fix - handle float64 checksums from files saved in previous Blender versions

Files saved in previous Blender versions stored position checksums as float64
(24 bytes for location, 72 bytes for rotation), but the current code only
expected float32 format. This caused a shape mismatch error (6,) vs (3,) when
comparing checksums during save operations.

Added byte size detection in is_moved() methods to automatically handle both
old float64 and new float32 checksum formats, ensuring backward compatibility
with files from previous versions.

Fixes ValueError when saving IFC files loaded from older Blender versions.
This commit is contained in:
Gorgious
2025-11-21 23:22:07 +01:00
parent 07005a9d3b
commit 452d0f6023
2 changed files with 36 additions and 8 deletions
@@ -1739,13 +1739,27 @@ class CutDecorator:
self.cache_camera_matrix()
return True # Let's be conservative
obj = bpy.context.scene.camera
loc_check = np.frombuffer(eval(DecoratorData.camera_location_checksum), dtype=np.float32)
loc_real = np.array(obj.matrix_world.translation).flatten()
# Handle both old float64 and new float32 checksums for version compatibility
loc_checksum_bytes = eval(DecoratorData.camera_location_checksum)
if len(loc_checksum_bytes) == 24: # Old format: 3 * 8 bytes (float64)
loc_check = np.frombuffer(loc_checksum_bytes, dtype=np.float64).astype(np.float32)
else: # New format: 3 * 4 bytes (float32)
loc_check = np.frombuffer(loc_checksum_bytes, dtype=np.float32)
loc_real = np.array(obj.matrix_world.translation, dtype=np.float32).flatten()
if not np.allclose(loc_check, loc_real, atol=1e-4): # 0.1 mm
self.cache_camera_matrix()
return True
rot_check = np.frombuffer(eval(DecoratorData.camera_rotation_checksum), dtype=np.float32).reshape(3, 3)
rot_real = np.array(obj.matrix_world.to_3x3())
# Handle both old float64 and new float32 checksums for version compatibility
rot_checksum_bytes = eval(DecoratorData.camera_rotation_checksum)
if len(rot_checksum_bytes) == 72: # Old format: 9 * 8 bytes (float64)
rot_check = np.frombuffer(rot_checksum_bytes, dtype=np.float64).astype(np.float32).reshape(3, 3)
else: # New format: 9 * 4 bytes (float32)
rot_check = np.frombuffer(rot_checksum_bytes, dtype=np.float32).reshape(3, 3)
rot_real = np.array(obj.matrix_world.to_3x3(), dtype=np.float32)
rot_dot = np.dot(rot_check, rot_real.T)
angle_rad = np.arccos(np.clip((np.trace(rot_dot) - 1) / 2, -1, 1))
if angle_rad > 0.0017453292519943296: # 0.1 degrees
+18 -4
View File
@@ -110,12 +110,26 @@ class Ifc(bonsai.core.tool.Ifc):
oprops = tool.Blender.get_object_bim_props(obj)
if not oprops.location_checksum:
return True # Let's be conservative
loc_check = np.frombuffer(eval(oprops.location_checksum), dtype=np.float32)
loc_real = np.array(obj.matrix_world.translation).flatten()
# Handle both old float64 and new float32 checksums for version compatibility
loc_checksum_bytes = eval(oprops.location_checksum)
if len(loc_checksum_bytes) == 24: # Old format: 3 * 8 bytes (float64)
loc_check = np.frombuffer(loc_checksum_bytes, dtype=np.float64).astype(np.float32)
else: # New format: 3 * 4 bytes (float32)
loc_check = np.frombuffer(loc_checksum_bytes, dtype=np.float32)
loc_real = np.array(obj.matrix_world.translation, dtype=np.float32).flatten()
if not np.allclose(loc_check, loc_real, atol=1e-4): # 0.1 mm
return True
rot_check = np.frombuffer(eval(oprops.rotation_checksum), dtype=np.float32).reshape(3, 3)
rot_real = np.array(obj.matrix_world.to_3x3())
# Handle both old float64 and new float32 checksums for version compatibility
rot_checksum_bytes = eval(oprops.rotation_checksum)
if len(rot_checksum_bytes) == 72: # Old format: 9 * 8 bytes (float64)
rot_check = np.frombuffer(rot_checksum_bytes, dtype=np.float64).astype(np.float32).reshape(3, 3)
else: # New format: 9 * 4 bytes (float32)
rot_check = np.frombuffer(rot_checksum_bytes, dtype=np.float32).reshape(3, 3)
rot_real = np.array(obj.matrix_world.to_3x3(), dtype=np.float32)
rot_dot = np.dot(rot_check, rot_real.T)
angle_rad = np.arccos(np.clip((np.trace(rot_dot) - 1) / 2, -1, 1))
if angle_rad > 0.0017453292519943296: # 0.1 degrees