mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-05 23:41:44 +00:00
Optimize DrawParametricDimension startup and MOUSEMOVE performance
- Remove clear_snap_objs() from PolylineOperator.invoke — BVH cache now persists across invocations; per-entry staleness is checked in create_snap_obj via matrix_world equality + vertex count, eliminating the ~11 s full rebuild on every Shift+A press. - Add _init_snapping_points() hook to PolylineOperator; DrawParametricDimension overrides it with a cheap plane-intersection placeholder, deferring full BVH detection to the first MOUSEMOVE. - Cache matrix_world in SnapObj and replace O(N_vertices) validation loop with O(1) matrix equality + single sample vertex check, cutting per-call create_snap_obj cost from 22-600 ms to <0.2 ms on cache hits. - Use scene-level BVH pierce-through in SetDimensionAnchor._compute_candidates instead of per-object ray_cast loop (O(log N) vs O(N_objects)). - Guard PolylineDecorator snap_mouse_point access against empty collection to prevent IndexError before first MOUSEMOVE populates the property. - Wrap closest_point_on_mesh in try/except RuntimeError in _update_snap_draw_data for annotation objects with no internal mesh data. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -5614,6 +5614,8 @@ class DrawParametricDimension(bpy.types.Operator, PolylineOperator, tool.Ifc.Ope
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self._snap_mode = "FACE"
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self._ifc_snap_candidate = None
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self._draw_handler = None
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self._snap_cand_obj_ptr: int = -1 # Blender object pointer for cached snap cands
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self._snap_cand_cache: list = [] # cached get_layer/profile_snap_candidates result
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# ------------------------------------------------------------------
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# Snap → anchor bridge
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@@ -5714,12 +5716,10 @@ class DrawParametricDimension(bpy.types.Operator, PolylineOperator, tool.Ifc.Ope
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from mathutils import Vector
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a = self._anchors[0] if self._anchors else None
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if not a or a.get("type") != "FACE":
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print(f"[perp] _update_perp_constraint: anchor type={a.get('type') if a else None} — need FACE, skipping")
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return
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addr = a.get("addr") or {}
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pt = a.get("pt")
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if not pt:
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print(f"[perp] _update_perp_constraint: missing pt")
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return
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method = addr.get("method", "FACE_NORMAL")
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@@ -5728,7 +5728,6 @@ class DrawParametricDimension(bpy.types.Operator, PolylineOperator, tool.Ifc.Ope
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if method == "LAYER_BOUNDARY":
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# Derive the thickness-axis normal from the element's LayerSetDirection.
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if not guid:
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print(f"[perp] _update_perp_constraint (LAYER): no guid")
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return
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try:
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file = tool.Ifc.get()
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@@ -5736,7 +5735,6 @@ class DrawParametricDimension(bpy.types.Operator, PolylineOperator, tool.Ifc.Ope
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import ifcopenshell.util.element as _ifc_elem
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usage = _ifc_elem.get_material(element, should_inherit=True)
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if not usage or not usage.is_a("IfcMaterialLayerSetUsage"):
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print(f"[perp] _update_perp_constraint (LAYER): no IfcMaterialLayerSetUsage")
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return
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axis = getattr(usage, "LayerSetDirection", None) or "AXIS2"
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if axis == "AXIS1":
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@@ -5752,13 +5750,11 @@ class DrawParametricDimension(bpy.types.Operator, PolylineOperator, tool.Ifc.Ope
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n: tuple = (nw.x, nw.y, nw.z)
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else:
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n = normal_local
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except Exception as exc:
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print(f"[perp] _update_perp_constraint (LAYER): {exc}")
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except Exception:
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return
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else:
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normal_local = addr.get("normal_local")
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if not normal_local:
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print(f"[perp] _update_perp_constraint: missing normal_local")
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return
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n = normal_local
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if guid:
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@@ -5770,18 +5766,14 @@ class DrawParametricDimension(bpy.types.Operator, PolylineOperator, tool.Ifc.Ope
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nw = obj.matrix_world.to_3x3() @ Vector(normal_local)
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nw.normalize()
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n = (nw.x, nw.y, nw.z)
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else:
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print(f"[perp] _update_perp_constraint: no Blender obj for guid={guid}, using normal_local as-is")
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except Exception as exc:
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print(f"[perp] _update_perp_constraint: exception rotating normal: {exc}")
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except Exception:
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pass
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mag = math.sqrt(n[0] ** 2 + n[1] ** 2 + n[2] ** 2)
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if mag < 1e-12:
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print(f"[perp] _update_perp_constraint: zero-length normal after rotation")
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return
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self._anchor0_normal = (n[0] / mag, n[1] / mag, n[2] / mag)
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self._anchor0_pt = tuple(pt)
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print(f"[perp] _update_perp_constraint: OK normal={[round(v,3) for v in self._anchor0_normal]} pt={[round(v,3) for v in self._anchor0_pt]}")
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def _apply_perp_constraint(self) -> None:
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"""Project the current snap point onto the constraint line when active."""
