ifcviewer: extract SceneLoader, remove duplicated load orchestration

MainWindow and MinimalWindow each carried ~150 lines of mirrored
load-queue, sidecar-thread, streamer-wiring, and ID-rebase code. Lift
all of it into a SceneLoader QObject in the library; both apps now
consume it via signals. Sidecar writes stay on the full-app side since
they need the consumer's element metadata strings.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-04-21 18:05:19 +10:00
parent ae938d425b
commit 29f5132510
6 changed files with 582 additions and 560 deletions
+151 -317
View File
@@ -32,6 +32,7 @@
#include <QHeaderView>
#include <QVBoxLayout>
#include <QDockWidget>
#include <QDebug>
MainWindow::MainWindow(QWidget* parent)
: QMainWindow(parent)
@@ -39,7 +40,26 @@ MainWindow::MainWindow(QWidget* parent)
setupUi();
setupMenus();
connect(viewport_, &ViewportWindow::frameStatsUpdated, this, [this](const ViewportWindow::FrameStats& s) {
loader_ = new SceneLoader(viewport_, this);
connect(loader_, &SceneLoader::loadStarted,
this, &MainWindow::onLoadStarted);
connect(loader_, &SceneLoader::progressChanged,
this, &MainWindow::onLoadProgressChanged);
connect(loader_, &SceneLoader::sidecarElementsReady,
this, &MainWindow::onSidecarElementsReady);
connect(loader_, &SceneLoader::loadedFromSidecar,
this, &MainWindow::onLoadedFromSidecar);
connect(loader_, &SceneLoader::streamedElementsReady,
this, &MainWindow::onStreamedElementsReady);
connect(loader_, &SceneLoader::loadedFromStream,
this, &MainWindow::onLoadedFromStream);
connect(loader_, &SceneLoader::loadError,
this, &MainWindow::onLoadError);
connect(loader_, &SceneLoader::allLoadsFinished,
this, &MainWindow::onAllLoadsFinished);
connect(viewport_, &ViewportWindow::frameStatsUpdated, this,
[this](const ViewportWindow::FrameStats& s) {
if (!stats_label_->isVisible()) return;
stats_label_->setText(
QString("%1 fps | %2 ms | %3/%4 obj | %5/%6 tri | %7 gl_draws (%8 sub)")
@@ -58,24 +78,13 @@ MainWindow::MainWindow(QWidget* parent)
if (!show) stats_label_->clear();
});
connect(&element_poll_timer_, &QTimer::timeout, this, &MainWindow::pollNewElements);
element_poll_timer_.setInterval(100);
setWindowTitle("IfcViewer");
resize(1400, 900);
}
MainWindow::~MainWindow() {
joinSidecarThread();
}
void MainWindow::joinSidecarThread() {
if (sidecar_read_thread_.joinable())
sidecar_read_thread_.join();
}
MainWindow::~MainWindow() = default;
void MainWindow::setupUi() {
// 3D Viewport as central widget
viewport_ = new ViewportWindow();
viewport_container_ = QWidget::createWindowContainer(viewport_, this);
viewport_container_->setMinimumSize(400, 300);
@@ -84,7 +93,6 @@ void MainWindow::setupUi() {
connect(viewport_, &ViewportWindow::objectPicked, this, &MainWindow::onObjectPicked);
// Element tree dock
auto* tree_dock = new QDockWidget("Elements", this);
tree_dock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
element_tree_ = new QTreeWidget();
@@ -96,7 +104,6 @@ void MainWindow::setupUi() {
tree_dock->setWidget(element_tree_);
addDockWidget(Qt::LeftDockWidgetArea, tree_dock);
// Properties dock
auto* prop_dock = new QDockWidget("Properties", this);
prop_dock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
property_table_ = new QTableWidget();
@@ -108,7 +115,6 @@ void MainWindow::setupUi() {
prop_dock->setWidget(property_table_);
addDockWidget(Qt::RightDockWidgetArea, prop_dock);
// Status bar with progress
progress_bar_ = new QProgressBar();
progress_bar_->setMaximumWidth(200);
progress_bar_->setVisible(false);
@@ -148,171 +154,78 @@ void MainWindow::onFileSettings() {
}
void MainWindow::addFiles(const QStringList& paths) {
for (const auto& path : paths) {
ModelId id = next_model_id_++;
ModelHandle handle;
handle.id = id;
handle.file_path = path;
handle.display_name = QFileInfo(path).fileName();
handle.streamer = new GeometryStreamer(this);
// Create top-level tree item for this model
auto ids = loader_->addFiles(paths);
for (int i = 0; i < paths.size() && i < static_cast<int>(ids.size()); ++i) {
uint32_t id = ids[i];
QString display = QFileInfo(paths[i]).fileName();
auto* root = new QTreeWidgetItem(element_tree_);
root->setText(0, handle.display_name);
root->setText(0, display);
root->setText(1, "IFC Model");
root->setData(0, Qt::UserRole, static_cast<uint32_t>(0)); // 0 = not a pickable object
handle.tree_root = root;
models_[id] = handle;
load_queue_.push_back(id);
}
if (loading_model_id_ == 0) {
QTimer::singleShot(0, this, &MainWindow::startNextLoad);
root->setData(0, Qt::UserRole, static_cast<uint32_t>(0));
tree_roots_[id] = root;
}
}
void MainWindow::connectStreamer(GeometryStreamer* streamer) {
connect(streamer, &GeometryStreamer::progressChanged,
this, &MainWindow::onProgressChanged, Qt::QueuedConnection);
connect(streamer, &GeometryStreamer::meshReady,
this, &MainWindow::onMeshReady, Qt::QueuedConnection);
connect(streamer, &GeometryStreamer::instanceReady,
this, &MainWindow::onInstanceReady, Qt::QueuedConnection);
connect(streamer, &GeometryStreamer::finished,
this, &MainWindow::onStreamingFinished, Qt::QueuedConnection);
connect(streamer, &GeometryStreamer::errorOccurred, this, [this](const QString& msg) {
QMessageBox::warning(this, "Error", msg);
}, Qt::QueuedConnection);
void MainWindow::onLoadStarted(uint32_t /*mid*/, QString display_name) {
progress_bar_->setValue(0);
progress_bar_->setVisible(true);
status_label_->setText("Loading: " + display_name);
}
void MainWindow::startNextLoad() {
if (load_queue_.empty()) {
loading_model_id_ = 0;
applyPendingBenchmark();
return;
void MainWindow::onLoadProgressChanged(int percent) {
progress_bar_->setValue(percent);
}
void MainWindow::appendElementToTree(uint32_t model_id,
uint32_t object_id,
int ifc_id,
int parent_ifc_id,
const std::string& guid,
const std::string& name,
const std::string& type) {
auto root_it = tree_roots_.find(model_id);
QTreeWidgetItem* parent_item = (root_it != tree_roots_.end()) ? root_it->second : nullptr;
auto parent_obj_it = scoped_ifc_id_to_object_id_.find(
scopedKey(model_id, parent_ifc_id));
if (parent_obj_it != scoped_ifc_id_to_object_id_.end()) {
auto tree_it = tree_items_.find(parent_obj_it->second);
if (tree_it != tree_items_.end()) {
parent_item = tree_it->second;
}
}
loading_model_id_ = load_queue_.front();
load_queue_.pop_front();
QString display_name = QString::fromStdString(name);
if (display_name.isEmpty()) {
display_name = QString::fromStdString(type) + " #" + QString::number(ifc_id);
}
auto& model = models_[loading_model_id_];
auto* item = new QTreeWidgetItem(parent_item);
item->setText(0, display_name);
item->setText(1, QString::fromStdString(type));
item->setText(2, QString::fromStdString(guid));
item->setData(0, Qt::UserRole, object_id);
load_timer_.restart();
status_label_->setText("Loading: " + model.display_name);
// Try sidecar on a background thread so the UI stays responsive.
