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Fix #4690. User can now configure the font used to render viewport text.
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@@ -159,9 +159,7 @@ class BaseDecorator:
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objecttype = "NOTDEFINED"
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def __init__(self):
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self.font_id = blf.load(
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os.path.join(bpy.context.scene.BIMProperties.data_dir, "fonts", "OpenGost Type B TT.ttf")
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)
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self.font_id = 0 # 0 is the default font
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# POLYLINE_UNIFORM_COLOR is good for smoothed lines since `bgl.enable(GL_LINE_SMOOTH)` is deprecated
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self.line_shader = gpu.shader.from_builtin("POLYLINE_UNIFORM_COLOR")
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@@ -404,7 +402,6 @@ class BaseDecorator:
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line_no += 1 if multiline_to_bottom else -1
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return
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# 0 is the default font, but we're fancier than that
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font_id = self.font_id
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color = context.preferences.addons["blenderbim"].preferences.decorations_colour
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@@ -2014,6 +2011,13 @@ class DecorationsHandler:
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for object_type in ("SLOPE_ANGLE", "SLOPE_FRACTION", "SLOPE_PERCENT"):
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self.decorators[object_type] = self.decorators["FALL"]
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self.decorators["MULTI_SYMBOL"] = self.decorators["SYMBOL"]
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if drawing_font := bpy.context.scene.DocProperties.drawing_font:
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drawing_font_path = os.path.join(bpy.context.scene.BIMProperties.data_dir, "fonts", drawing_font)
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if os.path.exists(drawing_font_path):
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font_id = blf.load(drawing_font_path)
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for decorator in self.decorators.values():
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decorator.font_id = font_id
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def get_objects_and_decorators(self, collection):
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# TODO: do it in data instead of the handler for performance?
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@@ -315,9 +315,7 @@ class RasterStyleProperty(enum.Enum):
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SPACE_SHADING = "space.shading"
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RASTER_STYLE_PROPERTIES_EXCLUDE = (
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"scene.render.filepath",
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)
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RASTER_STYLE_PROPERTIES_EXCLUDE = ("scene.render.filepath",)
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class DocProperties(PropertyGroup):
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@@ -371,6 +369,7 @@ class DocProperties(PropertyGroup):
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default=os.path.join("drawings", "assets", "shading_styles.json"), name="Default Shading Styles"
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)
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shadingstyle_default: StringProperty(default="Blender Default", name="Default Shading Style")
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drawing_font: StringProperty(default="OpenGost Type B TT.ttf", name="Drawing Font")
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class BIMCameraProperties(PropertyGroup):
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@@ -290,8 +290,6 @@ class BIM_ADDON_preferences(bpy.types.AddonPreferences):
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row = layout.row()
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row.prop(self, "spatial_elements_unselectable")
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row = layout.row()
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row.prop(context.scene.BIMProjectProperties, "should_disable_undo_on_save")
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row = layout.row()
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@@ -320,28 +318,30 @@ class BIM_ADDON_preferences(bpy.types.AddonPreferences):
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row.prop(context.scene.BIMProperties, "data_dir")
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row.operator("bim.select_data_dir", icon="FILE_FOLDER", text="")
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row = self.layout.row(align=True)
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row = self.layout.row()
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row.prop(context.scene.BIMProperties, "pset_dir")
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row = self.layout.row(align=True)
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row = self.layout.row()
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row.prop(context.scene.DocProperties, "sheets_dir")
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row = self.layout.row(align=True)
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row = self.layout.row()
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row.prop(context.scene.DocProperties, "layouts_dir")
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row = self.layout.row(align=True)
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row = self.layout.row()
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row.prop(context.scene.DocProperties, "titleblocks_dir")
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row = self.layout.row(align=True)
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row = self.layout.row()
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row.prop(context.scene.DocProperties, "drawings_dir")
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row = self.layout.row(align=True)
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row = self.layout.row()
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row.prop(context.scene.DocProperties, "stylesheet_path")
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row = self.layout.row(align=True)
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row = self.layout.row()
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row.prop(context.scene.DocProperties, "markers_path")
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row = self.layout.row(align=True)
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row = self.layout.row()
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row.prop(context.scene.DocProperties, "symbols_path")
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row = self.layout.row(align=True)
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row = self.layout.row()
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row.prop(context.scene.DocProperties, "patterns_path")
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row = self.layout.row(align=True)
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row = self.layout.row()
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row.prop(context.scene.DocProperties, "shadingstyles_path")
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row = self.layout.row(align=True)
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row = self.layout.row()
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row.prop(context.scene.DocProperties, "shadingstyle_default")
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row = self.layout.row()
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row.prop(context.scene.DocProperties, "drawing_font")
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# Scene panel groups
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