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@@ -5799,7 +5791,6 @@ class DrawParametricDimension(bpy.types.Operator, PolylineOperator, tool.Ifc.Ope
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n = self._anchor0_normal
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t = (p.x - base[0]) * n[0] + (p.y - base[1]) * n[1] + (p.z - base[2]) * n[2]
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constrained = Vector((base[0] + t * n[0], base[1] + t * n[1], base[2] + t * n[2]))
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print(f"[perp] _apply_perp_constraint: raw=({p.x:.3f},{p.y:.3f},{p.z:.3f}) t={t:.4f} constrained=({constrained.x:.3f},{constrained.y:.3f},{constrained.z:.3f})")
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snap["point"] = constrained
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# ------------------------------------------------------------------
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@@ -5823,13 +5814,23 @@ class DrawParametricDimension(bpy.types.Operator, PolylineOperator, tool.Ifc.Ope
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region = context.region
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rv3d = context.region_data
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mx, my = event.mouse_region_x, event.mouse_region_y
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file = tool.Ifc.get()
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placement_override = {element.id(): np.array(hit_obj.matrix_world)}
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# Recompute expensive candidate geometry only when the hovered object changes.
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obj_ptr = hit_obj.as_pointer()
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if obj_ptr != self._snap_cand_obj_ptr:
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file = tool.Ifc.get()
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placement_override = {element.id(): np.array(hit_obj.matrix_world)}
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if self._snap_mode == "LAYER":
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self._snap_cand_cache = drawing_api.get_layer_snap_candidates(file, element, placement_override)
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else:
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self._snap_cand_cache = drawing_api.get_profile_snap_candidates(file, element, placement_override)
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self._snap_cand_obj_ptr = obj_ptr
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cands = self._snap_cand_cache
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if not cands:
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return None
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if self._snap_mode == "LAYER":
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cands = drawing_api.get_layer_snap_candidates(file, element, placement_override)
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if not cands:
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return None
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best_cand, best_d2 = None, float("inf")
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for cand in cands:
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sp = location_3d_to_region_2d(region, rv3d, Vector(cand["snap_world"]))
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@@ -5848,9 +5849,6 @@ class DrawParametricDimension(bpy.types.Operator, PolylineOperator, tool.Ifc.Ope
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return result
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# VERTEX or EDGE — profile-based candidates
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cands = drawing_api.get_profile_snap_candidates(file, element, placement_override)
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if not cands:
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return None
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cands_of_type = [c for c in cands if c["type"] == self._snap_mode]
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if not cands_of_type:
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return None
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@@ -5926,7 +5924,10 @@ class DrawParametricDimension(bpy.types.Operator, PolylineOperator, tool.Ifc.Ope
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if face_index is None or face_index >= len(hit_obj.data.polygons):
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if pt_world is not None:
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local_pt = hit_obj.matrix_world.inverted() @ pt_world
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ok, _loc, _n, face_index = hit_obj.closest_point_on_mesh(local_pt)
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try:
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ok, _loc, _n, face_index = hit_obj.closest_point_on_mesh(local_pt)
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except RuntimeError:
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return
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if not ok:
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return
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face_index = _prefer_perp_face_index(hit_obj, pt_world, face_index)
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@@ -6073,12 +6074,15 @@ class DrawParametricDimension(bpy.types.Operator, PolylineOperator, tool.Ifc.Ope
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cur = self._SNAP_MODES.index(self._snap_mode)
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self._snap_mode = self._SNAP_MODES[(cur + 1) % len(self._SNAP_MODES)]
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self._ifc_snap_candidate = None
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self._snap_cand_obj_ptr = -1 # invalidate cache: LAYER vs VERTEX/EDGE differ
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self._set_status(context)
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return {"RUNNING_MODAL"}
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# For LAYER / VERTEX / EDGE modes, compute an IFC-native snap candidate and
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# override the polyline cursor position so the visual tracks the IFC point.
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self._ifc_snap_candidate = self._compute_ifc_snap_candidate(context, event)
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# Only recompute on mouse moves — key events don't change the hit object.
