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Fix flaw in vertex-edge distance used to limit tolerance in boolean ops
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@@ -3295,7 +3295,7 @@ namespace {
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TopoDS_Vertex v1, v2;
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TopExp::Vertices(e, v1, v2);
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if (v.IsEqual(v1) || v.IsEqual(v2)) {
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if (v.IsSame(v1) || v.IsSame(v2)) {
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continue;
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}
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