mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-11 02:02:22 +00:00
Indirection using vertex indices saves 20% memory but speed is now worse than when we used unordered maps.
This commit is contained in:
@@ -139,7 +139,8 @@ namespace IfcGeom {
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bool is_point_in_shape(
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const gp_Pnt& v,
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const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh,
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const std::vector<std::array<gp_Pnt, 3>>& verts,
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const std::vector<std::array<int, 3>>& tris,
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const std::vector<gp_Pnt>& verts,
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// In the case of "touching" rays, let's check again!
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bool should_check_again = false
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) const {
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@@ -217,11 +218,11 @@ namespace IfcGeom {
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//std::cout << "Ray hits leaf" << std::endl;
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// Do ray triangle check.
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for (int j=bvh->BegPrimitive(i); j<=bvh->EndPrimitive(i); ++j) {
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const std::array<gp_Pnt, 3>& v123 = verts[j];
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const std::array<int, 3>& tri = tris[j];
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gp_Vec ta(v123[0].X(), v123[0].Y(), v123[0].Z());
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gp_Vec tb(v123[1].X(), v123[1].Y(), v123[2].Z());
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gp_Vec tc(v123[2].X(), v123[2].Y(), v123[3].Z());
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gp_Vec ta(verts[tri[0]].XYZ());
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gp_Vec tb(verts[tri[1]].XYZ());
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gp_Vec tc(verts[tri[2]].XYZ());
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/*
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std::cout << "ray origin " << ray_origin.X() << " " << ray_origin.Y() << " " << ray_origin.Z() << std::endl;
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@@ -255,7 +256,8 @@ namespace IfcGeom {
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const gp_Vec& e2,
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const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh,
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const std::vector<bool>& valid_tris,
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const std::vector<std::array<gp_Pnt, 3>>& verts,
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const std::vector<std::array<int, 3>>& tris,
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const std::vector<gp_Pnt>& verts,
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const std::vector<gp_Vec>& normals
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) const {
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const gp_Vec& ray_origin = e1;
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@@ -310,16 +312,16 @@ namespace IfcGeom {
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if ( ! valid_tris[j]) {
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continue;
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}
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const std::array<gp_Pnt, 3>& v123 = verts[j];
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const std::array<int, 3>& tri = tris[j];
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const gp_Vec& normal = normals[j];
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if (std::abs(normal.Dot(ray_vector)) < 1e-3) {
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continue; // This ray is coplanar to the triangle
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}
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gp_Vec ta(v123[0].X(), v123[0].Y(), v123[0].Z());
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gp_Vec tb(v123[1].X(), v123[1].Y(), v123[1].Z());
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gp_Vec tc(v123[2].X(), v123[2].Y(), v123[2].Z());
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gp_Vec ta(verts[tri[0]].XYZ());
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gp_Vec tb(verts[tri[1]].XYZ());
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gp_Vec tc(verts[tri[2]].XYZ());
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double at, au, av;
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// Do box check first?
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@@ -478,14 +480,16 @@ namespace IfcGeom {
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const std::vector<bool>& valid_tris_a = valid_tris_.find(tA)->second;
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const std::vector<bool>& valid_tris_b = valid_tris_.find(tB)->second;
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const std::vector<std::array<gp_Pnt, 3>>& verts_a = verts_.find(tA)->second;
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const std::vector<std::array<gp_Pnt, 3>>& verts_b = verts_.find(tB)->second;
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const std::vector<std::array<int, 3>>& tris_a = tris_.find(tA)->second;
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const std::vector<std::array<int, 3>>& tris_b = tris_.find(tB)->second;
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const std::vector<gp_Pnt>& verts_a = verts_.find(tA)->second;
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const std::vector<gp_Pnt>& verts_b = verts_.find(tB)->second;
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const std::vector<gp_Vec>& normals_a = normals_.find(tA)->second;
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const std::vector<gp_Vec>& normals_b = normals_.find(tB)->second;
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// ~10% faster?