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if event.type == "MOUSEMOVE":
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self._ifc_snap_candidate = self._compute_ifc_snap_candidate(context, event)
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if self._ifc_snap_candidate and self.snapping_points:
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wp = self._ifc_snap_candidate.get("snap_world")
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if wp:
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@@ -6112,6 +6116,20 @@ class DrawParametricDimension(bpy.types.Operator, PolylineOperator, tool.Ifc.Ope
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def invoke(self, context, event):
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return IfcStore.execute_ifc_operator(self, context, event, method="INVOKE")
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def _init_snapping_points(self, context, event):
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"""Skip the full BVH snap at startup — use a plane-intersection placeholder.
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handle_mouse_move populates snapping_points properly after the first few
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MOUSEMOVE events, so this placeholder only needs to survive until then.
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We must also populate snap_mouse_point (a Blender prop collection) because
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calculate_distance_and_angle accesses it immediately after invoke.
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"""
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from mathutils import Vector
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plane_pt = tool.Raycast.ray_cast_to_plane(context, event, Vector((0, 0, 0)), Vector((0, 0, 1)))
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snap = {"type": "Plane", "point": plane_pt, "object": None, "group": "Plane", "distance": 10}
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self.snapping_points = [snap]
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tool.Snap.update_snapping_point(plane_pt, "Plane")
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def _invoke(self, context, event):
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super().invoke(context, event)
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self._force_perpendicular = tool.Drawing.get_annotation_props().force_perpendicular_to_face
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@@ -6285,7 +6303,7 @@ class SetDimensionAnchor(bpy.types.Operator, tool.Ifc.Operator):
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_draw_handler: object # SpaceView3D draw handler handle
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_VERTEX_PICK_RADIUS_PX = 20
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_HOVER_THROTTLE_PX_SQ = 25
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_HOVER_THROTTLE_PX_SQ = 144 # 12 px — enough to feel responsive without per-pixel recompute
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_SNAP_MODES = ("FACE", "LAYER", "EDGE", "VERTEX")
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@classmethod
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@@ -6613,31 +6631,39 @@ class SetDimensionAnchor(bpy.types.Operator, tool.Ifc.Operator):
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from mathutils import Vector
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origin, direction = self._unproject_coord(coord)
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depsgraph = context.evaluated_depsgraph_get()
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direct: list = [] # (dist, ifc_obj, mesh_obj, mx, loc_w, normal, face_index)
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for ifc_obj in context.scene.objects:
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# Scene-BVH pierce-through: O(log N) vs the previous O(N) per-object loop.
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# Each iteration steps past the last hit surface to reach the next object.
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direct: list = []
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ray_origin = Vector(origin)
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_EPS = 1e-4
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for _ in range(8):
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result, loc_w, nrm_w, fi, hit_obj_eval, hit_mx = context.scene.ray_cast(
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depsgraph, ray_origin, direction
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)
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if not result:
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break
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ray_origin = loc_w + direction * _EPS
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ifc_obj = getattr(hit_obj_eval, "original", hit_obj_eval)
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if ifc_obj == self._annotation_obj:
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continue
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if not tool.Ifc.get_entity(ifc_obj):
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if not ifc_obj.visible_get():
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continue
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if ifc_obj.type != "MESH":
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continue
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if not tool.Ifc.get_entity(ifc_obj):
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continue
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mx = ifc_obj.matrix_world
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try:
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mx_inv = mx.inverted()
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except Exception:
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continue
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ok, loc_l, nrm_l, fi = ifc_obj.ray_cast(
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mx_inv @ origin, (mx_inv.to_3x3() @ direction).normalized()
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)
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if not ok:
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continue
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loc_w = mx @ loc_l
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fi = _prefer_perp_face_index(ifc_obj, loc_w, fi, world_matrix=mx)
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normal = (mx.to_3x3() @ ifc_obj.data.polygons[fi].normal).normalized() if fi is not None else (mx.to_3x3() @ nrm_l).normalized()
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normal = (
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(mx.to_3x3() @ ifc_obj.data.polygons[fi].normal).normalized()
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if fi is not None
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else nrm_w.normalized()
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)
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dist = (loc_w - origin).length
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direct.append((dist, ifc_obj, ifc_obj, mx, loc_w, normal, fi))
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if direct:
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direct.sort(key=lambda c: c[0])
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return [(o, m, mmx, l, n, f) for _, o, m, mmx, l, n, f in direct]
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@@ -6652,6 +6678,8 @@ class SetDimensionAnchor(bpy.types.Operator, tool.Ifc.Operator):
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for ifc_obj in context.scene.objects:
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if ifc_obj == self._annotation_obj:
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continue
