#2185 Write documentation for viewing element classes

This commit is contained in:
Dion Moult
2022-05-06 12:46:29 +10:00
parent 42edcda8bd
commit 316a2b7f53
6 changed files with 79 additions and 2 deletions
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@@ -48,7 +48,8 @@ BIM capabilities compared to IFC2X3.
.. tip::
Blender's interface is highly customisable. Panels, panel types, colours,
sizes, and tabs may be edited to suit your workflow.
sizes, and tabs may be edited to suit your workflow. If you want a `Hot Pink
theme <https://github.com/kame404/Blender-Themes>`__ look no further.
Navigating a model in 3D
------------------------
@@ -141,14 +142,90 @@ hierarchy.
When there are lots of objects, you can type a name in the filter box to quickly
identify objects by name or type.
.. image:: outliner-filter.png
Clicking on an object in the **Outliner** panel also selects the corresponding
object in the **Viewport** panel. A good strategy to find objects is to then use
``View > Frame Selected`` to zoom to it in the **Viewport**.
The **Outliner** panel is also great for isolating portions of your project. You
can include and exclude portions by clicking on the **Tick Icon** next to
collections of objects in the hierarchy.
Let's isolate a single building storey. Start by disabling the **Tick Icon**
next to the **IfcProject** collection. This will hide everything in the project.
Then navigate through the hierarchy and enable the **Tick Icon** next to an
**IfcBuildingStory**.
.. image:: outliner-isolate.png
Viewing element classes
-----------------------
TODO
Usually the first thing you'll want to check is the **Class** of element that an
object represents. The IFC **Class** is an international classification system
provided by IFC. Example IFC **Classes** are Wall, Slab, and Door. Every IFC
element must have a **Class**.
**Classes** aren't just for categorising elements. They also indicate what types of
properties and relationships it is allowed to have. For example, a Wall
**Class** can have a fire rating property, but a Grid **Class** cannot.
.. note::
There are hundreds of **Classes** to represent all aspects of our built
environment, including non geometric classes like Task, Occupant, and CostItem.
However, we'll focus only on simple physical **Classes** in this guide. Don't
worry about memorising all the available **Classes**, you'll get a feel for them
as you explore more.
To view an object's class, click on an object in the **Viewport** or **Outliner**
panel, then switch to the **Object Properties** tab in the **Properties** panel.
You can see the **Class** name in the **IFC Class** subpanel.
.. image:: element-class.png
In this case, the **Class** of our roof is an **IfcSlab**. You'll notice this is
the same **Class** name used as a prefix for the object name in the **Outliner**
panel. You can also see the name of the actively selected object in the top left
of the **Viewport** panel.
.. warning::
Not all IFC models use the correct **Class**. For example, a chair might be assigned
as the Wall **Class** instead the Furniture **Class**. There is a special
class known as **IfcBuildingElementProxy**, used when the user is unable to
find a more semantic **Class**. If you see many **IfcBuildingElementProxy**
**Classes**, it is likely a symptom of a low quality IFC model. If this is
the case, scold the project manager and ask them to do a better job.
After **IfcSlab** it also says **ROOF**. This is known as the
**Predefined Type** of the element. You can think of it as a further level of
classification. In this case, it distinguishes our object as a roof slab,
compared to other types of slabs. The **Predefined Type** is optional so you may
not see it all the time.
Press the **Select Icon** to select all objects that are of the same
**IfcSlab** **Class**. Then, you can isolate these elements by going to ``Object
> Show/Hide > Hide Unselected`` (hotkey ``Shift-H``). To show all elements again, you can use
``Object > Show/Hide > Show Hidden Objects`` (hotkey ``Alt-H``). If you want to
hide elements instead, you can use ``Object > Show/Hiden > Hide Selected``
(hotkey ``H``).
.. image:: element-class-select.png
.. note::
Remember that Blender's hotkeys are context sensitive. Make sure your mouse
is hovering over the **Viewport** panel when you press a hotkey or no cake
for you.
You can also see statistics about the number of selected objects. If you right
click on the bottom right status bar and enable **Scene Statistics** you will
see information like **Objects 4/4**, which means that 4 objects are selected
out of 4 available objects. This is a great way of counting objects like toilets.
.. image:: scene-statistics.png
Viewing attributes and properties
---------------------------------
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