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std::unordered_set<gp_Pnt, PointHasher, PointEqual> points_in_b_cache;
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std::unordered_set<gp_Pnt, PointHasher, PointEqual> points_not_in_b_cache;
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std::unordered_set<int> points_in_b_cache;
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std::unordered_set<int> points_not_in_b_cache;
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double protrusion = -std::numeric_limits<double>::infinity();
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std::array<double, 3> protrusion_point;
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@@ -504,49 +508,41 @@ namespace IfcGeom {
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continue;
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}
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const std::array<gp_Pnt, 3>& verts = verts_a[i];
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const gp_Pnt& v1_a_pnt = verts[0];
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const gp_Pnt& v2_a_pnt = verts[1];
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const gp_Pnt& v3_a_pnt = verts[2];
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const gp_Vec& normal_a = normals_a[i];
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const std::array<gp_Pnt, 3> points_a = {v1_a_pnt, v2_a_pnt, v3_a_pnt};
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const std::array<int, 3>& tri = tris_a[i];
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std::vector<gp_Pnt> points_in_b;
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for (const auto& v : points_a) {
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if (points_not_in_b_cache.find(v) != points_not_in_b_cache.end()) {
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for (int v_id : tri) {
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if (points_not_in_b_cache.find(v_id) != points_not_in_b_cache.end()) {
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continue;
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}
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if (points_in_b_cache.find(v) != points_in_b_cache.end()) {
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const gp_Pnt& v = verts_a[v_id];
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if (points_in_b_cache.find(v_id) != points_in_b_cache.end()) {
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points_in_b.push_back(v);
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continue;
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}
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if (obb_b.IsOut(v)) {
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points_not_in_b_cache.insert(v);
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points_not_in_b_cache.insert(v_id);
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continue;
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}
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if (is_point_in_shape(v, bvh_b, verts_b)
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&& is_point_in_shape(v, bvh_b, verts_b, true)) {
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if (is_point_in_shape(v, bvh_b, tris_b, verts_b)
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&& is_point_in_shape(v, bvh_b, tris_b, verts_b, true)) {
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points_in_b.push_back(v);
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points_in_b_cache.insert(v);
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points_in_b_cache.insert(v_id);
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} else {
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points_not_in_b_cache.insert(v);
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points_not_in_b_cache.insert(v_id);
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}
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}
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gp_Vec v1_a_vec(v1_a_pnt.X(), v1_a_pnt.Y(), v1_a_pnt.Z());
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gp_Vec v2_a_vec(v2_a_pnt.X(), v2_a_pnt.Y(), v2_a_pnt.Z());
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gp_Vec v3_a_vec(v3_a_pnt.X(), v3_a_pnt.Y(), v3_a_pnt.Z());
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double v_protrusion = std::numeric_limits<double>::infinity();
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std::array<double, 3> v_protrusion_point;
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std::array<double, 3> v_surface_point;
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// If there are no points in b, this may be a "piercing" triangle.
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if (points_in_b.empty()) {
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gp_Vec v1_a_vec(verts_a[tri[0]].XYZ());
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gp_Vec v2_a_vec(verts_a[tri[1]].XYZ());
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gp_Vec v3_a_vec(verts_a[tri[2]].XYZ());
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// Protrusions take priority over piercings. We only check for piercings if:
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// - This is a piercing triangle (e.g. no points in b)
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// - No protrusion was already found
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@@ -555,9 +551,9 @@ namespace IfcGeom {
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std::array<
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std::tuple<double, std::array<double, 3>, std::array<double, 3>>, 3
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> pierce_results = {
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pierce_shape(v1_a_vec, v2_a_vec, bvh_b, valid_tris_b, verts_b, normals_b),
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pierce_shape(v1_a_vec, v3_a_vec, bvh_b, valid_tris_b, verts_b, normals_b),
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pierce_shape(v2_a_vec, v3_a_vec, bvh_b, valid_tris_b, verts_b, normals_b)
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pierce_shape(v1_a_vec, v2_a_vec, bvh_b, valid_tris_b, tris_b, verts_b, normals_b),
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pierce_shape(v1_a_vec, v3_a_vec, bvh_b, valid_tris_b, tris_b, verts_b, normals_b),
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pierce_shape(v2_a_vec, v3_a_vec, bvh_b, valid_tris_b, tris_b, verts_b, normals_b)
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};
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for (const auto& [p_dist, p_min, p_max] : pierce_results) {
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@@ -581,6 +577,11 @@ namespace IfcGeom {
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continue;
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}
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const gp_Vec& normal_a = normals_a[i];
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double v_protrusion = std::numeric_limits<double>::infinity();
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std::array<double, 3> v_protrusion_point;
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std::array<double, 3> v_surface_point;
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// Check for protrusions.
