Indirection using vertex indices saves 20% memory but speed is now worse than when we used unordered maps.

This commit is contained in:
Dion Moult
2024-02-08 14:36:20 +11:00
parent e089d4c78a
commit 2cb280932c
+90 -75
View File
@@ -139,7 +139,8 @@ namespace IfcGeom {
bool is_point_in_shape(
const gp_Pnt& v,
const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh,
const std::vector<std::array<gp_Pnt, 3>>& verts,
const std::vector<std::array<int, 3>>& tris,
const std::vector<gp_Pnt>& verts,
// In the case of "touching" rays, let's check again!
bool should_check_again = false
) const {
@@ -217,11 +218,11 @@ namespace IfcGeom {
//std::cout << "Ray hits leaf" << std::endl;
// Do ray triangle check.
for (int j=bvh->BegPrimitive(i); j<=bvh->EndPrimitive(i); ++j) {
const std::array<gp_Pnt, 3>& v123 = verts[j];
const std::array<int, 3>& tri = tris[j];
gp_Vec ta(v123[0].X(), v123[0].Y(), v123[0].Z());
gp_Vec tb(v123[1].X(), v123[1].Y(), v123[2].Z());
gp_Vec tc(v123[2].X(), v123[2].Y(), v123[3].Z());
gp_Vec ta(verts[tri[0]].XYZ());
gp_Vec tb(verts[tri[1]].XYZ());
gp_Vec tc(verts[tri[2]].XYZ());
/*
std::cout << "ray origin " << ray_origin.X() << " " << ray_origin.Y() << " " << ray_origin.Z() << std::endl;
@@ -255,7 +256,8 @@ namespace IfcGeom {
const gp_Vec& e2,
const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh,
const std::vector<bool>& valid_tris,
const std::vector<std::array<gp_Pnt, 3>>& verts,
const std::vector<std::array<int, 3>>& tris,
const std::vector<gp_Pnt>& verts,
const std::vector<gp_Vec>& normals
) const {
const gp_Vec& ray_origin = e1;
@@ -310,16 +312,16 @@ namespace IfcGeom {
if ( ! valid_tris[j]) {
continue;
}
const std::array<gp_Pnt, 3>& v123 = verts[j];
const std::array<int, 3>& tri = tris[j];
const gp_Vec& normal = normals[j];
if (std::abs(normal.Dot(ray_vector)) < 1e-3) {
continue; // This ray is coplanar to the triangle
}
gp_Vec ta(v123[0].X(), v123[0].Y(), v123[0].Z());
gp_Vec tb(v123[1].X(), v123[1].Y(), v123[1].Z());
gp_Vec tc(v123[2].X(), v123[2].Y(), v123[2].Z());
gp_Vec ta(verts[tri[0]].XYZ());
gp_Vec tb(verts[tri[1]].XYZ());
gp_Vec tc(verts[tri[2]].XYZ());
double at, au, av;
// Do box check first?
@@ -478,14 +480,16 @@ namespace IfcGeom {
const std::vector<bool>& valid_tris_a = valid_tris_.find(tA)->second;
const std::vector<bool>& valid_tris_b = valid_tris_.find(tB)->second;
const std::vector<std::array<gp_Pnt, 3>>& verts_a = verts_.find(tA)->second;
const std::vector<std::array<gp_Pnt, 3>>& verts_b = verts_.find(tB)->second;
const std::vector<std::array<int, 3>>& tris_a = tris_.find(tA)->second;
const std::vector<std::array<int, 3>>& tris_b = tris_.find(tB)->second;
const std::vector<gp_Pnt>& verts_a = verts_.find(tA)->second;
const std::vector<gp_Pnt>& verts_b = verts_.find(tB)->second;
const std::vector<gp_Vec>& normals_a = normals_.find(tA)->second;
const std::vector<gp_Vec>& normals_b = normals_.find(tB)->second;
// ~10% faster?
