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Bonsai: skip sibling refresh on show/hide toggle
EditOpenings.edit_openings unconditionally walked sibling wall sets twice on every processed opening — once by mapped source id via get_similar_openings_building_objs, once by filling type via get_all_building_objects_of_similar_openings — and unioned both into the building_objs recut set. reload_body_representation then hit every one of those walls with a switch_representation call, even for the show/hide toggle path where nothing about the opening changed. Move both sibling-wall unions inside the is_edited / is_moved branch. Pure show/hide (no shape edit, no move) now touches only the wall(s) directly hosting the toggled openings. The edit and move paths still refresh siblings the same as before, since a mapped-source rewrite propagates the new shape to every sharing wall and each one needs a recut. Generated with the assistance of an AI coding tool.
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@@ -977,27 +977,29 @@ class EditOpenings(Operator, tool.Ifc.Operator):
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for opening_element in opening_elements:
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opening_obj = tool.Ifc.get_object(opening_element)
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similar_openings = bonsai.core.geometry.get_similar_openings(tool.Ifc, opening_element)
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similar_openings_building_objs = bonsai.core.geometry.get_similar_openings_building_objs(
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tool.Ifc, similar_openings
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)
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building_objs.update(similar_openings_building_objs)
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if opening_obj:
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if tool.Ifc.is_edited(opening_obj):
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tool.Geometry.run_geometry_update_representation(obj=opening_obj)
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bonsai.core.geometry.edit_similar_opening_placement(
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tool.Geometry, opening_element, similar_openings
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)
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elif tool.Ifc.is_moved(opening_obj):
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bonsai.core.geometry.edit_object_placement(tool.Ifc, tool.Geometry, tool.Surveyor, obj=opening_obj)
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opening_edited = tool.Ifc.is_edited(opening_obj)
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opening_moved = tool.Ifc.is_moved(opening_obj)
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# Sibling walls only need a viewport-level refresh when the
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# opening's shape or placement actually changed — a pure
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# show/hide toggle leaves them in their existing state.
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if opening_edited or opening_moved:
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similar_openings = bonsai.core.geometry.get_similar_openings(tool.Ifc, opening_element)
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similar_openings_building_objs = bonsai.core.geometry.get_similar_openings_building_objs(
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tool.Ifc, similar_openings
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)
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building_objs.update(similar_openings_building_objs)
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if opening_edited:
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tool.Geometry.run_geometry_update_representation(obj=opening_obj)
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else:
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bonsai.core.geometry.edit_object_placement(
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tool.Ifc, tool.Geometry, tool.Surveyor, obj=opening_obj
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)
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bonsai.core.geometry.edit_similar_opening_placement(
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tool.Geometry, opening_element, similar_openings
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)
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building_objs.update(self.get_all_building_objects_of_similar_openings(opening_element))
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building_objs.update(
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self.get_all_building_objects_of_similar_openings(opening_element)
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) # NB this has nothing to do with clone similar_opening
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tool.Ifc.unlink(element=opening_element)
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if props.representation_obj == opening_obj:
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props.representation_obj = None
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