std::string ifc_path = model.file_path.toStdString();
uint64_t file_size = static_cast<uint64_t>(QFileInfo(model.file_path).size());
ModelId mid = loading_model_id_;
joinSidecarThread();
sidecar_read_thread_ = std::thread([this, ifc_path, file_size, mid]() {
QElapsedTimer rt; rt.start();
auto cached = readSidecar(ifc_path, file_size);
qDebug(" Sidecar read: %lld ms (%s)", rt.elapsed(), ifc_path.c_str());
auto result = std::make_shared<std::optional<SidecarData>>(std::move(cached));
QMetaObject::invokeMethod(this, [this, mid, result]() {
if (*result && !(*result)->instances.empty()) {
applySidecarData(mid, std::move(**result));
} else {
// No sidecar — fall back to streaming from IFC.
auto it = models_.find(mid);
if (it == models_.end()) return;
auto& m = it->second;
connectStreamer(m.streamer);
progress_bar_->setValue(0);
progress_bar_->setVisible(true);
status_label_->setText("Loading: " + m.display_name);
element_poll_timer_.start();
m.streamer->loadFile(
m.file_path.toStdString(), next_object_id_, loading_model_id_);
}
}, Qt::QueuedConnection);
});
tree_items_[object_id] = item;
}
void MainWindow::applySidecarData(ModelId mid, SidecarData data) {
auto it = models_.find(mid);
if (it == models_.end()) return;
auto& model = it->second;
qDebug("Sidecar hit: %s (%zu verts, %zu indices, %zu meshes, %zu instances, %zu elements)",
model.file_path.toStdString().c_str(),
data.vertices.size() / INSTANCED_VERTEX_STRIDE_BYTES,
data.indices.size(),
data.meshes.size(),
data.instances.size(),
data.elements.size());
void MainWindow::onSidecarElementsReady(uint32_t mid,
std::vector<PackedElementInfo> elements,
std::string string_table) {
auto str = [&](uint32_t offset, uint32_t length) -> std::string {
if (length == 0 || offset + length > string_table.size()) return {};
return string_table.substr(offset, length);
};
QElapsedTimer t;
t.start();
// Sidecars store raw object_ids and model_ids from the session that wrote
// them. On load we must rebase both onto the current session's ID space,
// or two cached models collide (both starting at object_id=1, both
// claiming the original model_id). Offset by (next_object_id_ - min_id)
// so the first cached object takes the next free slot.
uint32_t min_oid = UINT32_MAX;
for (const auto& pe : data.elements) {
if (pe.object_id < min_oid) min_oid = pe.object_id;
}
uint32_t oid_offset = 0;
if (!data.elements.empty() && min_oid < UINT32_MAX) {
oid_offset = next_object_id_ - min_oid;
}
for (auto& pe : data.elements) {
pe.object_id += oid_offset;
pe.model_id = mid;
if (pe.object_id >= next_object_id_)
next_object_id_ = pe.object_id + 1;
}
for (auto& inst : data.instances) {
inst.object_id += oid_offset;
inst.model_id = mid;
}
// Hand off geometry to GPU in a single call.
std::vector<PackedElementInfo> elements = std::move(data.elements);
std::string stbl = std::move(data.string_table);
viewport_->applyCachedModel(mid, std::move(data));
qDebug(" GL upload: %lld ms", t.elapsed());
t.restart();
element_tree_->setUpdatesEnabled(false);
populateTreeFromSidecar(model, elements, stbl);
element_tree_->setUpdatesEnabled(true);
qDebug(" Tree build: %lld ms (%zu elements)", t.elapsed(), elements.size());
progress_bar_->setVisible(false);
qint64 ms = load_timer_.elapsed();
QString elapsed = (ms >= 1000)
? QString::number(ms / 1000.0, 'f', 2) + " s"
: QString::number(ms) + " ms";
status_label_->setText(QString("%1 elements across %2 model(s) — loaded from cache in %3")
.arg(element_map_.size())
.arg(models_.size())
.arg(elapsed));
loading_model_id_ = 0;
QTimer::singleShot(0, this, &MainWindow::startNextLoad);
}
void MainWindow::populateTreeFromSidecar(ModelHandle& model,
const std::vector<PackedElementInfo>& elements,
const std::string& stbl) {
auto str = [&](uint32_t offset, uint32_t length) -> std::string {
if (length == 0 || offset + length > stbl.size()) return {};
return stbl.substr(offset, length);
};
for (const auto& pe : elements) {
ElementInfo info;
info.object_id = pe.object_id;
info.model_id = pe.model_id;
info.ifc_id = pe.ifc_id;
info.model_id = pe.model_id;
info.ifc_id = pe.ifc_id;
info.parent_id = pe.parent_id;
info.guid = str(pe.guid_offset, pe.guid_length);
info.name = str(pe.name_offset, pe.name_length);
@@ -321,131 +234,90 @@ void MainWindow::populateTreeFromSidecar(ModelHandle& model,
element_map_[info.object_id] = info;
scoped_ifc_id_to_object_id_[scopedKey(info.model_id, info.ifc_id)] = info.object_id;
// Find parent tree item.