std::unordered_set<gp_Pnt, PointHasher, PointEqual> points_in_b_cache;
std::unordered_set<gp_Pnt, PointHasher, PointEqual> points_not_in_b_cache;
std::unordered_set<int> points_in_b_cache;
std::unordered_set<int> points_not_in_b_cache;
double protrusion = -std::numeric_limits<double>::infinity();
std::array<double, 3> protrusion_point;
@@ -504,49 +508,41 @@ namespace IfcGeom {
continue;
}
const std::array<gp_Pnt, 3>& verts = verts_a[i];
const gp_Pnt& v1_a_pnt = verts[0];
const gp_Pnt& v2_a_pnt = verts[1];
const gp_Pnt& v3_a_pnt = verts[2];
const gp_Vec& normal_a = normals_a[i];
const std::array<gp_Pnt, 3> points_a = {v1_a_pnt, v2_a_pnt, v3_a_pnt};
const std::array<int, 3>& tri = tris_a[i];
std::vector<gp_Pnt> points_in_b;
for (const auto& v : points_a) {
if (points_not_in_b_cache.find(v) != points_not_in_b_cache.end()) {
for (int v_id : tri) {
if (points_not_in_b_cache.find(v_id) != points_not_in_b_cache.end()) {
continue;
}
if (points_in_b_cache.find(v) != points_in_b_cache.end()) {
const gp_Pnt& v = verts_a[v_id];
if (points_in_b_cache.find(v_id) != points_in_b_cache.end()) {
points_in_b.push_back(v);
continue;
}
if (obb_b.IsOut(v)) {
points_not_in_b_cache.insert(v);
points_not_in_b_cache.insert(v_id);
continue;
}
if (is_point_in_shape(v, bvh_b, verts_b)
&& is_point_in_shape(v, bvh_b, verts_b, true)) {
if (is_point_in_shape(v, bvh_b, tris_b, verts_b)
&& is_point_in_shape(v, bvh_b, tris_b, verts_b, true)) {
points_in_b.push_back(v);
points_in_b_cache.insert(v);
points_in_b_cache.insert(v_id);
} else {
points_not_in_b_cache.insert(v);
points_not_in_b_cache.insert(v_id);
}
}
gp_Vec v1_a_vec(v1_a_pnt.X(), v1_a_pnt.Y(), v1_a_pnt.Z());
gp_Vec v2_a_vec(v2_a_pnt.X(), v2_a_pnt.Y(), v2_a_pnt.Z());
gp_Vec v3_a_vec(v3_a_pnt.X(), v3_a_pnt.Y(), v3_a_pnt.Z());
double v_protrusion = std::numeric_limits<double>::infinity();
std::array<double, 3> v_protrusion_point;
std::array<double, 3> v_surface_point;
// If there are no points in b, this may be a "piercing" triangle.
if (points_in_b.empty()) {
gp_Vec v1_a_vec(verts_a[tri[0]].XYZ());
gp_Vec v2_a_vec(verts_a[tri[1]].XYZ());
gp_Vec v3_a_vec(verts_a[tri[2]].XYZ());
// Protrusions take priority over piercings. We only check for piercings if:
// - This is a piercing triangle (e.g. no points in b)
// - No protrusion was already found
@@ -555,9 +551,9 @@ namespace IfcGeom {
std::array<
std::tuple<double, std::array<double, 3>, std::array<double, 3>>, 3
> pierce_results = {
pierce_shape(v1_a_vec, v2_a_vec, bvh_b, valid_tris_b, verts_b, normals_b),
pierce_shape(v1_a_vec, v3_a_vec, bvh_b, valid_tris_b, verts_b, normals_b),
pierce_shape(v2_a_vec, v3_a_vec, bvh_b, valid_tris_b, verts_b, normals_b)
pierce_shape(v1_a_vec, v2_a_vec, bvh_b, valid_tris_b, tris_b, verts_b, normals_b),
pierce_shape(v1_a_vec, v3_a_vec, bvh_b, valid_tris_b, tris_b, verts_b, normals_b),
pierce_shape(v2_a_vec, v3_a_vec, bvh_b, valid_tris_b, tris_b, verts_b, normals_b)
};
for (const auto& [p_dist, p_min, p_max] : pierce_results) {
@@ -581,6 +577,11 @@ namespace IfcGeom {
continue;
}
const gp_Vec& normal_a = normals_a[i];
double v_protrusion = std::numeric_limits<double>::infinity();
std::array<double, 3> v_protrusion_point;
std::array<double, 3> v_surface_point;
// Check for protrusions.