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if not ifc_obj.visible_get():
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continue
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if not tool.Ifc.get_entity(ifc_obj):
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continue
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if ifc_obj.type != "MESH":
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@@ -796,6 +796,8 @@ class PolylineDecorator(tool.Blender.ViewportDecorator):
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rv3d = region.data
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polyline_props = tool.Model.get_polyline_props()
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if not polyline_props.snap_mouse_point:
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return
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snap_prop = polyline_props.snap_mouse_point[0]
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mouse_point = Vector((snap_prop.x, snap_prop.y, snap_prop.z))
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@@ -863,6 +865,8 @@ class PolylineDecorator(tool.Blender.ViewportDecorator):
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gpu.state.point_size_set(6)
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polyline_props = tool.Model.get_polyline_props()
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if not polyline_props.snap_mouse_point:
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return
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snap_prop = polyline_props.snap_mouse_point[0]
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# Point related to the mouse
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mouse_point = [Vector((snap_prop.x, snap_prop.y, snap_prop.z))]
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@@ -462,14 +462,26 @@ class PolylineOperator:
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self.tool_state.axis_method = None
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self.tool_state.plane_method = None
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self.tool_state.mode = "Mouse"
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tool.Raycast.clear_snap_objs()
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# Do not call clear_snap_objs() here — create_snap_obj() validates stale
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# entries per-object (vertex count + position check), so the BVH cache can
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# safely persist across invocations. Clearing it caused an 11-second stall
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# on every Shift+A because SnapObj rebuilds a pure-Python BVH tree.
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self.visible_objs = tool.Raycast.get_visible_objects(context)
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for obj in self.visible_objs:
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if bbox_2d := tool.Raycast.get_on_screen_2d_bounding_boxes(context, obj):
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self.objs_2d_bbox.append(bbox_2d)
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detected_snaps = tool.Snap.detect_snapping_points(context, event, self.objs_2d_bbox, self.tool_state)
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self.snapping_points = tool.Snap.select_snapping_points(context, event, self.tool_state, detected_snaps)
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self._init_snapping_points(context, event)
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tool.Polyline.calculate_distance_and_angle(context, self.input_ui, self.tool_state)
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tool.Blender.update_viewport()
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context.window_manager.modal_handler_add(self)
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def _init_snapping_points(self, context: bpy.types.Context, event: bpy.types.Event) -> None:
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"""Populate self.snapping_points at operator start.
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Override in subclasses to skip the full BVH snap detection when a cheap
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placeholder is sufficient. The default runs the full detection pass.
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"""
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detected_snaps = tool.Snap.detect_snapping_points(context, event, self.objs_2d_bbox, self.tool_state)
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self.snapping_points = tool.Snap.select_snapping_points(context, event, self.tool_state, detected_snaps)
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@@ -971,17 +971,25 @@ class Raycast(bonsai.core.tool.Raycast):
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return None
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for i, snap_obj in enumerate(cls.snap_objs):
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if obj.name == snap_obj.obj.name:
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# Handle objects modified while a modal operator is active.
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# Example: adding a door or window alters the wall geometry.
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# Fast O(1) invalidation: vertex count change (mesh edit) or
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# world matrix change (object moved/rotated).
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if len(obj.data.vertices) != len(snap_obj.verts_3d):
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cls.snap_objs.pop(i)
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snap_obj = SnapObj(obj)
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cls.snap_objs.append(snap_obj)
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for v1, v2 in zip(obj.data.vertices, snap_obj.verts_3d):
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if (obj.matrix_world @ v1.co) != v2:
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return snap_obj
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if obj.matrix_world != snap_obj.matrix_world:
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cls.snap_objs.pop(i)
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snap_obj = SnapObj(obj)
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cls.snap_objs.append(snap_obj)
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return snap_obj
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# Sample one vertex to catch mesh edits that preserve vertex count.
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if obj.data.vertices and snap_obj.verts_3d:
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if (obj.matrix_world @ obj.data.vertices[0].co) != snap_obj.verts_3d[0]:
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cls.snap_objs.pop(i)
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snap_obj = SnapObj(obj)
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cls.snap_objs.append(snap_obj)
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return snap_obj
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return snap_obj
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snap_obj = SnapObj(obj)
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cls.snap_objs.append(snap_obj)
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@@ -1020,6 +1028,7 @@ class SnapObj:
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self.root = None
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self._bvh_built = False
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self.verts_3d = [obj.matrix_world @ v.co for v in obj.data.vertices]
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self.matrix_world = obj.matrix_world.copy()
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self.snap_points = []
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def _ensure_bvh(self):
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