Add support to do basic import of document relationships

This commit is contained in:
Dion Moult
2019-12-04 15:30:33 +11:00
parent 5df2b3aa0a
commit 2d495e6124
+51 -38
View File
@@ -222,9 +222,45 @@ class IfcImporter():
print('Failed to generate shape for {}'.format(element))
return
object = bpy.data.objects.new(self.get_name(element), mesh)
self.material_creator.create(element, object, mesh)
obj = bpy.data.objects.new(self.get_name(element), mesh)
self.material_creator.create(element, obj, mesh)
obj.matrix_world = self.get_element_matrix(element, mesh_name)
self.add_element_attributes(element, obj)
self.add_element_document_relations(element, obj)
self.place_object_in_spatial_tree(element, obj)
def add_element_document_relations(self, element, obj):
for association in element.HasAssociations:
if association.is_a('IfcRelAssociatesDocument'):
document_reference = association.RelatingDocument
document = obj.BIMObjectProperties.documents.add()
document.file = document_reference.Location
def place_object_in_spatial_tree(self, element, obj):
if hasattr(element, 'ContainedInStructure') \
and element.ContainedInStructure \
and element.ContainedInStructure[0].RelatingStructure:
structure_name = self.get_name(element.ContainedInStructure[0].RelatingStructure)
if structure_name in self.spatial_structure_elements:
self.spatial_structure_elements[structure_name]['blender'].objects.link(obj)
else:
print('Warning: this object is outside the spatial hierarchy')
bpy.context.scene.collection.objects.link(obj)
def add_element_attributes(self, element, obj):
attributes = element.get_info()
if element.is_a() in ifc_schema.elements:
applicable_attributes = [a['name'] for a in ifc_schema.elements[element.is_a()]['attributes']]
for key, value in attributes.items():
if key not in applicable_attributes \
or value is None:
continue
attribute = obj.BIMObjectProperties.attributes.add()
attribute.name = key
attribute.data_type = 'string'
attribute.string_value = str(value)
def get_element_matrix(self, element, mesh_name):
element_matrix = self.get_local_placement(element.ObjectPlacement)
# Blender supports reusing a mesh with a different transformation
@@ -254,29 +290,7 @@ class IfcImporter():
element_matrix[1][3] *= self.unit_scale
element_matrix[2][3] *= self.unit_scale
object.matrix_world = element_matrix # element_matrix gives wrong results
attributes = element.get_info()
if element.is_a() in ifc_schema.elements:
applicable_attributes = [a['name'] for a in ifc_schema.elements[element.is_a()]['attributes']]
for key, value in attributes.items():
if key not in applicable_attributes \
or value is None:
continue
attribute = object.BIMObjectProperties.attributes.add()
attribute.name = key
attribute.data_type = 'string'
attribute.string_value = str(value)
if hasattr(element, 'ContainedInStructure') \
and element.ContainedInStructure \
and element.ContainedInStructure[0].RelatingStructure:
structure_name = self.get_name(element.ContainedInStructure[0].RelatingStructure)
if structure_name in self.spatial_structure_elements:
self.spatial_structure_elements[structure_name]['blender'].objects.link(object)
else:
print('Warning: this object is outside the spatial hierarchy')
bpy.context.scene.collection.objects.link(object)
return element_matrix
def get_representation_id(self, element):
if not element.Representation:
@@ -327,22 +341,21 @@ class IfcImporter():
r.resize_4x4()
r.transpose()
return r
def get_axis2placement(self, plc):
z = mathutils.Vector(plc.Axis.DirectionRatios if plc.Axis else (0,0,1))
x = mathutils.Vector(plc.RefDirection.DirectionRatios if plc.RefDirection else (1,0,0))
o = plc.Location.Coordinates
return self.a2p(o,z,x)
def get_cartesiantransformationoperator(self, plc):
#z = mathutils.Vector(plc.Axis3.DirectionRatios if plc.Axis3 else (0,0,1))
x = mathutils.Vector(plc.Axis1.DirectionRatios if plc.Axis1 else (1,0,0))
def get_axis2placement(self, plc):
z = mathutils.Vector(plc.Axis.DirectionRatios if plc.Axis else (0,0,1))
x = mathutils.Vector(plc.RefDirection.DirectionRatios if plc.RefDirection else (1,0,0))
o = plc.Location.Coordinates
return self.a2p(o,z,x)
def get_cartesiantransformationoperator(self, plc):
x = mathutils.Vector(plc.Axis1.DirectionRatios if plc.Axis1 else (1,0,0))
z = x.cross(mathutils.Vector(plc.Axis2.DirectionRatios if plc.Axis2 else (0,1,0)))
o = plc.LocalOrigin.Coordinates
return self.a2p(o,z,x)
o = plc.LocalOrigin.Coordinates
return self.a2p(o,z,x)
def get_local_placement(self, plc):
if plc.PlacementRelTo is None:
if plc.PlacementRelTo is None:
parent = mathutils.Matrix()
else:
parent = self.get_local_placement(plc.PlacementRelTo)