for (const auto& bvh_b_i : bvh_b_is) {
for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) {
@@ -588,7 +589,7 @@ namespace IfcGeom {
continue;
}
const std::array<gp_Pnt, 3>& verts = verts_b[j];
const std::array<int, 3>& tri = tris_b[j];
const gp_Vec& normal_b = normals_b[j];
tri_count_++;
@@ -600,12 +601,12 @@ namespace IfcGeom {
continue;
}
gp_Vec ta(verts[0].X(), verts[0].Y(), verts[0].Z());
gp_Vec tb(verts[1].X(), verts[1].Y(), verts[1].Z());
gp_Vec tc(verts[2].X(), verts[2].Y(), verts[2].Z());
gp_Vec ta(verts_b[tri[0]].XYZ());
gp_Vec tb(verts_b[tri[1]].XYZ());
gp_Vec tc(verts_b[tri[2]].XYZ());
for (const auto& v : points_in_b) {
gp_Vec ray_origin(v.X(), v.Y(), v.Z());
gp_Vec ray_origin(v.XYZ());
/*
std::cout << "POINT IN B " << v.X() << " " << v.Y() << " " << v.Z() << std::endl;
@@ -694,8 +695,10 @@ namespace IfcGeom {
const std::vector<bool>& valid_tris_a = valid_tris_.find(tA)->second;
const std::vector<bool>& valid_tris_b = valid_tris_.find(tB)->second;
const std::vector<std::array<gp_Pnt, 3>>& verts_a = verts_.find(tA)->second;
const std::vector<std::array<gp_Pnt, 3>>& verts_b = verts_.find(tB)->second;
const std::vector<std::array<int, 3>>& tris_a = tris_.find(tA)->second;
const std::vector<std::array<int, 3>>& tris_b = tris_.find(tB)->second;
const std::vector<gp_Pnt>& verts_a = verts_.find(tA)->second;
const std::vector<gp_Pnt>& verts_b = verts_.find(tB)->second;
const std::vector<gp_Vec>& normals_a = normals_.find(tA)->second;
const std::vector<gp_Vec>& normals_b = normals_.find(tB)->second;
@@ -708,10 +711,10 @@ namespace IfcGeom {
continue;
}
const std::array<gp_Pnt, 3>& verts = verts_a[i];
const gp_Pnt& v1_a_pnt = verts[0];
const gp_Pnt& v2_a_pnt = verts[1];
const gp_Pnt& v3_a_pnt = verts[2];
const std::array<int, 3>& tri = tris_a[i];
const gp_Pnt& v1_a_pnt = verts_a[tri[0]];
const gp_Pnt& v2_a_pnt = verts_a[tri[1]];
const gp_Pnt& v3_a_pnt = verts_a[tri[2]];
const gp_Vec& normal_a = normals_a[i];
const gp_Vec v1_a_vec(v1_a_pnt.XYZ());
@@ -724,10 +727,10 @@ namespace IfcGeom {
continue;
}
const std::array<gp_Pnt, 3>& verts = verts_b[j];
const gp_Pnt& v1_b_pnt = verts[0];
const gp_Pnt& v2_b_pnt = verts[1];
const gp_Pnt& v3_b_pnt = verts[2];
const std::array<int, 3>& tri = tris_b[j];
const gp_Pnt& v1_b_pnt = verts_b[tri[0]];
const gp_Pnt& v2_b_pnt = verts_b[tri[1]];
const gp_Pnt& v3_b_pnt = verts_b[tri[2]];
const gp_Vec& normal_b = normals_b[j];
tri_count_++;
@@ -838,8 +841,10 @@ namespace IfcGeom {
return false;
}
const std::vector<std::array<gp_Pnt, 3>>& verts_a = verts_.find(tA)->second;
const std::vector<std::array<gp_Pnt, 3>>& verts_b = verts_.find(tB)->second;
const std::vector<std::array<int, 3>>& tris_a = tris_.find(tA)->second;
const std::vector<std::array<int, 3>>& tris_b = tris_.find(tB)->second;
const std::vector<gp_Pnt>& verts_a = verts_.find(tA)->second;
const std::vector<gp_Pnt>& verts_b = verts_.find(tB)->second;
double min_clearance = std::numeric_limits<double>::infinity();
std::array<double, 3> clearance_point1;
@@ -850,10 +855,10 @@ namespace IfcGeom {