QTreeWidgetItem* parent_item = model.tree_root;
auto parent_obj_it = scoped_ifc_id_to_object_id_.find(
scopedKey(info.model_id, info.parent_id));
if (parent_obj_it != scoped_ifc_id_to_object_id_.end()) {
auto tree_it = tree_items_.find(parent_obj_it->second);
if (tree_it != tree_items_.end()) {
parent_item = tree_it->second;
}
}
QString display_name = QString::fromStdString(info.name);
if (display_name.isEmpty()) {
display_name = QString::fromStdString(info.type) + " #" + QString::number(info.ifc_id);
}
auto* item = new QTreeWidgetItem(parent_item);
item->setText(0, display_name);
item->setText(1, QString::fromStdString(info.type));
item->setText(2, QString::fromStdString(info.guid));
item->setData(0, Qt::UserRole, info.object_id);
tree_items_[info.object_id] = item;
}
}
void MainWindow::onProgressChanged(int percent) {
progress_bar_->setValue(percent);
}
void MainWindow::onMeshReady(MeshChunk chunk) {
viewport_->uploadMeshChunk(chunk);
}
void MainWindow::onInstanceReady(InstanceChunk chunk) {
viewport_->uploadInstanceChunk(chunk);
}
void MainWindow::onStreamingFinished() {
element_poll_timer_.stop();
pollNewElements(); // drain remaining
// Update next_object_id_ from the streamer that just finished.
if (loading_model_id_ != 0) {
auto it = models_.find(loading_model_id_);
if (it != models_.end()) {
next_object_id_ = it->second.streamer->lastObjectId();
}
appendElementToTree(info.model_id, info.object_id, info.ifc_id,
info.parent_id, info.guid, info.name, info.type);
}
element_tree_->setUpdatesEnabled(true);
qDebug(" Tree build: %lld ms (%zu elements)", t.elapsed(), elements.size());
}
void MainWindow::onLoadedFromSidecar(uint32_t /*mid*/, qint64 elapsed_ms) {
progress_bar_->setVisible(false);
status_label_->setText(QString("%1 elements across %2 model(s) — loaded from cache in %3")
.arg(element_map_.size())
.arg(loader_->modelCount())
.arg(formatElapsed(elapsed_ms)));
}
qint64 ms = load_timer_.elapsed();
QString elapsed = (ms >= 1000)
? QString::number(ms / 1000.0, 'f', 2) + " s"
: QString::number(ms) + " ms";
void MainWindow::onStreamedElementsReady(uint32_t /*mid*/, std::vector<ElementInfo> elements) {
for (const auto& info : elements) {
element_map_[info.object_id] = info;
scoped_ifc_id_to_object_id_[scopedKey(info.model_id, info.ifc_id)] = info.object_id;
appendElementToTree(info.model_id, info.object_id, info.ifc_id,
info.parent_id, info.guid, info.name, info.type);
}
}
size_t total_elements = element_map_.size();
size_t num_models = models_.size();
status_label_->setText(QString("%1 elements across %2 model(s) — last loaded in %3")
.arg(total_elements)
.arg(num_models)
.arg(elapsed));
void MainWindow::writeSidecarForModel(uint32_t mid) {
SidecarData sd;
if (!viewport_->snapshotModel(mid, sd)) return;
// Sort instances by mesh, upload the per-model instance SSBO, and
// persist a v4 sidecar for next load.
if (loading_model_id_ != 0) {
viewport_->finalizeModel(loading_model_id_);
auto it = models_.find(loading_model_id_);
if (it != models_.end()) {
SidecarData sd;
if (viewport_->snapshotModel(loading_model_id_, sd)) {
// Pack this model's element metadata + string table.
for (const auto& [oid, info] : element_map_) {
if (info.model_id != loading_model_id_) continue;
PackedElementInfo pe;
pe.object_id = info.object_id;
pe.model_id = info.model_id;
pe.ifc_id = info.ifc_id;
pe.parent_id = info.parent_id;
pe.guid_offset = static_cast<uint32_t>(sd.string_table.size());
pe.guid_length = static_cast<uint32_t>(info.guid.size());
sd.string_table += info.guid;
pe.name_offset = static_cast<uint32_t>(sd.string_table.size());
pe.name_length = static_cast<uint32_t>(info.name.size());
sd.string_table += info.name;
pe.type_offset = static_cast<uint32_t>(sd.string_table.size());
pe.type_length = static_cast<uint32_t>(info.type.size());
sd.string_table += info.type;
sd.elements.push_back(pe);
}
// Build LOD1 for eligible meshes (extends sd.indices and
// populates MeshInfo::lod1_*), push the extension onto the
// live GPU state so this session benefits too, then cache.
