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https://github.com/IfcOpenShell/IfcOpenShell.git
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#3120 item_id vector
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@@ -332,7 +332,7 @@ IfcGeom::Representation::Triangulation::Triangulation(const BRep& shape_model)
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for (int i = 1; i <= tri->NbNodes(); ++i) {
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coords.push_back(tri->Node(i).Transformed(loc).XYZ());
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trsf.Transforms(*coords.rbegin());
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dict[i] = addVertex(surface_style_id, *coords.rbegin());
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dict[i] = addVertex(iit->ItemId(), surface_style_id, *coords.rbegin());
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if (calculate_normals) {
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const gp_Pnt2d& uv = tri->UVNode(i);
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@@ -387,6 +387,7 @@ IfcGeom::Representation::Triangulation::Triangulation(const BRep& shape_model)
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_faces.push_back(dict[n3]);
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_material_ids.push_back(surface_style_id);
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_item_ids.push_back(iit->ItemId());
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addEdge(dict[n1], dict[n2], edgecount, edges_temp);
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addEdge(dict[n2], dict[n3], edgecount, edges_temp);
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@@ -420,7 +421,7 @@ IfcGeom::Representation::Triangulation::Triangulation(const BRep& shape_model)
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for (int i = 1; i <= n; ++i) {
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gp_XYZ p = tessellater.Value(i).XYZ();
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int current = addVertex(surface_style_id, p);
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int current = addVertex(iit->ItemId(), surface_style_id, p);
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std::vector<std::pair<int, int>> segments;
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if (i > 1) {
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@@ -452,8 +453,8 @@ IfcGeom::Representation::Triangulation::Triangulation(const BRep& shape_model)
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trsf.Transforms(p3);
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trsf.Transforms(p);
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int left = addVertex(surface_style_id, p2);
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int right = addVertex(surface_style_id, p3);
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int left = addVertex(iit->ItemId(), surface_style_id, p2);
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int right = addVertex(iit->ItemId(), surface_style_id, p3);
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segments.push_back(std::make_pair(left, current));
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segments.push_back(std::make_pair(right, current));
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@@ -463,6 +464,7 @@ IfcGeom::Representation::Triangulation::Triangulation(const BRep& shape_model)
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_edges.push_back(sgmt.first);
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_edges.push_back(sgmt.second);
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_material_ids.push_back(surface_style_id);
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_item_ids.push_back(iit->ItemId());
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}
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previous = current;
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@@ -505,14 +507,14 @@ std::vector<double> IfcGeom::Representation::Triangulation::box_project_uvs(cons
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return uvs;
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}
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int IfcGeom::Representation::Triangulation::addVertex(int material_index, const gp_XYZ & p) {
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int IfcGeom::Representation::Triangulation::addVertex(int item_index, int material_index, const gp_XYZ & p) {
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const bool convert = settings().get(IteratorSettings::CONVERT_BACK_UNITS);
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const double X = convert ? (p.X() / settings().unit_magnitude()) : p.X();
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const double Y = convert ? (p.Y() / settings().unit_magnitude()) : p.Y();
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const double Z = convert ? (p.Z() / settings().unit_magnitude()) : p.Z();
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int i = (int)_verts.size() / 3;
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if (settings().get(IteratorSettings::WELD_VERTICES)) {
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const VertexKey key = std::make_pair(material_index, std::make_pair(X, std::make_pair(Y, Z)));
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const VertexKey key = std::make_tuple(item_index, material_index, X, Y, Z);
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typename VertexKeyMap::const_iterator it = welds.find(key);
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if (it != welds.end()) return it->second;
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i = (int)(welds.size() + weld_offset_);
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@@ -105,10 +105,8 @@ namespace IfcGeom {
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class Triangulation : public Representation {
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private:
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// A nested pair of floats and a material index to be able to store an XYZ coordinate in a map.
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// TODO: Make this a std::tuple when compilers add support for that.
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typedef typename std::pair<double, std::pair<double, double> > Coordinate;
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typedef typename std::pair<int, Coordinate> VertexKey;
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// A tuple of <item, material, x, y, z> to store as a key in a map.