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for (const auto& bvh_b_i : bvh_b_is) {
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for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) {
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@@ -588,7 +589,7 @@ namespace IfcGeom {
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continue;
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}
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const std::array<gp_Pnt, 3>& verts = verts_b[j];
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const std::array<int, 3>& tri = tris_b[j];
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const gp_Vec& normal_b = normals_b[j];
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tri_count_++;
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@@ -600,12 +601,12 @@ namespace IfcGeom {
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continue;
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}
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gp_Vec ta(verts[0].X(), verts[0].Y(), verts[0].Z());
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gp_Vec tb(verts[1].X(), verts[1].Y(), verts[1].Z());
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gp_Vec tc(verts[2].X(), verts[2].Y(), verts[2].Z());
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gp_Vec ta(verts_b[tri[0]].XYZ());
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gp_Vec tb(verts_b[tri[1]].XYZ());
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gp_Vec tc(verts_b[tri[2]].XYZ());
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for (const auto& v : points_in_b) {
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gp_Vec ray_origin(v.X(), v.Y(), v.Z());
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gp_Vec ray_origin(v.XYZ());
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/*
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std::cout << "POINT IN B " << v.X() << " " << v.Y() << " " << v.Z() << std::endl;
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@@ -694,8 +695,10 @@ namespace IfcGeom {
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const std::vector<bool>& valid_tris_a = valid_tris_.find(tA)->second;
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const std::vector<bool>& valid_tris_b = valid_tris_.find(tB)->second;
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const std::vector<std::array<gp_Pnt, 3>>& verts_a = verts_.find(tA)->second;
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const std::vector<std::array<gp_Pnt, 3>>& verts_b = verts_.find(tB)->second;
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const std::vector<std::array<int, 3>>& tris_a = tris_.find(tA)->second;
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const std::vector<std::array<int, 3>>& tris_b = tris_.find(tB)->second;
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const std::vector<gp_Pnt>& verts_a = verts_.find(tA)->second;
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const std::vector<gp_Pnt>& verts_b = verts_.find(tB)->second;
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const std::vector<gp_Vec>& normals_a = normals_.find(tA)->second;
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const std::vector<gp_Vec>& normals_b = normals_.find(tB)->second;
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@@ -708,10 +711,10 @@ namespace IfcGeom {
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continue;
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}
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const std::array<gp_Pnt, 3>& verts = verts_a[i];
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const gp_Pnt& v1_a_pnt = verts[0];
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const gp_Pnt& v2_a_pnt = verts[1];
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const gp_Pnt& v3_a_pnt = verts[2];
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const std::array<int, 3>& tri = tris_a[i];
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const gp_Pnt& v1_a_pnt = verts_a[tri[0]];
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const gp_Pnt& v2_a_pnt = verts_a[tri[1]];
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const gp_Pnt& v3_a_pnt = verts_a[tri[2]];
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const gp_Vec& normal_a = normals_a[i];
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const gp_Vec v1_a_vec(v1_a_pnt.XYZ());
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@@ -724,10 +727,10 @@ namespace IfcGeom {
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continue;
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}
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const std::array<gp_Pnt, 3>& verts = verts_b[j];
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const gp_Pnt& v1_b_pnt = verts[0];
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const gp_Pnt& v2_b_pnt = verts[1];
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const gp_Pnt& v3_b_pnt = verts[2];
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const std::array<int, 3>& tri = tris_b[j];
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const gp_Pnt& v1_b_pnt = verts_b[tri[0]];
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const gp_Pnt& v2_b_pnt = verts_b[tri[1]];
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const gp_Pnt& v3_b_pnt = verts_b[tri[2]];
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const gp_Vec& normal_b = normals_b[j];
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tri_count_++;
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@@ -838,8 +841,10 @@ namespace IfcGeom {
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return false;
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}
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const std::vector<std::array<gp_Pnt, 3>>& verts_a = verts_.find(tA)->second;
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const std::vector<std::array<gp_Pnt, 3>>& verts_b = verts_.find(tB)->second;
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const std::vector<std::array<int, 3>>& tris_a = tris_.find(tA)->second;
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const std::vector<std::array<int, 3>>& tris_b = tris_.find(tB)->second;
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const std::vector<gp_Pnt>& verts_a = verts_.find(tA)->second;
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const std::vector<gp_Pnt>& verts_b = verts_.find(tB)->second;
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double min_clearance = std::numeric_limits<double>::infinity();
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std::array<double, 3> clearance_point1;
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@@ -850,10 +855,10 @@ namespace IfcGeom {
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const std::vector<int>& bvh_b_is = pair.second;
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for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) {