QElapsedTimer t_lod; t_lod.start();
buildLods(sd);
LodStats ls = summariseLods(sd);
qDebug(" LOD build: %lld ms — %u/%u meshes got LOD1 "
"(%u tris → %u tris for those meshes)",
t_lod.elapsed(),
ls.meshes_with_lod1, ls.meshes_total,
ls.tris_lod0_for_lod1, ls.tris_lod1);
viewport_->applyLodExtension(loading_model_id_, sd);
std::string ifc_path = it->second.file_path.toStdString();
uint64_t file_size = static_cast<uint64_t>(
QFileInfo(it->second.file_path).size());
QElapsedTimer t; t.start();
bool ok = writeSidecar(ifc_path, sd, file_size);
qDebug(" Sidecar write: %lld ms (%s)",
t.elapsed(), ok ? "ok" : "FAILED");
}
}
for (const auto& [oid, info] : element_map_) {
if (info.model_id != mid) continue;
PackedElementInfo pe;
pe.object_id = info.object_id;
pe.model_id = info.model_id;
pe.ifc_id = info.ifc_id;
pe.parent_id = info.parent_id;
pe.guid_offset = static_cast<uint32_t>(sd.string_table.size());
pe.guid_length = static_cast<uint32_t>(info.guid.size());
sd.string_table += info.guid;
pe.name_offset = static_cast<uint32_t>(sd.string_table.size());
pe.name_length = static_cast<uint32_t>(info.name.size());
sd.string_table += info.name;
pe.type_offset = static_cast<uint32_t>(sd.string_table.size());
pe.type_length = static_cast<uint32_t>(info.type.size());
sd.string_table += info.type;
sd.elements.push_back(pe);
}
// Start next model if queued.
startNextLoad();
QElapsedTimer t_lod; t_lod.start();
buildLods(sd);
LodStats ls = summariseLods(sd);
qDebug(" LOD build: %lld ms — %u/%u meshes got LOD1 "
"(%u tris -> %u tris for those meshes)",
t_lod.elapsed(),
ls.meshes_with_lod1, ls.meshes_total,
ls.tris_lod0_for_lod1, ls.tris_lod1);
viewport_->applyLodExtension(mid, sd);
QElapsedTimer t; t.start();
bool ok = writeSidecar(loader_->filePath(mid).toStdString(), sd, loader_->fileSize(mid));
qDebug(" Sidecar write: %lld ms (%s)", t.elapsed(), ok ? "ok" : "FAILED");
}
void MainWindow::onLoadedFromStream(uint32_t mid, qint64 elapsed_ms) {
progress_bar_->setVisible(false);
status_label_->setText(QString("%1 elements across %2 model(s) — last loaded in %3")
.arg(element_map_.size())
.arg(loader_->modelCount())
.arg(formatElapsed(elapsed_ms)));
writeSidecarForModel(mid);
}
void MainWindow::onLoadError(uint32_t /*mid*/, QString message) {
QMessageBox::warning(this, "Error", message);
}
void MainWindow::onAllLoadsFinished() {
applyPendingBenchmark();
}
void MainWindow::onObjectPicked(uint32_t object_id) {
viewport_->setSelectedObjectId(object_id);
// Select in tree
auto it = tree_items_.find(object_id);
if (it != tree_items_.end()) {
element_tree_->blockSignals(true);
@@ -465,45 +337,6 @@ void MainWindow::onTreeSelectionChanged() {
populateProperties(object_id);
}
void MainWindow::pollNewElements() {
if (loading_model_id_ == 0) return;
auto it = models_.find(loading_model_id_);
if (it == models_.end()) return;
auto& model = it->second;
auto elements = model.streamer->drainElements();
for (auto& info : elements) {
element_map_[info.object_id] = info;
scoped_ifc_id_to_object_id_[scopedKey(info.model_id, info.ifc_id)] = info.object_id;
// Find parent tree item (scoped to this model)
QTreeWidgetItem* parent_item = model.tree_root;
auto parent_obj_it = scoped_ifc_id_to_object_id_.find(
scopedKey(info.model_id, info.parent_id));
if (parent_obj_it != scoped_ifc_id_to_object_id_.end()) {
auto tree_it = tree_items_.find(parent_obj_it->second);
if (tree_it != tree_items_.end()) {
parent_item = tree_it->second;
}
}
QString display_name = QString::fromStdString(info.name);
if (display_name.isEmpty()) {
display_name = QString::fromStdString(info.type) + " #" + QString::number(info.ifc_id);
}
auto* item = new QTreeWidgetItem(parent_item);
item->setText(0, display_name);
item->setText(1, QString::fromStdString(info.type));
item->setText(2, QString::fromStdString(info.guid));
item->setData(0, Qt::UserRole, info.object_id);
tree_items_[info.object_id] = item;
}
}
void MainWindow::populateProperties(uint32_t object_id) {
property_table_->setRowCount(0);
if (object_id == 0) return;
@@ -525,17 +358,12 @@ void MainWindow::populateProperties(uint32_t object_id) {
addRow("Name", QString::fromStdString(info.name));
addRow("Type", QString::fromStdString(info.type));
// Find the correct model's file for property lookup
auto model_it = models_.find(info.model_id);
if (model_it == models_.end()) return;
auto* file = model_it->second.streamer->ifcFile();
auto* file = loader_->ifcFile(info.model_id);
if (!file) return;
auto product = file->instance_by_id(info.ifc_id);
if (!product) return;
// Show all direct attributes
auto& decl = product.declaration();
if (auto* entity = decl.as_entity()) {
for (size_t i = 0; i < entity->attribute_count(); ++i) {
@@ -586,3 +414,9 @@ void MainWindow::applyPendingBenchmark() {
pending_benchmark_ = 0;
}
}
QString MainWindow::formatElapsed(qint64 ms) const {
return (ms >= 1000)
? QString::number(ms / 1000.0, 'f', 2) + " s"
: QString::number(ms) + " ms";
}
+26 -39
View File
@@ -26,30 +26,16 @@
#include <QProgressBar>
#include <QLabel>
#include <QSplitter>
#include <QTimer>
#include <QElapsedTimer>
#include <map>
#include <deque>
#include <thread>
#include <unordered_map>
#include "ViewportWindow.h"
#include "GeometryStreamer.h"
#include "SceneLoader.h"
class SettingsWindow;
using ModelId = uint32_t;
struct ModelHandle {
ModelId id = 0;
QString file_path;
QString display_name;
GeometryStreamer* streamer = nullptr;
QTreeWidgetItem* tree_root = nullptr;
