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https://github.com/IfcOpenShell/IfcOpenShell.git
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Add traverse_transparent property to control sun light traversal through transparent objects
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@@ -73,6 +73,8 @@ def update_sun_path_size(self, context):
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def update_display_shadows(self, context):
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if self.display_shadows:
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if context.scene.BIMSolarProperties.traverse_transparent:
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context.scene.BIMSolarProperties.traverse_transparent = False
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update_sun_path(self)
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context.scene.render.engine = "BLENDER_WORKBENCH"
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context.scene.display.shading.light = "FLAT"
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@@ -86,6 +88,27 @@ def update_display_shadows(self, context):
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space = tool.Blender.get_view3d_space()
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space.shading.type = "SOLID"
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def update_traverse_transparent(self, context):
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if self.traverse_transparent:
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if context.scene.BIMSolarProperties.display_shadows:
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context.scene.BIMSolarProperties.display_shadows = False
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if context.scene.sun_pos_properties.sun_object is None:
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bpy.ops.object.light_add(type="SUN", radius=1, align="WORLD", location=(0, 0, 0), scale=(1, 1, 1))
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bpy.ops.object.move_to_collection(collection_index=0)
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context.scene.sun_pos_properties.sun_object = bpy.context.active_object
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update_sun_path(self)
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context.scene.render.engine = "BLENDER_EEVEE_NEXT"
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context.scene.display.shading.light = "FLAT"
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context.scene.display.shading.show_shadows = True
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context.scene.display.shading.show_object_outline = True
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context.scene.display.shadow_focus = 1.0
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context.scene.view_settings.view_transform = "Standard" # Preserve shading colours
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space = tool.Blender.get_view3d_space()
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space.shading.type = "RENDERED"
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else:
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context.scene.render.engine = "BLENDER_WORKBENCH"
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space = tool.Blender.get_view3d_space()
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space.shading.type = "SOLID"
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def update_display_sun_path(self, context):
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if self.display_sun_path:
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@@ -400,6 +423,14 @@ class BIMSolarProperties(PropertyGroup):
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description="Enables a visual style to display shadows easily",
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update=update_display_shadows,
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)
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traverse_transparent: BoolProperty(
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name="Enable Sun: Shadows and Light traversal of transparent objects",
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default=False,
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description="Enables a visual style so Sun light can traverse transparent objects and cast shadows (it toggles the render engine to EEVEE)",
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update=update_traverse_transparent,
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)
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display_sun_path: BoolProperty(
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name="Display Sun Path",
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default=False,
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@@ -239,5 +239,11 @@ class BIM_PT_solar(bpy.types.Panel):
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row.prop(props, "display_shadows", icon="SHADING_RENDERED")
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row.prop(context.scene.display.shading, "shadow_intensity", text="Shadow Intensity")
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row = self.layout.row(align=True)
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row.prop(props, "traverse_transparent", icon="SHADING_RENDERED")
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if props.traverse_transparent:
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row = self.layout.row(align=True)
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row.prop(context.scene.sun_pos_properties.sun_object.data , "energy", text="Sun Intensity")
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row = self.layout.row(align=True)
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row.operator("bim.view_from_sun", icon="LIGHT_HEMI")
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