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New entourage library including people and cars
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# BlenderBIM Add-on - OpenBIM Blender Add-on
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# Copyright (C) 2024 Dion Moult <dion@thinkmoult.com>
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#
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# This file is part of BlenderBIM Add-on.
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#
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# BlenderBIM Add-on is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# BlenderBIM Add-on is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
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import os
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import bpy
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import ifcopenshell
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import ifcopenshell.api
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import blenderbim.tool as tool
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from pathlib import Path
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# When run from Blender
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BLEND_DIR = os.path.dirname(bpy.data.filepath)
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OUT_PATH = os.path.join(BLEND_DIR, "..", "blenderbim", "bim", "data", "libraries", "IFC4 Entourage Library.ifc")
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class LibraryGenerator:
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def generate(self, library_name, output_filename):
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ifcopenshell.api.pre_listeners = {}
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ifcopenshell.api.post_listeners = {}
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self.materials = {}
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self.file = ifcopenshell.api.run("project.create_file")
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self.project = ifcopenshell.api.run("root.create_entity", self.file, ifc_class="IfcProject", name=library_name)
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self.library = ifcopenshell.api.run(
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"root.create_entity", self.file, ifc_class="IfcProjectLibrary", name=library_name
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)
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ifcopenshell.api.run(
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"project.assign_declaration", self.file, definition=self.library, relating_context=self.project
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)
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unit = ifcopenshell.api.run("unit.add_si_unit", self.file, unit_type="LENGTHUNIT", prefix="MILLI")
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ifcopenshell.api.run("unit.assign_unit", self.file, units=[unit])
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model = ifcopenshell.api.run("context.add_context", self.file, context_type="Model")
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plan = ifcopenshell.api.run("context.add_context", self.file, context_type="Plan")
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self.representations = {
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"Model/Body/MODEL_VIEW": ifcopenshell.api.run(
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"context.add_context",
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self.file,
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context_type="Model",
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context_identifier="Body",
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target_view="MODEL_VIEW",
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parent=model,
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),
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"Plan/Body/PLAN_VIEW": ifcopenshell.api.run(
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"context.add_context",
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self.file,
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context_type="Plan",
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context_identifier="Body",
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target_view="PLAN_VIEW",
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parent=plan,
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),
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"Model/Body/PLAN_VIEW": ifcopenshell.api.run(
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"context.add_context",
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self.file,
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context_type="Model",
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context_identifier="Body",
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target_view="PLAN_VIEW",
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parent=model,
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),
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"Model/Body/SECTION_VIEW": ifcopenshell.api.run(
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"context.add_context",
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self.file,
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context_type="Model",
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context_identifier="Body",
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target_view="SECTION_VIEW",
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parent=model,
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),
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}
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# Manually modeled trees
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for obj in bpy.data.objects:
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if not obj.type == "MESH":
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continue
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if "Plan/" in obj.name or "Model/" in obj.name:
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continue
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representations = {"Model/Body/MODEL_VIEW": obj.name}
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for rep_key in self.representations.keys():
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rep_obj = bpy.data.objects.get(obj.name + " " + rep_key)
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if rep_obj:
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representations[rep_key] = rep_obj.name
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self.create_type("IfcBuildingElementProxyType", obj.name, representations)
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self.file.write(output_filename)
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def create_type(self, ifc_class, name, representations):
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element = ifcopenshell.api.run(
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"root.create_entity", self.file, ifc_class=ifc_class, predefined_type="ENTOURAGE", name=name
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)
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for rep_name, obj_name in representations.items():
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obj = bpy.data.objects.get(obj_name)
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representation = ifcopenshell.api.run(
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"geometry.add_representation",
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self.file,
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context=self.representations[rep_name],
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blender_object=obj,
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geometry=obj.data,
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total_items=max(1, len(obj.material_slots)),
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)
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styles = []
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for slot in obj.material_slots:
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style = ifcopenshell.api.run("style.add_style", self.file, name=slot.material.name)
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ifcopenshell.api.run(
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"style.add_surface_style",
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self.file,
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style=style,
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ifc_class="IfcSurfaceStyleShading",
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attributes=tool.Style.get_surface_shading_attributes(slot.material),
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)
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styles.append(style)
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if styles:
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ifcopenshell.api.run(
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"style.assign_representation_styles", self.file, shape_representation=representation, styles=styles
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)
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ifcopenshell.api.run(
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"geometry.assign_representation", self.file, product=element, representation=representation
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)
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ifcopenshell.api.run("project.assign_declaration", self.file, definition=element, relating_context=self.library)
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if __name__ == "__main__":
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LibraryGenerator().generate("Entourage Assets Library", output_filename=OUT_PATH)
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