ConnectedTo:
if rel.RelatingConnectionType == "ATPATH":
connections["ATPATH"].append(
self.get_connection_metadata(obj, rel.RelatedElement, centerline, min_edge, max_edge)
)
else:
connections[rel.RelatingConnectionType] = self.get_connection_metadata(
obj, rel.RelatedElement, centerline, min_edge, max_edge
)
for rel in wall.ConnectedFrom:
# We only consider ATPATH since in this situation, we have the
# priority. The non-priority wall never has any layers that need to
# "turn a corner".
if rel.RelatedConnectionType == "ATPATH":
connections["ATPATH"].append(
self.get_connection_metadata(obj, rel.RelatingElement, centerline, min_edge, max_edge)
)
connections["ATPATH"] = sorted(connections["ATPATH"], key=lambda c: c["intersection"].x)
for connection in connections["ATPATH"]:
if connection["angle"] > 0:
connections["MINPATH"].append(connection)
else:
connections["MAXPATH"].append(connection)
return connections
def get_connection_metadata(self, obj, rel_element, centerline, min_edge, max_edge):
imat = obj.matrix_world.inverted()
rel_obj = tool.Ifc.get_object(rel_element)
layers = self.get_layer_data(rel_element)
minx = min([co[0] for co in rel_obj.bound_box])
maxx = max([co[0] for co in rel_obj.bound_box])
rel_centerline = [
Vector((minx, layers["offset"] + layers["thickness"] / 2)),
Vector((maxx, layers["offset"] + layers["thickness"] / 2)),
]
rel_centerline = [obj.matrix_world.inverted() @ rel_obj.matrix_world @ v.to_3d() for v in rel_centerline]
rel_centerline = [v.to_2d() for v in rel_centerline]
intersection, _ = tool.Cad.intersect_edges(centerline, rel_centerline)
closest_centerline_point = tool.Cad.closest_vector(intersection, tuple(rel_centerline))
if closest_centerline_point == rel_centerline[1]:
rel_centerline = [rel_centerline[1], rel_centerline[0]]
angle = tool.Cad.angle_edges(centerline, rel_centerline, signed=True)
# A little extreme, but maybe it's OK?
out_point = tool.Cad.furthest_vector(intersection, tuple(rel_centerline))
return {
"element": rel_element,
"obj": rel_obj,
"centerline": rel_centerline,
"intersection": intersection,
"angle": angle,
"out_point": out_point,
}
class DecorationsHandler:
decorators_classes = [