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const std::array<gp_Pnt, 3>& verts = verts_a[i];
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const gp_Pnt& v1_a_pnt = verts[0];
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const gp_Pnt& v2_a_pnt = verts[1];
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const gp_Pnt& v3_a_pnt = verts[2];
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const std::array<int, 3>& tri = tris_a[i];
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const gp_Pnt& v1_a_pnt = verts_a[tri[0]];
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const gp_Pnt& v2_a_pnt = verts_a[tri[1]];
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const gp_Pnt& v3_a_pnt = verts_a[tri[2]];
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const gp_Vec v1_a_vec(v1_a_pnt.XYZ());
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const gp_Vec v2_a_vec(v2_a_pnt.XYZ());
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@@ -863,10 +868,10 @@ namespace IfcGeom {
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for (const auto& bvh_b_i : bvh_b_is) {
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for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) {
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const std::array<gp_Pnt, 3>& verts = verts_b[j];
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const gp_Pnt& v1_b_pnt = verts[0];
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const gp_Pnt& v2_b_pnt = verts[1];
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const gp_Pnt& v3_b_pnt = verts[2];
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const std::array<int, 3>& tri = tris_b[j];
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const gp_Pnt& v1_b_pnt = verts_b[tri[0]];
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const gp_Pnt& v2_b_pnt = verts_b[tri[1]];
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const gp_Pnt& v3_b_pnt = verts_b[tri[2]];
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tri_count_++;
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@@ -1003,25 +1008,33 @@ namespace IfcGeom {
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const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh = triangle_set.BVH();
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std::vector<bool> valid_tris(triangle_set.Size(), true);
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std::vector<std::array<gp_Pnt, 3>> verts(triangle_set.Size());
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std::vector<std::array<int, 3>> tris(triangle_set.Size());
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std::vector<gp_Vec> normals(triangle_set.Size());
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const BVH_Array3d& vertices = triangle_set.GetVertices();
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std::vector<gp_Pnt> verts(vertices.size());
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int i = 0;
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for (const auto& v : vertices) {
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verts[i] = gp_Pnt(v[0], v[1], v[2]);
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i++;
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}
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for (int i=0; i<triangle_set.Size(); ++i) {
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BVH_Vec3d v1, v2, v3;
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NCollection_Array1<int> indices;
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triangle_set.GetVtxIndices(i, indices);
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if (is_reversed[triangle_set.GetFaceID(i)]) {
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triangle_set.GetVertices(i, v1, v3, v2);
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} else {
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triangle_set.GetVertices(i, v1, v2, v3);
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std::swap(indices[0], indices[2]);
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}
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gp_Pnt v1_pnt(v1[0], v1[1], v1[2]);
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gp_Pnt v2_pnt(v2[0], v2[1], v2[2]);
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gp_Pnt v3_pnt(v3[0], v3[1], v3[2]);
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verts[i] = {v1_pnt, v2_pnt, v3_pnt};
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gp_Pnt& v1_pnt = verts[indices[0]];
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gp_Pnt& v2_pnt = verts[indices[1]];
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gp_Pnt& v3_pnt = verts[indices[2]];
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gp_Vec dir1(v1_pnt, v2_pnt);
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gp_Vec dir2(v1_pnt, v3_pnt);
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gp_Vec cross_product = dir1.Crossed(dir2);
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if (cross_product.Magnitude() > Precision::Confusion()) {
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normals[i] = cross_product.Normalized();
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tris[i] = {indices[0], indices[1], indices[2]};
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} else {
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valid_tris[i] = false;
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}
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@@ -1047,6 +1060,7 @@ namespace IfcGeom {
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*/
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bvhs_[t] = bvh;
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tris_[t] = std::move(tris);
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verts_[t] = std::move(verts);
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normals_[t] = std::move(normals);
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valid_tris_[t] = std::move(valid_tris);
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@@ -1305,7 +1319,8 @@ namespace IfcGeom {
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std::map<T, double> max_protrusions_;
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std::map<T, opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>> bvhs_;
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std::unordered_map<T, std::vector<bool>> valid_tris_;
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std::unordered_map<T, std::vector<std::array<gp_Pnt, 3>>> verts_;
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std::unordered_map<T, std::vector<std::array<int, 3>>> tris_;
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std::unordered_map<T, std::vector<gp_Pnt>> verts_;
|
||||
std::unordered_map<T, std::vector<gp_Vec>> normals_;
|
||||
|
||||
bool enable_face_styles_ = false;
|
||||
|
||||
Reference in New Issue
Block a user