bool visible = true;
};
class MainWindow : public QMainWindow {
Q_OBJECT
public:
@@ -63,27 +49,37 @@ public:
private slots:
void onFileOpen();
void onFileSettings();
void onProgressChanged(int percent);
void onMeshReady(MeshChunk chunk);
void onInstanceReady(InstanceChunk chunk);
void onStreamingFinished();
void onObjectPicked(uint32_t object_id);
void onTreeSelectionChanged();
void pollNewElements();
void onLoadStarted(uint32_t mid, QString display_name);
void onLoadProgressChanged(int percent);
void onSidecarElementsReady(uint32_t mid,
std::vector<PackedElementInfo> elements,
std::string string_table);
void onLoadedFromSidecar(uint32_t mid, qint64 elapsed_ms);
void onStreamedElementsReady(uint32_t mid, std::vector<ElementInfo> elements);
void onLoadedFromStream(uint32_t mid, qint64 elapsed_ms);
void onLoadError(uint32_t mid, QString message);
void onAllLoadsFinished();
private:
void setupUi();
void setupMenus();
void populateProperties(uint32_t object_id);
void startNextLoad();
void applySidecarData(ModelId mid, SidecarData data);
void joinSidecarThread();
void populateTreeFromSidecar(ModelHandle& model,
const std::vector<PackedElementInfo>& elements,
const std::string& string_table);
void connectStreamer(GeometryStreamer* streamer);
void appendElementToTree(uint32_t model_id,
uint32_t object_id,
int ifc_id,
int parent_ifc_id,
const std::string& guid,
const std::string& name,
const std::string& type);
void writeSidecarForModel(uint32_t mid);
void applyPendingBenchmark();
QString formatElapsed(qint64 ms) const;
ViewportWindow* viewport_ = nullptr;
SceneLoader* loader_ = nullptr;
SettingsWindow* settings_ = nullptr;
QWidget* viewport_container_ = nullptr;
QTreeWidget* element_tree_ = nullptr;
@@ -91,18 +87,11 @@ private:
QProgressBar* progress_bar_ = nullptr;
QLabel* status_label_ = nullptr;
QLabel* stats_label_ = nullptr;
QTimer element_poll_timer_;
QElapsedTimer load_timer_;
// Multi-model state
std::map<ModelId, ModelHandle> models_;
ModelId next_model_id_ = 1;
uint32_t next_object_id_ = 1; // monotonically increasing across all models
std::deque<ModelId> load_queue_;
ModelId loading_model_id_ = 0;
std::thread sidecar_read_thread_;
// Per-model tree roots, keyed by model_id.
std::map<uint32_t, QTreeWidgetItem*> tree_roots_;
// Map object_id -> tree item and element info
// Display-side element registry for tree + property lookup.
std::unordered_map<uint32_t, ElementInfo> element_map_;
std::unordered_map<uint32_t, QTreeWidgetItem*> tree_items_;
// Scoped (model_id, ifc_id) -> object_id
@@ -114,8 +103,6 @@ private:
QString pending_camera_;
int pending_benchmark_ = 0;
void applyPendingBenchmark();
};
#endif // MAINWINDOW_H
+34 -170
View File
@@ -19,17 +19,10 @@
#include "MinimalWindow.h"
#include "AppSettings.h"
#include "SidecarCache.h"
#include <QApplication>
#include <QFileInfo>
#include <QStatusBar>
#include <QTimer>
#include <QDebug>
#include <memory>
#include <optional>
MinimalWindow::MinimalWindow(QWidget* parent)
: QMainWindow(parent)
{
@@ -45,6 +38,18 @@ MinimalWindow::MinimalWindow(QWidget* parent)
statusBar()->addWidget(status_label_, 1);
statusBar()->addPermanentWidget(stats_label_);
loader_ = new SceneLoader(viewport_, this);
connect(loader_, &SceneLoader::loadStarted,
this, &MinimalWindow::onLoadStarted);
connect(loader_, &SceneLoader::loadedFromSidecar,
this, &MinimalWindow::onLoadedFromSidecar);
connect(loader_, &SceneLoader::loadedFromStream,
this, &MinimalWindow::onLoadedFromStream);
connect(loader_, &SceneLoader::loadError,
this, &MinimalWindow::onLoadError);
connect(loader_, &SceneLoader::allLoadsFinished,
this, &MinimalWindow::onAllLoadsFinished);
connect(viewport_, &ViewportWindow::frameStatsUpdated, this,
[this](const ViewportWindow::FrameStats& s) {
if (!stats_label_->isVisible()) return;
@@ -65,187 +70,46 @@ MinimalWindow::MinimalWindow(QWidget* parent)
if (!show) stats_label_->clear();
});
// Periodically drain the streamer's pending-elements buffer so it doesn't
// grow unbounded on large models. We don't use the element data here —
// this window has no tree — but the buffer must still be flushed.
connect(&element_drain_timer_, &QTimer::timeout, this, &MinimalWindow::drainStreamerElements);
element_drain_timer_.setInterval(250);
setWindowTitle("IfcViewerMinimal");
resize(1200, 800);
}
MinimalWindow::~MinimalWindow() {
joinSidecarThread();
}
void MinimalWindow::joinSidecarThread() {
if (sidecar_read_thread_.joinable())
sidecar_read_thread_.join();
}
void MinimalWindow::addFiles(const QStringList& paths) {
for (const auto& path : paths) {
uint32_t id = next_model_id_++;
ModelEntry entry;
entry.id = id;
entry.file_path = path;
entry.display_name = QFileInfo(path).fileName();
entry.streamer = new GeometryStreamer(this);
models_[id] = entry;
load_queue_.push_back(id);
}
if (loading_model_id_ == 0) {
QTimer::singleShot(0, this, &MinimalWindow::startNextLoad);
}
loader_->addFiles(paths);
}
void MinimalWindow::connectStreamer(GeometryStreamer* streamer) {
connect(streamer, &GeometryStreamer::meshReady,
this, &MinimalWindow::onMeshReady, Qt::QueuedConnection);
connect(streamer, &GeometryStreamer::instanceReady,
this, &MinimalWindow::onInstanceReady, Qt::QueuedConnection);
connect(streamer, &GeometryStreamer::finished,
this, &MinimalWindow::onStreamingFinished, Qt::QueuedConnection);
connect(streamer, &GeometryStreamer::errorOccurred,
this, &MinimalWindow::onErrorOccurred, Qt::QueuedConnection);
}
void MinimalWindow::startNextLoad() {