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typedef typename std::tuple<int, int, double, double, double> VertexKey;
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typedef std::map<VertexKey, int> VertexKeyMap;
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typedef std::pair<int, int> Edge;
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@@ -120,6 +118,7 @@ namespace IfcGeom {
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std::vector<double> uvs_;
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std::vector<int> _material_ids;
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std::vector<Material> _materials;
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std::vector<int> _item_ids;
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size_t weld_offset_;
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VertexKeyMap welds;
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@@ -137,6 +136,7 @@ namespace IfcGeom {
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const std::vector<double>& uvs() const { return uvs_; }
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const std::vector<int>& material_ids() const { return _material_ids; }
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const std::vector<Material>& materials() const { return _materials; }
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const std::vector<int>& item_ids() const { return _item_ids; }
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Triangulation(const BRep& shape_model);
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@@ -149,7 +149,8 @@ namespace IfcGeom {
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const std::vector<double>& normals,
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const std::vector<double>& uvs,
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const std::vector<int>& material_ids,
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const std::vector<std::shared_ptr<IfcGeom::SurfaceStyle>>& styles)
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const std::vector<std::shared_ptr<IfcGeom::SurfaceStyle>>& styles,
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const std::vector<int>& item_ids)
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: Representation(settings)
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, id_(id)
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, _verts(verts)
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@@ -159,6 +160,7 @@ namespace IfcGeom {
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, uvs_(uvs)
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, _material_ids(material_ids)
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, styles_(styles)
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, _item_ids(item_ids)
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{
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for (auto& s : styles_) {
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_materials.push_back(IfcGeom::Material(s));
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@@ -173,7 +175,7 @@ namespace IfcGeom {
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private:
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/// Welds vertices that belong to different faces
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int addVertex(int material_index, const gp_XYZ& p);
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int addVertex(int item_index, int material_index, const gp_XYZ& p);
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void addEdge(int n1, int n2, std::map<std::pair<int, int>, int>& edgecount, std::vector<std::pair<int, int> >& edges_temp);
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Triangulation();
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@@ -241,6 +241,7 @@ struct ShapeRTTI : public boost::static_visitor<PyObject*>
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edges = property(edges)
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material_ids = property(material_ids)
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materials = property(materials)
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item_ids = property(item_ids)
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%}
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};
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@@ -437,6 +437,7 @@ IfcGeom::Element* HdfSerializer::read(IfcParse::IfcFile& f, const std::string& g
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auto normals = read_dataset<double>(meshGroup, DATASET_NAME_NORMALS);
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auto uvcoords = read_dataset<double>(meshGroup, DATASET_NAME_UVCOORDS);
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auto material_ids = read_dataset<int>(meshGroup, DATASET_NAME_MATERIAL_IDS);
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auto item_ids = read_dataset<int>(meshGroup, DATASET_NAME_ITEM_IDS);
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std::vector<surface_style_serialization> surface_styles;
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@@ -471,7 +472,8 @@ IfcGeom::Element* HdfSerializer::read(IfcParse::IfcFile& f, const std::string& g
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normals,
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uvcoords,
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material_ids,
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surface_style_ptrs
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surface_style_ptrs,
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item_ids
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));
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triangulation_cache_.insert({ representation_id_str, triangulation_geometry });
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@@ -706,6 +708,7 @@ void HdfSerializer::write(const IfcGeom::TriangulationElement* o) {
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write_dataset(meshGroup, DATASET_NAME_NORMALS, mesh.normals(), 2);
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write_dataset(meshGroup, DATASET_NAME_UVCOORDS, mesh.uvs(), 2);
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write_dataset(meshGroup, DATASET_NAME_MATERIAL_IDS, mesh.material_ids(), 1);
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write_dataset(meshGroup, DATASET_NAME_ITEM_IDS, mesh.item_ids(), 1);
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{
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auto& ts = mesh.materials();
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@@ -732,6 +735,7 @@ const H5std_string HdfSerializer::DATASET_NAME_NORMALS = "normals";
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const H5std_string HdfSerializer::DATASET_NAME_INDICES = "indices";
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const H5std_string HdfSerializer::DATASET_NAME_EDGES = "edges";
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const H5std_string HdfSerializer::DATASET_NAME_MATERIAL_IDS = "material_ids";
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const H5std_string HdfSerializer::DATASET_NAME_ITEM_IDS = "item_ids";
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const H5std_string HdfSerializer::DATASET_NAME_MATERIALS = "materials";
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const H5std_string HdfSerializer::DATASET_NAME_OCCT = "brep";
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const H5std_string HdfSerializer::DATASET_NAME_PLACEMENT = "placement";
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@@ -46,6 +46,7 @@ private:
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static const H5std_string DATASET_NAME_INDICES;
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static const H5std_string DATASET_NAME_EDGES;
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static const H5std_string DATASET_NAME_MATERIAL_IDS;
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static const H5std_string DATASET_NAME_ITEM_IDS;
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static const H5std_string DATASET_NAME_MATERIALS;
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static const H5std_string DATASET_NAME_OCCT;
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static const H5std_string DATASET_NAME_PLACEMENT;
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