Spatial elements without geometry are now imported too

This commit is contained in:
Dion Moult
2020-04-07 14:34:24 +10:00
parent 503fcee432
commit 28d5d11474
@@ -350,17 +350,17 @@ class IfcImporter():
if progress > old_progress:
print("\r[" + "#" * progress + " " * (50 - progress) + "]", end="")
old_progress = progress
self.create_product(iterator.get())
shape = iterator.get()
if shape:
self.create_product(self.file.by_id(shape.guid), shape)
if not iterator.next():
break
print("\rDone creating geometry" + " " * 30)
def create_product(self, shape):
if shape is None:
def create_product(self, element, shape=None):
if element is None:
return
element = self.file.by_id(shape.guid)
if not self.ifc_import_settings.should_import_opening_elements \
and element.is_a('IfcOpeningElement'):
return
@@ -371,29 +371,34 @@ class IfcImporter():
self.ifc_import_settings.logger.info('Creating object {}'.format(element))
# TODO: make names more meaningful
mesh_name = f'mesh-{shape.geometry.id}'
mesh = self.meshes.get(mesh_name)
if mesh is None:
mesh = self.create_mesh(element, shape)
self.meshes[mesh_name] = mesh
if shape:
# TODO: make names more meaningful
mesh_name = f'mesh-{shape.geometry.id}'
mesh = self.meshes.get(mesh_name)
if mesh is None:
mesh = self.create_mesh(element, shape)
self.meshes[mesh_name] = mesh
else:
mesh = None
obj = bpy.data.objects.new(self.get_name(element), mesh)
m = shape.transformation.matrix.data
mat = mathutils.Matrix(([m[0], m[1], m[2], 0],
[m[3], m[4], m[5], 0],
[m[6], m[7], m[8], 0],
[m[9], m[10], m[11], 1]))
mat.transpose()
obj.matrix_world = mat
if shape:
m = shape.transformation.matrix.data
mat = mathutils.Matrix(([m[0], m[1], m[2], 0],
[m[3], m[4], m[5], 0],
[m[6], m[7], m[8], 0],
[m[9], m[10], m[11], 1]))
mat.transpose()
obj.matrix_world = mat
self.material_creator.create(element, obj, mesh)
self.material_creator.create(element, obj, mesh)
self.add_element_attributes(element, obj)
self.add_element_document_relations(element, obj)
self.add_defines_by_type_relation(element, obj)
self.add_product_definitions(element, obj)
self.added_data[element.GlobalId] = obj
return obj
def merge_by_class(self):
merge_set = {}
@@ -532,6 +537,10 @@ class IfcImporter():
self.project = { 'ifc': self.file.by_type('IfcProject')[0] }
self.project['blender'] = bpy.data.collections.new('IfcProject/{}'.format(self.project['ifc'].Name))
bpy.context.scene.collection.children.link(self.project['blender'])
obj = self.create_product(self.project['ifc'])
if obj:
self.project['blender'].objects.link(obj)
del self.added_data[self.project['ifc'].GlobalId]
def create_spatial_hierarchy(self):
elements = self.file.by_type('IfcSpatialStructureElement')
@@ -553,6 +562,7 @@ class IfcImporter():
self.spatial_structure_elements[global_id] = {
'blender': bpy.data.collections.new(name)}
self.project['blender'].children.link(self.spatial_structure_elements[global_id]['blender'])
self.create_spatial_structure_obj(element)
elif element.is_a('IfcSpace'):
# Spaces are treated specially as objects
continue
@@ -561,8 +571,15 @@ class IfcImporter():
'blender': bpy.data.collections.new(name)}
self.spatial_structure_elements[parent_global_id]['blender'].children.link(
self.spatial_structure_elements[global_id]['blender'])
self.create_spatial_structure_obj(element)
attempts += 1
def create_spatial_structure_obj(self, element):
obj = self.create_product(element)
if obj:
self.spatial_structure_elements[element.GlobalId]['blender'].objects.link(obj)
del self.added_data[element.GlobalId]
def create_aggregates(self):
rel_aggregates = [a for a in self.file.by_type('IfcRelAggregates')
if a.RelatingObject.is_a('IfcElement')]