mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-10 01:41:57 +00:00
Rework Brick UI into toggle panels
This commit is contained in:
@@ -39,8 +39,12 @@ classes = (
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prop.Brick,
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prop.BIMBrickProperties,
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ui.BIM_PT_brickschema,
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ui.BIM_PT_ifc_brickschema_references,
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ui.BIM_PT_brickschema_project_info,
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ui.BIM_PT_brickschema_namespaces,
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ui.BIM_PT_brickschema_create_entity,
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ui.BIM_PT_brickschema_viewport,
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ui.BIM_UL_bricks,
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ui.BIM_PT_ifc_brickschema_references,
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)
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@@ -93,7 +93,6 @@ class BIMBrickProperties(PropertyGroup):
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brick_list_root: EnumProperty(name="Brick List Root", items=get_brick_roots, update=update_view)
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# namespace manager
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namespace: EnumProperty(name="Namespace", items=get_namespaces)
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brick_settings_toggled: BoolProperty(name="Brick Settings Toggled", default=False)
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new_brick_namespace_alias: StringProperty(name="New Brick Namespace Alias")
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new_brick_namespace_uri: StringProperty(name="New Brick Namespace URI")
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# create brick entity
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@@ -34,8 +34,19 @@ class BIM_PT_brickschema(Panel):
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def draw(self, context):
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if not BrickschemaData.is_loaded:
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BrickschemaData.load()
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self.props = context.scene.BIMBrickProperties
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class BIM_PT_brickschema_project_info(Panel):
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bl_label = "Project Info"
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bl_idname = "BIM_PT_brickschema_project_info"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "scene"
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bl_parent_id = "BIM_PT_brickschema"
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def draw(self, context):
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self.props = context.scene.BIMBrickProperties
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if not BrickschemaData.data["is_loaded"]:
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row = self.layout.row(align=True)
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row.operator("bim.new_brick_file", text="Create Project")
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@@ -61,44 +72,91 @@ class BIM_PT_brickschema(Panel):
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op.should_save_as = True
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row.operator("bim.close_brick_project", text="", icon="CANCEL")
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row = self.layout.row(align=True)
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row.prop(data=self.props, property="brick_settings_toggled", text="", icon="PREFERENCES")
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if self.props.brick_settings_toggled:
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box = self.layout.box()
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row = box.row(align=True)
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row.label(text="Active Namespace:")
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class BIM_PT_brickschema_namespaces(Panel):
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bl_label = "Namespaces"
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bl_idname = "BIM_PT_brickschema_namespaces"
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bl_options = {"DEFAULT_CLOSED"}
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "scene"
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bl_parent_id = "BIM_PT_brickschema"
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row = box.row(align=True)
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prop_with_search(row, self.props, "namespace", text="")
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@classmethod
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def poll(cls, context):
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return BrickStore.graph != None
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row = box.row(align=True)
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row.label(text="Bind New Namespace:")
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row = box.row(align=True)
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row.prop(data=self.props, property="new_brick_namespace_alias", text="")
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col = row.column()
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col.alignment = "CENTER"
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col.scale_x = 1.1
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col.label(text=":")
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row.prop(data=self.props, property="new_brick_namespace_uri", text="")
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row.operator("bim.add_brick_namespace", text="", icon="ADD")
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def draw(self, context):
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self.props = context.scene.BIMBrickProperties
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row = self.layout.row(align=True)
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row.label(text="Create Entity:")
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row.label(text="Active Namespace:")
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row = self.layout.row(align=True)
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row.prop(data=self.props, property="brick_entity_create_type", text="")
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prop_with_search(row, self.props, "namespace", text="")
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row = self.layout.row(align=True)
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row.label(text="Bind New Namespace:")
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row = self.layout.row(align=True)
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row.prop(data=self.props, property="new_brick_namespace_alias", text="")
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col = row.column()
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col.alignment = "CENTER"
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col.scale_x = 1.1
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col.label(text=":")
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row.prop(data=self.props, property="new_brick_namespace_uri", text="")
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row.operator("bim.add_brick_namespace", text="", icon="ADD")
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class BIM_PT_brickschema_create_entity(Panel):
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bl_label = "Create Entity"
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bl_idname = "BIM_PT_brickschema_create_entity"
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bl_options = {"DEFAULT_CLOSED"}
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "scene"
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bl_parent_id = "BIM_PT_brickschema"
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@classmethod
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def poll(cls, context):
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return BrickStore.graph != None
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def draw(self, context):
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self.props = context.scene.BIMBrickProperties
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# hide this if selected entity already has a reference
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row = self.layout.row(align=True)
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row.prop(data=self.props, property="brick_entity_create_type", text="Class")
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row = self.layout.row(align=True)
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prop_with_search(row, self.props, "brick_entity_class", text="Type")
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row = self.layout.row(align=True)
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active = tool.Ifc.get_entity(context.active_object)
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if active and context.selected_objects:
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row.label(text="Label:")
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row.label(text=active.Name if active.Name else "Unnamed")
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else:
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row.prop(data=self.props, property="new_brick_label", text="")
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prop_with_search(row, self.props, "brick_entity_class", text="")
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row.operator("bim.add_brick", text="", icon="ADD")
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row.prop(data=self.props, property="new_brick_label", text="Label")
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row = self.layout.row(align=True)
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row.operator("bim.add_brick", text="Create Entity")
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class BIM_PT_brickschema_viewport(Panel):
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bl_label = "Viewport"
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bl_idname = "BIM_PT_brickschema_viewport"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "scene"
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bl_parent_id = "BIM_PT_brickschema"
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@classmethod
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def poll(cls, context):
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return BrickStore.graph != None
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def draw(self, context):
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self.props = context.scene.BIMBrickProperties
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row = self.layout.row(align=True)
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col = row.column()
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@@ -196,6 +254,21 @@ class BIM_PT_brickschema(Panel):
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op.global_id = relation["object_name"]
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class BIM_UL_bricks(UIList):
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split_screen = False
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
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if item:
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row = layout.row(align=True)
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label = item.label if item.label else item.name
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if item.total_items:
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op = row.operator("bim.view_brick_class", text="", icon="DISCLOSURE_TRI_RIGHT", emboss=False)
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op.brick_class = item.name
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op.split_screen = self.split_screen
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label = label + " (" + str(item.total_items) + ")"
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row.label(text=label)
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class BIM_PT_ifc_brickschema_references(Panel):
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bl_label = "Brickschema References"
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bl_idname = "BIM_PT_ifc_brickschema_references"
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@@ -245,19 +318,4 @@ class BIM_PT_ifc_brickschema_references(Panel):
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row.label(text=reference["identification"], icon="ASSET_MANAGER")
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row.label(text=reference["name"])
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row.operator("bim.unassign_library_reference", text="", icon="X").reference = reference["id"]
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row.operator("bim.view_brick_item", text="", icon="DISCLOSURE_TRI_RIGHT").item = reference["identification"]
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class BIM_UL_bricks(UIList):
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split_screen = False
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
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if item:
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row = layout.row(align=True)
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label = item.label if item.label else item.name
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if item.total_items:
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op = row.operator("bim.view_brick_class", text="", icon="DISCLOSURE_TRI_RIGHT", emboss=False)
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op.brick_class = item.name
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op.split_screen = self.split_screen
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label = label + " (" + str(item.total_items) + ")"
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row.label(text=label)
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row.operator("bim.view_brick_item", text="", icon="DISCLOSURE_TRI_RIGHT").item = reference["identification"]
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