const std::vector<int>& bvh_b_is = pair.second;
for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) {
const std::array<gp_Pnt, 3>& verts = verts_a[i];
const gp_Pnt& v1_a_pnt = verts[0];
const gp_Pnt& v2_a_pnt = verts[1];
const gp_Pnt& v3_a_pnt = verts[2];
const std::array<int, 3>& tri = tris_a[i];
const gp_Pnt& v1_a_pnt = verts_a[tri[0]];
const gp_Pnt& v2_a_pnt = verts_a[tri[1]];
const gp_Pnt& v3_a_pnt = verts_a[tri[2]];
const gp_Vec v1_a_vec(v1_a_pnt.XYZ());
const gp_Vec v2_a_vec(v2_a_pnt.XYZ());
@@ -863,10 +868,10 @@ namespace IfcGeom {
for (const auto& bvh_b_i : bvh_b_is) {
for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) {
const std::array<gp_Pnt, 3>& verts = verts_b[j];
const gp_Pnt& v1_b_pnt = verts[0];
const gp_Pnt& v2_b_pnt = verts[1];
const gp_Pnt& v3_b_pnt = verts[2];
const std::array<int, 3>& tri = tris_b[j];
const gp_Pnt& v1_b_pnt = verts_b[tri[0]];
const gp_Pnt& v2_b_pnt = verts_b[tri[1]];
const gp_Pnt& v3_b_pnt = verts_b[tri[2]];
tri_count_++;
@@ -1003,25 +1008,33 @@ namespace IfcGeom {
const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh = triangle_set.BVH();
std::vector<bool> valid_tris(triangle_set.Size(), true);
std::vector<std::array<gp_Pnt, 3>> verts(triangle_set.Size());
std::vector<std::array<int, 3>> tris(triangle_set.Size());
std::vector<gp_Vec> normals(triangle_set.Size());
const BVH_Array3d& vertices = triangle_set.GetVertices();
std::vector<gp_Pnt> verts(vertices.size());
int i = 0;
for (const auto& v : vertices) {
verts[i] = gp_Pnt(v[0], v[1], v[2]);
i++;
}
for (int i=0; i<triangle_set.Size(); ++i) {
BVH_Vec3d v1, v2, v3;
NCollection_Array1<int> indices;
triangle_set.GetVtxIndices(i, indices);
if (is_reversed[triangle_set.GetFaceID(i)]) {
triangle_set.GetVertices(i, v1, v3, v2);
} else {
triangle_set.GetVertices(i, v1, v2, v3);
std::swap(indices[0], indices[2]);
}
gp_Pnt v1_pnt(v1[0], v1[1], v1[2]);
gp_Pnt v2_pnt(v2[0], v2[1], v2[2]);
gp_Pnt v3_pnt(v3[0], v3[1], v3[2]);
verts[i] = {v1_pnt, v2_pnt, v3_pnt};
gp_Pnt& v1_pnt = verts[indices[0]];
gp_Pnt& v2_pnt = verts[indices[1]];
gp_Pnt& v3_pnt = verts[indices[2]];
gp_Vec dir1(v1_pnt, v2_pnt);
gp_Vec dir2(v1_pnt, v3_pnt);
gp_Vec cross_product = dir1.Crossed(dir2);
if (cross_product.Magnitude() > Precision::Confusion()) {
normals[i] = cross_product.Normalized();
tris[i] = {indices[0], indices[1], indices[2]};
} else {
valid_tris[i] = false;
}
@@ -1047,6 +1060,7 @@ namespace IfcGeom {
*/
bvhs_[t] = bvh;
tris_[t] = std::move(tris);
verts_[t] = std::move(verts);
normals_[t] = std::move(normals);
valid_tris_[t] = std::move(valid_tris);
@@ -1305,7 +1319,8 @@ namespace IfcGeom {
std::map<T, double> max_protrusions_;
std::map<T, opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>> bvhs_;
std::unordered_map<T, std::vector<bool>> valid_tris_;
std::unordered_map<T, std::vector<std::array<gp_Pnt, 3>>> verts_;
std::unordered_map<T, std::vector<std::array<int, 3>>> tris_;
std::unordered_map<T, std::vector<gp_Pnt>> verts_;
std::unordered_map<T, std::vector<gp_Vec>> normals_;
bool enable_face_styles_ = false;