Added IfcTypeFilter into BlenderBIM Search module (#1823)

This commit is contained in:
Chun
2021-10-25 16:33:57 +08:00
committed by GitHub
parent 818e8010a4
commit 41afb26d31
4 changed files with 124 additions and 2 deletions
@@ -30,12 +30,18 @@ classes = (
operator.ResetObjectColours,
prop.BIMSearchProperties,
ui.BIM_PT_search,
#ifcType Filter
operator.BIM_UL_ifctype_filter,
operator.BIM_OT_ifctype_filter,
prop.BIMIfcTypeFilterProperties
)
def register():
bpy.types.Scene.BIMSearchProperties = bpy.props.PointerProperty(type=prop.BIMSearchProperties)
bpy.types.Scene.BIM_IfcTypeFilter_collprops = bpy.props.CollectionProperty(type=prop.BIMIfcTypeFilterProperties)
bpy.types.Scene.BIM_IfcTypeFilter_int = bpy.props.IntProperty()
def unregister():
del bpy.types.Scene.BIMSearchProperties
del bpy.types.Scene.BIM_IfcTypeFilter_collprops
del bpy.types.Scene.BIM_IfcTypeFilter_int
@@ -320,3 +320,106 @@ class ResetObjectColours(bpy.types.Operator):
for obj in context.selected_objects:
obj.color = (1, 1, 1, 1)
return {"FINISHED"}
# -------------------------------------------------------------------
# IfcType Filter
# -------------------------------------------------------------------
def BIM_ifctypefilterupdate(self, context): #Trigger action
typename = self.typename
typebool = self.typebool
typenum = self.typenum
if typebool == False:
action = "deselecting"
else:
action = "selecting"
print(f"{action} {typenum} {typename} ")
for ele,ifctype in elementsDict.items():
if typename == ifctype:
if typebool == False:
ele.select_set(False)
else:
ele.select_set(True)
class BIM_UL_ifctype_filter(bpy.types.UIList):
"This UI List is to list out all the selected IfcType and number of it as well as providing the BoolProperty to select/deselect"
use_filter_linked: bpy.props.BoolProperty(name="Included", default=True, options=set(),description="Filter")
def draw_item(self, context, layout, data, item, icon, active_data, active_propname,index):
#layout.prop(self, "use_filter_linked", text="", icon="ADD")
#layout.prop(item, "name", text="",emboss=False,toggle=True, icon="CON_ROTLIKE")
#split = layout.split(factor=0.1)
split= layout
split.use_property_split = True
split.use_property_decorate = False
#split.label(text=a[0])
#split.label(text=item.name)
split.prop(item, 'typebool', text="",icon="ADD")
split.prop(item, 'typename', text="",emboss=False, slider=True)
split = split.column()
split.scale_x=0.5
split.prop(item, 'typenum', text="",emboss=False)
class BIM_OT_ifctype_filter(bpy.types.Operator):
"Click to activate IfcType Filter. It helps you to filter out IfcType with current selection"
bl_idname = "bim.ifctype_filter"
bl_label = "IfcType Filter"
def invoke(self, context, event):
print(f"{self.bl_label} Activated")
#clear collection property data
try:
bpy.context.scene.BIM_IfcTypeFilter_collprops.clear()
except:
pass
self.importedIfcFile = IfcStore.get_file()
#Preparing IFC infomation
elements = bpy.context.selected_objects #Get selected objects
eleIfcTypeList = []
for ele in elements: #Get elements IfcType
eleAttr = self.importedIfcFile.by_id(ele.BIMObjectProperties.ifc_definition_id)
eleIfcTypeList.append(eleAttr.get_info()["type"])
#use global to let BIM_ifctypefilterupdate function grabs the user selection
global elementsDict
elementsDict={}
for ele, type in zip(elements, eleIfcTypeList):
elementsDict[ele] = type
#use global to let draw function grabs the user selection
global ifcTypeUniqueList
ifcTypeUniqueList =sorted(list(set((eleIfcTypeList))))
ifcTypeUniqueCount = []
for type in ifcTypeUniqueList:
ifcTypeUniqueCount.append(eleIfcTypeList.count(type))
#adding IfcType name into collection property
for type,count in zip(ifcTypeUniqueList,ifcTypeUniqueCount):
BIM_IfcTypeFilter_item = bpy.context.scene.BIM_IfcTypeFilter_collprops.add()
BIM_IfcTypeFilter_item.typename = type
BIM_IfcTypeFilter_item.typenum = str(count)
return context.window_manager.invoke_props_dialog(self, width = 250)
def execute(self, context): #This def will execute after clicking OK
print(f"{self.bl_label} Closed")
bpy.context.scene.BIM_IfcTypeFilter_collprops.clear()
return {'FINISHED'}
def draw(self, context):
layout = self.layout
scn = context.scene
if len(ifcTypeUniqueList) > 20:
rowsNum = 20
else:
rowsNum = len(ifcTypeUniqueList)
layout.template_list(
"BIM_UL_ifctype_filter",
"",
scn,
"BIM_IfcTypeFilter_collprops",
scn,
"BIM_IfcTypeFilter_int",
rows = rowsNum
)
@@ -18,6 +18,7 @@
import bpy
from bpy.types import PropertyGroup
from . import ui, prop, operator
from bpy.props import (
PointerProperty,
StringProperty,
@@ -40,3 +41,11 @@ class BIMSearchProperties(PropertyGroup):
search_pset_name: StringProperty(name="Search Pset Name")
search_prop_name: StringProperty(name="Search Prop Name")
search_pset_value: StringProperty(name="Search Pset Value")
# -------------------------------------------------------------------
# IfcType Filter
# -------------------------------------------------------------------
class BIMIfcTypeFilterProperties(PropertyGroup):
typename: StringProperty()
typebool: BoolProperty(default=True, update=operator.BIM_ifctypefilterupdate)
typenum: StringProperty()
@@ -65,3 +65,7 @@ class BIM_PT_search(Panel):
row.prop(props, "search_pset_value", text="")
row.operator("bim.select_pset", text="", icon="VIEWZOOM")
row.operator("bim.colour_by_pset", text="", icon="BRUSH_DATA")
#IfcType Filter
row = self.layout.row(align=True)
row.operator("bim.ifctype_filter",icon = "FILTER")