Fix FLAT+EMISSIVE texture loading crash

This commit is contained in:
falken10vdl
2026-04-27 11:43:47 +02:00
parent 6314d9c818
commit 4cedeec813
+14 -3
View File
@@ -472,11 +472,22 @@ class Loader(bonsai.core.tool.Loader):
print(f"{mode} Mode texture will be skipped.")
continue
if (image := get_image) is None:
if (image := get_image()) is None:
continue
# remove RGB node from `create_surface_style_rendering`
prev_node = bsdf.inputs[2].links[0].from_node
# Replace whatever currently feeds the FLAT color input (RGB or previous texture chain).
for link in list(bsdf.inputs[2].links):
prev_node = link.from_node
blender_material.node_tree.links.remove(link)
if prev_node.type == "TEX_IMAGE":
# Remove linked texture coordinate node if it's no longer used.
for vec_link in list(prev_node.inputs["Vector"].links):
coord_node = vec_link.from_node
blender_material.node_tree.links.remove(vec_link)
if coord_node.type == "TEX_COORD" and not any(o.links for o in coord_node.outputs):
blender_material.node_tree.nodes.remove(coord_node)
blender_material.node_tree.nodes.remove(prev_node)
elif prev_node.type == "RGB":
blender_material.node_tree.nodes.remove(prev_node)
node = blender_material.node_tree.nodes.new(type="ShaderNodeTexImage")