Add an adapter for IfcGeom::SurfaceStyle so that IfcGeomObjects (and most notably the Python wrapper) need not to be aware of boost::optional

Expose shading and rendering styles to the Python wrapper as well
This commit is contained in:
Thomas Krijnen
2013-05-11 15:26:35 +00:00
parent dccbccfa06
commit 3f048efc79
8 changed files with 185 additions and 96 deletions
+37 -1
View File
@@ -19,12 +19,30 @@
%include "std_vector.i"
%include "std_string.i"
%include "exception.i"
%typemap(out) const double* {
// This is only used for RGB colours, hence the size of 3
$result = PyTuple_New(3);
for (int i = 0; i < 3; ++i) {
PyTuple_SetItem($result, i, PyFloat_FromDouble($1[i]));
}
}
%exception {
try {
$action
} catch(std::runtime_error& e) {
SWIG_exception(SWIG_RuntimeError, e.what());
} catch(...) {
SWIG_exception(SWIG_RuntimeError, "An unknown error occurred");
}
}
%include "Interface.h"
%module IfcImport %{
#include "Interface.h"
using namespace IfcGeom;
using namespace IfcGeomObjects;
%}
@@ -37,6 +55,7 @@
faces = property(faces)
edges = property(edges)
normals = property(normals)
material_ids = property(material_ids)
materials = property(materials)
def __repr__(self): return "RepresentationTriangulation #%d"%self.id
%}
@@ -84,7 +103,24 @@
%}
};
%extend IfcGeomObjects::Material {
%pythoncode %{
if _newclass:
# Hide the getters with read-only property implementations
has_diffuse = property(hasDiffuse)
has_specular = property(hasSpecular)
has_transparency = property(hasTransparency)
has_specularity = property(hasSpecularity)
diffuse = property(diffuse)
specular = property(specular)
transparency = property(transparency)
specularity = property(specularity)
def __repr__(self): return "Material"
%}
};
namespace std {
%template(IntVector) vector<int>;
%template(FloatVector) vector<float>;
%template(MaterialVector) vector<IfcGeomObjects::Material>;
};