ifcviewer: extract SceneLoader, remove duplicated load orchestration

MainWindow and MinimalWindow each carried ~150 lines of mirrored
load-queue, sidecar-thread, streamer-wiring, and ID-rebase code. Lift
all of it into a SceneLoader QObject in the library; both apps now
consume it via signals. Sidecar writes stay on the full-app side since
they need the consumer's element metadata strings.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-04-21 18:05:19 +10:00
parent ae938d425b
commit 29f5132510
6 changed files with 582 additions and 560 deletions
+26 -39
View File
@@ -26,30 +26,16 @@
#include <QProgressBar>
#include <QLabel>
#include <QSplitter>
#include <QTimer>
#include <QElapsedTimer>
#include <map>
#include <deque>
#include <thread>
#include <unordered_map>
#include "ViewportWindow.h"
#include "GeometryStreamer.h"
#include "SceneLoader.h"
class SettingsWindow;
using ModelId = uint32_t;
struct ModelHandle {
ModelId id = 0;
QString file_path;
QString display_name;
GeometryStreamer* streamer = nullptr;
QTreeWidgetItem* tree_root = nullptr;
bool visible = true;
};
class MainWindow : public QMainWindow {
Q_OBJECT
public:
@@ -63,27 +49,37 @@ public:
private slots:
void onFileOpen();
void onFileSettings();
void onProgressChanged(int percent);
void onMeshReady(MeshChunk chunk);
void onInstanceReady(InstanceChunk chunk);
void onStreamingFinished();
void onObjectPicked(uint32_t object_id);
void onTreeSelectionChanged();
void pollNewElements();
void onLoadStarted(uint32_t mid, QString display_name);
void onLoadProgressChanged(int percent);
void onSidecarElementsReady(uint32_t mid,
std::vector<PackedElementInfo> elements,
std::string string_table);
void onLoadedFromSidecar(uint32_t mid, qint64 elapsed_ms);
void onStreamedElementsReady(uint32_t mid, std::vector<ElementInfo> elements);
void onLoadedFromStream(uint32_t mid, qint64 elapsed_ms);
void onLoadError(uint32_t mid, QString message);
void onAllLoadsFinished();
private:
void setupUi();
void setupMenus();
void populateProperties(uint32_t object_id);
void startNextLoad();
void applySidecarData(ModelId mid, SidecarData data);
void joinSidecarThread();
void populateTreeFromSidecar(ModelHandle& model,
const std::vector<PackedElementInfo>& elements,
const std::string& string_table);
void connectStreamer(GeometryStreamer* streamer);
void appendElementToTree(uint32_t model_id,
uint32_t object_id,
int ifc_id,
int parent_ifc_id,
const std::string& guid,
const std::string& name,
const std::string& type);
void writeSidecarForModel(uint32_t mid);
void applyPendingBenchmark();
QString formatElapsed(qint64 ms) const;
ViewportWindow* viewport_ = nullptr;
SceneLoader* loader_ = nullptr;
SettingsWindow* settings_ = nullptr;
QWidget* viewport_container_ = nullptr;
QTreeWidget* element_tree_ = nullptr;
@@ -91,18 +87,11 @@ private:
QProgressBar* progress_bar_ = nullptr;
QLabel* status_label_ = nullptr;
QLabel* stats_label_ = nullptr;
QTimer element_poll_timer_;
QElapsedTimer load_timer_;
// Multi-model state
std::map<ModelId, ModelHandle> models_;
ModelId next_model_id_ = 1;
uint32_t next_object_id_ = 1; // monotonically increasing across all models
std::deque<ModelId> load_queue_;
ModelId loading_model_id_ = 0;
std::thread sidecar_read_thread_;
// Per-model tree roots, keyed by model_id.
std::map<uint32_t, QTreeWidgetItem*> tree_roots_;
// Map object_id -> tree item and element info
// Display-side element registry for tree + property lookup.
std::unordered_map<uint32_t, ElementInfo> element_map_;
std::unordered_map<uint32_t, QTreeWidgetItem*> tree_items_;
// Scoped (model_id, ifc_id) -> object_id
@@ -114,8 +103,6 @@ private:
QString pending_camera_;
int pending_benchmark_ = 0;
void applyPendingBenchmark();
};
#endif // MAINWINDOW_H