if (load_queue_.empty()) {
loading_model_id_ = 0;
status_label_->setText(QString("Loaded %1 model(s)").arg(models_.size()));
applyPendingBenchmark();
return;
}
loading_model_id_ = load_queue_.front();
load_queue_.pop_front();
auto& model = models_[loading_model_id_];
load_timer_.restart();
status_label_->setText("Loading: " + model.display_name);
std::string ifc_path = model.file_path.toStdString();
uint64_t file_size = static_cast<uint64_t>(QFileInfo(model.file_path).size());
uint32_t mid = loading_model_id_;
joinSidecarThread();
sidecar_read_thread_ = std::thread([this, ifc_path, file_size, mid]() {
QElapsedTimer rt; rt.start();
auto cached = readSidecar(ifc_path, file_size);
qDebug(" Sidecar read: %lld ms (%s)", rt.elapsed(), ifc_path.c_str());
auto result = std::make_shared<std::optional<SidecarData>>(std::move(cached));
QMetaObject::invokeMethod(this, [this, mid, result]() {
if (*result && !(*result)->instances.empty()) {
applySidecarData(mid, std::move(**result));
} else {
auto it = models_.find(mid);
if (it == models_.end()) return;
auto& m = it->second;
connectStreamer(m.streamer);
element_drain_timer_.start();
m.streamer->loadFile(
m.file_path.toStdString(), next_object_id_, loading_model_id_);
}
}, Qt::QueuedConnection);
});
}
void MinimalWindow::applySidecarData(uint32_t mid, SidecarData data) {
auto it = models_.find(mid);
if (it == models_.end()) return;
auto& model = it->second;
qDebug("Sidecar hit: %s (%zu verts, %zu indices, %zu meshes, %zu instances, %zu elements)",
model.file_path.toStdString().c_str(),
data.vertices.size() / INSTANCED_VERTEX_STRIDE_BYTES,
data.indices.size(),
data.meshes.size(),
data.instances.size(),
data.elements.size());
// Rebase object/model IDs onto the current session's ID space. Matches
// MainWindow::applySidecarData — two cached models both starting at
// object_id=1 would collide otherwise.
uint32_t min_oid = UINT32_MAX;
for (const auto& pe : data.elements) {
if (pe.object_id < min_oid) min_oid = pe.object_id;
}
uint32_t oid_offset = 0;
if (!data.elements.empty() && min_oid < UINT32_MAX) {
oid_offset = next_object_id_ - min_oid;
}
for (auto& pe : data.elements) {
pe.object_id += oid_offset;
pe.model_id = mid;
if (pe.object_id >= next_object_id_)
next_object_id_ = pe.object_id + 1;
}
for (auto& inst : data.instances) {
inst.object_id += oid_offset;
inst.model_id = mid;
}
viewport_->applyCachedModel(mid, std::move(data));
qint64 ms = load_timer_.elapsed();
QString elapsed = (ms >= 1000)
static QString formatElapsed(qint64 ms) {
return (ms >= 1000)
? QString::number(ms / 1000.0, 'f', 2) + " s"
: QString::number(ms) + " ms";
}
void MinimalWindow::onLoadStarted(uint32_t /*mid*/, QString display_name) {
status_label_->setText("Loading: " + display_name);
}
void MinimalWindow::onLoadedFromSidecar(uint32_t mid, qint64 elapsed_ms) {
status_label_->setText(QString("%1 loaded from cache in %2")
.arg(model.display_name).arg(elapsed));
loading_model_id_ = 0;
QTimer::singleShot(0, this, &MinimalWindow::startNextLoad);
.arg(loader_->displayName(mid))
.arg(formatElapsed(elapsed_ms)));
}
void MinimalWindow::onMeshReady(MeshChunk chunk) {
viewport_->uploadMeshChunk(chunk);
void MinimalWindow::onLoadedFromStream(uint32_t mid, qint64 elapsed_ms) {
status_label_->setText(QString("%1 streamed in %2")
.arg(loader_->displayName(mid))
.arg(formatElapsed(elapsed_ms)));
}
void MinimalWindow::onInstanceReady(InstanceChunk chunk) {
viewport_->uploadInstanceChunk(chunk);
}
void MinimalWindow::drainStreamerElements() {
if (loading_model_id_ == 0) return;
auto it = models_.find(loading_model_id_);
if (it == models_.end()) return;
(void)it->second.streamer->drainElements();
}
void MinimalWindow::onStreamingFinished() {
element_drain_timer_.stop();
drainStreamerElements();
if (loading_model_id_ != 0) {
auto it = models_.find(loading_model_id_);
if (it != models_.end()) {
next_object_id_ = it->second.streamer->lastObjectId();
viewport_->finalizeModel(loading_model_id_);
}
}
qint64 ms = load_timer_.elapsed();
QString elapsed = (ms >= 1000)
? QString::number(ms / 1000.0, 'f', 2) + " s"
: QString::number(ms) + " ms";
auto it = models_.find(loading_model_id_);
QString name = (it != models_.end()) ? it->second.display_name : QString();
status_label_->setText(QString("%1 streamed in %2").arg(name).arg(elapsed));
startNextLoad();
}
void MinimalWindow::onErrorOccurred(const QString& message) {
void MinimalWindow::onLoadError(uint32_t /*mid*/, QString message) {
qWarning("IfcViewerMinimal error: %s", qPrintable(message));
status_label_->setText("Error: " + message);
}
void MinimalWindow::onAllLoadsFinished() {
status_label_->setText(QString("Loaded %1 model(s)").arg(loader_->modelCount()));
applyPendingBenchmark();
}
void MinimalWindow::setPendingCamera(const QString& params) {
pending_camera_ = params;
}
+8 -34
View File
@@ -22,62 +22,36 @@
#include <QMainWindow>
#include <QLabel>
#include <QTimer>
#include <QElapsedTimer>
#include <map>
#include <deque>
#include <thread>
#include "ViewportWindow.h"
#include "GeometryStreamer.h"
#include "SceneLoader.h"
class MinimalWindow : public QMainWindow {
Q_OBJECT
public:
explicit MinimalWindow(QWidget* parent = nullptr);
~MinimalWindow();
~MinimalWindow() = default;
void addFiles(const QStringList& paths);
void setPendingCamera(const QString& params);
void setPendingBenchmark(int frames);
private slots:
void onMeshReady(MeshChunk chunk);
void onInstanceReady(InstanceChunk chunk);
