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Don't assume the first representation when checking materials
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@@ -16,46 +16,63 @@ class MaterialCreator():
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self.parsed_meshes = []
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self.ifc_import_settings = ifc_import_settings
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def create(self, element, object, mesh):
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self.object = object
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def create(self, element, obj, mesh):
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self.obj = obj
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self.mesh = mesh
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if not element.Representation:
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return
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if self.ifc_import_settings.should_treat_styled_item_as_material \
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and self.mesh.name in self.parsed_meshes:
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and self.mesh.name in self.parsed_meshes:
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return
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for item in element.Representation.Representations[0].Items:
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if item.is_a('IfcMappedItem'):
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item = item.MappingSource.MappedRepresentation.Items[0]
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if item.StyledByItem:
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styled_item = item.StyledByItem[0]
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if styled_item.Name:
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material_name = styled_item.Name
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# This is for a bug in Revit where Revit exports this in IFC4
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elif styled_item.Styles[0] \
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and styled_item.Styles[0].is_a('IfcPresentationStyleAssignment') \
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and styled_item.Styles[0].Styles[0].Name:
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material_name = styled_item.Styles[0].Styles[0].Name
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elif styled_item.Styles[0] \
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and styled_item.Styles[0].is_a('IfcPresentationStyle') \
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and styled_item.Styles[0].Name:
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material_name = styled_item.Styles[0].Name
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else:
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material_name = str(styled_item.id())
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if material_name not in self.materials:
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self.materials[material_name] = bpy.data.materials.new(material_name)
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self.parse_styled_item(item.StyledByItem[0], self.materials[material_name])
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if self.ifc_import_settings.should_treat_styled_item_as_material:
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# Revit workaround: since Revit exports all material
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# assignments as individual object styled items. Treating
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# them as reusable materials makes things much more
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# efficient in Blender.
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if self.mesh.name not in self.parsed_meshes:
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self.assign_material_to_mesh(self.materials[material_name])
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else:
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# Proper behaviour
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self.assign_material_to_mesh(self.materials[material_name], is_styled_item=True)
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return # styled items override material styles
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if self.parse_representations(element):
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return # styled items override material styles
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self.parse_material(element)
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def parse_representations(self, element):
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for representation in element.Representation.Representations:
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if self.parse_representation(representation):
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return True
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def parse_representation(self, representation):
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for item in representation.Items:
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if self.parse_representation_item(item):
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return True
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def parse_representation_item(self, item):
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if item.is_a('IfcMappedItem'):
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item = item.MappingSource.MappedRepresentation.Items[0]
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if not item.StyledByItem:
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return
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styled_item = item.StyledByItem[0]
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if styled_item.Name:
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material_name = styled_item.Name
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# This is for a bug in Revit where Revit exports this in IFC4
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elif styled_item.Styles[0] \
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and styled_item.Styles[0].is_a('IfcPresentationStyleAssignment') \
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and styled_item.Styles[0].Styles[0].Name:
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material_name = styled_item.Styles[0].Styles[0].Name
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elif styled_item.Styles[0] \
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and styled_item.Styles[0].is_a('IfcPresentationStyle') \
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and styled_item.Styles[0].Name:
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material_name = styled_item.Styles[0].Name
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else:
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material_name = str(styled_item.id())
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if material_name not in self.materials:
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self.materials[material_name] = bpy.data.materials.new(material_name)
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self.parse_styled_item(item.StyledByItem[0], self.materials[material_name])
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if self.ifc_import_settings.should_treat_styled_item_as_material:
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# Revit workaround: since Revit exports all material
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# assignments as individual object styled items. Treating
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# them as reusable materials makes things much more
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# efficient in Blender.
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if self.mesh.name not in self.parsed_meshes:
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self.assign_material_to_mesh(self.materials[material_name])
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else:
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# Proper behaviour
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self.assign_material_to_mesh(self.materials[material_name], is_styled_item=True)
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return True
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def parse_material(self, element):
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for association in element.HasAssociations:
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if association.is_a('IfcRelAssociatesMaterial'):
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material_select = association.RelatingMaterial
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@@ -117,8 +134,8 @@ class MaterialCreator():
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self.parsed_meshes.append(self.mesh.name)
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self.mesh.materials.append(material)
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if is_styled_item:
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self.object.material_slots[0].link = 'OBJECT'
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self.object.material_slots[0].material = material
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self.obj.material_slots[0].link = 'OBJECT'
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self.obj.material_slots[0].material = material
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class IfcImporter():
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def __init__(self, ifc_import_settings):
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