Rework Brick UI into toggle panels

This commit is contained in:
rileywong311
2023-08-19 14:27:40 -07:00
committed by Riley Wong
parent b8ca287883
commit 499eb5ea14
3 changed files with 104 additions and 43 deletions
@@ -39,8 +39,12 @@ classes = (
prop.Brick,
prop.BIMBrickProperties,
ui.BIM_PT_brickschema,
ui.BIM_PT_ifc_brickschema_references,
ui.BIM_PT_brickschema_project_info,
ui.BIM_PT_brickschema_namespaces,
ui.BIM_PT_brickschema_create_entity,
ui.BIM_PT_brickschema_viewport,
ui.BIM_UL_bricks,
ui.BIM_PT_ifc_brickschema_references,
)
@@ -93,7 +93,6 @@ class BIMBrickProperties(PropertyGroup):
brick_list_root: EnumProperty(name="Brick List Root", items=get_brick_roots, update=update_view)
# namespace manager
namespace: EnumProperty(name="Namespace", items=get_namespaces)
brick_settings_toggled: BoolProperty(name="Brick Settings Toggled", default=False)
new_brick_namespace_alias: StringProperty(name="New Brick Namespace Alias")
new_brick_namespace_uri: StringProperty(name="New Brick Namespace URI")
# create brick entity
@@ -34,8 +34,19 @@ class BIM_PT_brickschema(Panel):
def draw(self, context):
if not BrickschemaData.is_loaded:
BrickschemaData.load()
self.props = context.scene.BIMBrickProperties
class BIM_PT_brickschema_project_info(Panel):
bl_label = "Project Info"
bl_idname = "BIM_PT_brickschema_project_info"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_brickschema"
def draw(self, context):
self.props = context.scene.BIMBrickProperties
if not BrickschemaData.data["is_loaded"]:
row = self.layout.row(align=True)
row.operator("bim.new_brick_file", text="Create Project")
@@ -61,44 +72,91 @@ class BIM_PT_brickschema(Panel):
op.should_save_as = True
row.operator("bim.close_brick_project", text="", icon="CANCEL")
row = self.layout.row(align=True)
row.prop(data=self.props, property="brick_settings_toggled", text="", icon="PREFERENCES")
if self.props.brick_settings_toggled:
box = self.layout.box()
row = box.row(align=True)
row.label(text="Active Namespace:")
class BIM_PT_brickschema_namespaces(Panel):
bl_label = "Namespaces"
bl_idname = "BIM_PT_brickschema_namespaces"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_brickschema"
row = box.row(align=True)
prop_with_search(row, self.props, "namespace", text="")
@classmethod
def poll(cls, context):
return BrickStore.graph != None
row = box.row(align=True)
row.label(text="Bind New Namespace:")
row = box.row(align=True)
row.prop(data=self.props, property="new_brick_namespace_alias", text="")
col = row.column()
col.alignment = "CENTER"
col.scale_x = 1.1
col.label(text=":")
row.prop(data=self.props, property="new_brick_namespace_uri", text="")
row.operator("bim.add_brick_namespace", text="", icon="ADD")
def draw(self, context):
self.props = context.scene.BIMBrickProperties
row = self.layout.row(align=True)
row.label(text="Create Entity:")
row.label(text="Active Namespace:")
row = self.layout.row(align=True)
row.prop(data=self.props, property="brick_entity_create_type", text="")
prop_with_search(row, self.props, "namespace", text="")
row = self.layout.row(align=True)
row.label(text="Bind New Namespace:")
row = self.layout.row(align=True)
row.prop(data=self.props, property="new_brick_namespace_alias", text="")
col = row.column()
col.alignment = "CENTER"
col.scale_x = 1.1
col.label(text=":")
row.prop(data=self.props, property="new_brick_namespace_uri", text="")
row.operator("bim.add_brick_namespace", text="", icon="ADD")
class BIM_PT_brickschema_create_entity(Panel):
bl_label = "Create Entity"
bl_idname = "BIM_PT_brickschema_create_entity"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_brickschema"
@classmethod
def poll(cls, context):
return BrickStore.graph != None
def draw(self, context):
self.props = context.scene.BIMBrickProperties
# hide this if selected entity already has a reference
row = self.layout.row(align=True)
row.prop(data=self.props, property="brick_entity_create_type", text="Class")
row = self.layout.row(align=True)
prop_with_search(row, self.props, "brick_entity_class", text="Type")
row = self.layout.row(align=True)
active = tool.Ifc.get_entity(context.active_object)
if active and context.selected_objects:
row.label(text="Label:")
row.label(text=active.Name if active.Name else "Unnamed")
else:
row.prop(data=self.props, property="new_brick_label", text="")
prop_with_search(row, self.props, "brick_entity_class", text="")
row.operator("bim.add_brick", text="", icon="ADD")
row.prop(data=self.props, property="new_brick_label", text="Label")
row = self.layout.row(align=True)
row.operator("bim.add_brick", text="Create Entity")
class BIM_PT_brickschema_viewport(Panel):
bl_label = "Viewport"
bl_idname = "BIM_PT_brickschema_viewport"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_brickschema"
@classmethod
def poll(cls, context):
return BrickStore.graph != None
def draw(self, context):
self.props = context.scene.BIMBrickProperties
row = self.layout.row(align=True)
col = row.column()
@@ -196,6 +254,21 @@ class BIM_PT_brickschema(Panel):
op.global_id = relation["object_name"]
class BIM_UL_bricks(UIList):
split_screen = False
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
if item:
row = layout.row(align=True)
label = item.label if item.label else item.name
if item.total_items:
op = row.operator("bim.view_brick_class", text="", icon="DISCLOSURE_TRI_RIGHT", emboss=False)
op.brick_class = item.name
op.split_screen = self.split_screen
label = label + " (" + str(item.total_items) + ")"
row.label(text=label)
class BIM_PT_ifc_brickschema_references(Panel):
bl_label = "Brickschema References"
bl_idname = "BIM_PT_ifc_brickschema_references"
@@ -245,19 +318,4 @@ class BIM_PT_ifc_brickschema_references(Panel):
row.label(text=reference["identification"], icon="ASSET_MANAGER")
row.label(text=reference["name"])
row.operator("bim.unassign_library_reference", text="", icon="X").reference = reference["id"]
row.operator("bim.view_brick_item", text="", icon="DISCLOSURE_TRI_RIGHT").item = reference["identification"]
class BIM_UL_bricks(UIList):
split_screen = False
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
if item:
row = layout.row(align=True)
label = item.label if item.label else item.name
if item.total_items:
op = row.operator("bim.view_brick_class", text="", icon="DISCLOSURE_TRI_RIGHT", emboss=False)
op.brick_class = item.name
op.split_screen = self.split_screen
label = label + " (" + str(item.total_items) + ")"
row.label(text=label)
row.operator("bim.view_brick_item", text="", icon="DISCLOSURE_TRI_RIGHT").item = reference["identification"]