void onStreamingFinished();
void onErrorOccurred(const QString& message);
void drainStreamerElements();
void onLoadStarted(uint32_t mid, QString display_name);
void onLoadedFromSidecar(uint32_t mid, qint64 elapsed_ms);
void onLoadedFromStream(uint32_t mid, qint64 elapsed_ms);
void onLoadError(uint32_t mid, QString message);
void onAllLoadsFinished();
private:
struct ModelEntry {
uint32_t id = 0;
QString file_path;
QString display_name;
GeometryStreamer* streamer = nullptr;
};
void startNextLoad();
void connectStreamer(GeometryStreamer* streamer);
void joinSidecarThread();
void applySidecarData(uint32_t mid, SidecarData data);
void applyPendingBenchmark();
ViewportWindow* viewport_ = nullptr;
SceneLoader* loader_ = nullptr;
QWidget* viewport_container_ = nullptr;
QLabel* status_label_ = nullptr;
QLabel* stats_label_ = nullptr;
std::map<uint32_t, ModelEntry> models_;
std::deque<uint32_t> load_queue_;
uint32_t next_model_id_ = 1;
uint32_t next_object_id_ = 1;
uint32_t loading_model_id_ = 0;
std::thread sidecar_read_thread_;
QTimer element_drain_timer_;
QElapsedTimer load_timer_;
QString pending_camera_;
int pending_benchmark_ = 0;
};
+237
View File
@@ -0,0 +1,237 @@
/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#include "SceneLoader.h"
#include <QFileInfo>
#include <QTimer>
#include <QDebug>
#include <memory>
#include <optional>
#include <utility>
SceneLoader::SceneLoader(ViewportWindow* viewport, QObject* parent)
: QObject(parent), viewport_(viewport)
{
connect(&element_poll_timer_, &QTimer::timeout,
this, &SceneLoader::onElementPollTick);
element_poll_timer_.setInterval(100);
}
SceneLoader::~SceneLoader() {
joinSidecarThread();
}
void SceneLoader::joinSidecarThread() {
if (sidecar_read_thread_.joinable())
sidecar_read_thread_.join();
}
QString SceneLoader::filePath(uint32_t mid) const {
auto it = models_.find(mid);
return it == models_.end() ? QString() : it->second.file_path;
}
QString SceneLoader::displayName(uint32_t mid) const {
auto it = models_.find(mid);
return it == models_.end() ? QString() : it->second.display_name;
}
uint64_t SceneLoader::fileSize(uint32_t mid) const {
auto it = models_.find(mid);
if (it == models_.end()) return 0;
return static_cast<uint64_t>(QFileInfo(it->second.file_path).size());
}
ifcopenshell::file* SceneLoader::ifcFile(uint32_t mid) const {
auto it = models_.find(mid);
return it == models_.end() ? nullptr : it->second.streamer->ifcFile();
}
std::vector<uint32_t> SceneLoader::addFiles(const QStringList& paths) {
std::vector<uint32_t> assigned;
assigned.reserve(paths.size());
for (const auto& path : paths) {
uint32_t id = next_model_id_++;
Entry entry;
entry.id = id;
entry.file_path = path;
entry.display_name = QFileInfo(path).fileName();
entry.streamer = new GeometryStreamer(this);
models_[id] = std::move(entry);
load_queue_.push_back(id);
assigned.push_back(id);
}
if (loading_model_id_ == 0) {
QTimer::singleShot(0, this, &SceneLoader::startNextLoad);
}
return assigned;
}
void SceneLoader::connectStreamer(GeometryStreamer* streamer) {
connect(streamer, &GeometryStreamer::progressChanged,
this, &SceneLoader::onStreamerProgressChanged, Qt::QueuedConnection);
connect(streamer, &GeometryStreamer::meshReady,
this, &SceneLoader::onStreamerMeshReady, Qt::QueuedConnection);
connect(streamer, &GeometryStreamer::instanceReady,
this, &SceneLoader::onStreamerInstanceReady, Qt::QueuedConnection);
connect(streamer, &GeometryStreamer::finished,
this, &SceneLoader::onStreamerFinished, Qt::QueuedConnection);
connect(streamer, &GeometryStreamer::errorOccurred,
this, &SceneLoader::onStreamerError, Qt::QueuedConnection);
}
void SceneLoader::startNextLoad() {
if (load_queue_.empty()) {
loading_model_id_ = 0;
emit allLoadsFinished();
return;
}
loading_model_id_ = load_queue_.front();
load_queue_.pop_front();
auto& model = models_[loading_model_id_];
model.load_timer.restart();
emit loadStarted(model.id, model.display_name);
std::string ifc_path = model.file_path.toStdString();
uint64_t file_size = this->fileSize(model.id);
uint32_t mid = loading_model_id_;
// Sidecar read on a background thread so the UI stays responsive.
joinSidecarThread();
sidecar_read_thread_ = std::thread([this, ifc_path, file_size, mid]() {
QElapsedTimer rt; rt.start();
auto cached = readSidecar(ifc_path, file_size);
qDebug(" Sidecar read: %lld ms (%s)", rt.elapsed(), ifc_path.c_str());
auto result = std::make_shared<std::optional<SidecarData>>(std::move(cached));
QMetaObject::invokeMethod(this, [this, mid, result]() {
if (*result && !(*result)->instances.empty()) {
applySidecarData(mid, std::move(**result));
} else {
auto it = models_.find(mid);
if (it == models_.end()) return;
auto& m = it->second;
connectStreamer(m.streamer);
element_poll_timer_.start();
m.streamer->loadFile(
m.file_path.toStdString(), next_object_id_, loading_model_id_);
}
}, Qt::QueuedConnection);
});
}
void SceneLoader::applySidecarData(uint32_t mid, SidecarData data) {
auto it = models_.find(mid);
if (it == models_.end()) return;
auto& model = it->second;
qDebug("Sidecar hit: %s (%zu verts, %zu indices, %zu meshes, %zu instances, %zu elements)",
model.file_path.toStdString().c_str(),
data.vertices.size() / INSTANCED_VERTEX_STRIDE_BYTES,
data.indices.size(),
data.meshes.size(),
data.instances.size(),
data.elements.size());
// Rebase object/model IDs onto the current session's ID space. Two
// cached models both starting at object_id=1 would collide otherwise.
uint32_t min_oid = UINT32_MAX;
for (const auto& pe : data.elements) {
if (pe.object_id < min_oid) min_oid = pe.object_id;
}
uint32_t oid_offset = 0;
if (!data.elements.empty() && min_oid < UINT32_MAX) {
oid_offset = next_object_id_ - min_oid;
}
for (auto& pe : data.elements) {
pe.object_id += oid_offset;
pe.model_id = mid;
if (pe.object_id >= next_object_id_)
next_object_id_ = pe.object_id + 1;
}
for (auto& inst : data.instances) {
inst.object_id += oid_offset;
inst.model_id = mid;
}
std::vector<PackedElementInfo> elements = std::move(data.elements);
std::string stbl = std::move(data.string_table);
viewport_->applyCachedModel(mid, std::move(data));
emit sidecarElementsReady(mid, std::move(elements), std::move(stbl));
qint64 ms = model.load_timer.elapsed();
emit loadedFromSidecar(mid, ms);
loading_model_id_ = 0;
QTimer::singleShot(0, this, &SceneLoader::startNextLoad);
}
void SceneLoader::onStreamerProgressChanged(int percent) {
emit progressChanged(percent);
}
void SceneLoader::onStreamerMeshReady(MeshChunk chunk) {
viewport_->uploadMeshChunk(chunk);
}
void SceneLoader::onStreamerInstanceReady(InstanceChunk chunk) {
viewport_->uploadInstanceChunk(chunk);
}
void SceneLoader::onElementPollTick() {
if (loading_model_id_ == 0) return;
auto it = models_.find(loading_model_id_);
if (it == models_.end()) return;
auto batch = it->second.streamer->drainElements();
if (!batch.empty()) {
emit streamedElementsReady(loading_model_id_, std::move(batch));
}
}
void SceneLoader::onStreamerFinished() {
element_poll_timer_.stop();
onElementPollTick(); // drain any remaining elements
uint32_t mid = loading_model_id_;
if (mid != 0) {
auto it = models_.find(mid);
if (it != models_.end()) {
next_object_id_ = it->second.streamer->lastObjectId();
viewport_->finalizeModel(mid);
qint64 ms = it->second.load_timer.elapsed();
emit loadedFromStream(mid, ms);
}
}
loading_model_id_ = 0;
startNextLoad();
}
void SceneLoader::onStreamerError(const QString& msg) {
emit loadError(loading_model_id_, msg);
}
+126
View File
@@ -0,0 +1,126 @@
/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef SCENELOADER_H
#define SCENELOADER_H
#include <QObject>
#include <QString>
#include <QStringList>
#include <QTimer>
#include <QElapsedTimer>
#include <cstdint>
#include <deque>
#include <map>
#include <string>
#include <thread>
#include <vector>
#include "ViewportWindow.h"
#include "GeometryStreamer.h"
#include "SidecarCache.h"
// Drives IFC file loading into a ViewportWindow. Owns the per-model
// GeometryStreamer, the load queue, the sidecar read thread, and the
// next-free object_id counter used to rebase cached models onto the
// current session's ID space.
//
// Consumers (MainWindow, MinimalWindow) observe progress through signals
// and never touch the streamer, sidecar thread, or queue directly.
// Sidecar *writes* are intentionally left to the consumer: they need the
// consumer's element metadata (guid/name/type strings) which SceneLoader
// does not retain.
class SceneLoader : public QObject {
Q_OBJECT
public:
explicit SceneLoader(ViewportWindow* viewport, QObject* parent = nullptr);
~SceneLoader();
// Returns the model_ids assigned to the enqueued paths, in order.
// Callers can use these to set up per-model UI state (tree roots, etc.)
// before any load signal fires.
std::vector<uint32_t> addFiles(const QStringList& paths);
bool isLoading() const { return loading_model_id_ != 0 || !load_queue_.empty(); }
size_t modelCount() const { return models_.size(); }
QString filePath(uint32_t mid) const;
QString displayName(uint32_t mid) const;
uint64_t fileSize(uint32_t mid) const;
ifcopenshell::file* ifcFile(uint32_t mid) const;
signals:
void progressChanged(int percent);
void loadStarted(uint32_t mid, QString display_name);
// Fired once per sidecar hit, before loadedFromSidecar, with the full
// packed element set. Consumer is responsible for decoding + tree/
// property-map population. Moved arguments — avoid unnecessary copies.
void sidecarElementsReady(uint32_t mid,
std::vector<PackedElementInfo> elements,
std::string string_table);
void loadedFromSidecar(uint32_t mid, qint64 elapsed_ms);
// Fired repeatedly while streaming, as the worker thread produces
// elements. Each batch contains whatever accumulated since the last
// poll tick.
void streamedElementsReady(uint32_t mid, std::vector<ElementInfo> elements);
// Fired once after the streamer finishes and the viewport has been
// finalized. Consumer may synchronously perform work that needs all
// elements to be known (e.g. sidecar write) — SceneLoader will only
// start the next queued load after all slots return.
void loadedFromStream(uint32_t mid, qint64 elapsed_ms);
void loadError(uint32_t mid, QString message);
void allLoadsFinished();
private slots:
void onStreamerProgressChanged(int percent);
void onStreamerMeshReady(MeshChunk chunk);
void onStreamerInstanceReady(InstanceChunk chunk);
void onStreamerFinished();
void onStreamerError(const QString& msg);
void onElementPollTick();
private:
struct Entry {
uint32_t id = 0;
QString file_path;
QString display_name;
GeometryStreamer* streamer = nullptr;
QElapsedTimer load_timer;
};
void startNextLoad();
void connectStreamer(GeometryStreamer* streamer);
void joinSidecarThread();
void applySidecarData(uint32_t mid, SidecarData data);
ViewportWindow* viewport_ = nullptr;
std::map<uint32_t, Entry> models_;
std::deque<uint32_t> load_queue_;
uint32_t next_model_id_ = 1;
uint32_t next_object_id_ = 1;
uint32_t loading_model_id_ = 0;
std::thread sidecar_read_thread_;
QTimer element_poll_timer_;
};
#endif // SCENELOADER_H