mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-11 02:02:22 +00:00
ifcviewer: remove meshopt_simplify path, keep only simplifySloppy
Edge-collapse decimation (meshopt_simplify) returns BIM meshes unchanged due to per-triangle vertex duplication and non-manifold topology. The sloppy voxel-clustering decimator is faster, needs no shadow index welding, and produces good results at the sub-30px LOD1 threshold. Remove the non-sloppy branch, shadow buffer, IFC_LOD_SLOPPY and IFC_LOD_LOCK_BORDER env vars. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -37,28 +37,17 @@ void buildLods(SidecarData& sd,
|
||||
const size_t total_vertex_count = sd.vertices.size() / vtx_stride_bytes;
|
||||
|
||||
// Env var knobs so we can tune without rebuilding.
|
||||
// IFC_LOD_LOCK_BORDER=1 re-enable LockBorder (off by default: BIM
|
||||
// geometry is often non-manifold so locking
|
||||
// borders prevents any collapse).
|
||||
// IFC_LOD_ERROR=<float> override target_error (default 0.05 → 0.2).
|
||||
// IFC_LOD_RATIO=<float> override target_ratio.
|
||||
// IFC_LOD_MIN_SAVINGS=<0..1> minimum fraction of tris saved to accept
|
||||
// (default 0.25).
|
||||
// IFC_LOD_DEBUG=1 print per-mesh diagnostics for the first
|
||||
// few meshes of each call.
|
||||
// IFC_LOD_SLOPPY=0 disable sloppy (clustering) decimator.
|
||||
// Default ON: BIM brep output is usually
|
||||
// non-manifold, so edge-collapse simplify
|
||||
// returns the input unchanged.
|
||||
const char* env_lock = std::getenv("IFC_LOD_LOCK_BORDER");
|
||||
const char* env_err = std::getenv("IFC_LOD_ERROR");
|
||||
const char* env_ratio = std::getenv("IFC_LOD_RATIO");
|
||||
const char* env_savings = std::getenv("IFC_LOD_MIN_SAVINGS");
|
||||
const char* env_debug = std::getenv("IFC_LOD_DEBUG");
|
||||
const char* env_sloppy = std::getenv("IFC_LOD_SLOPPY");
|
||||
|
||||
const bool lock_border = env_lock && env_lock[0] == '1';
|
||||
const bool use_sloppy = !(env_sloppy && env_sloppy[0] == '0');
|
||||
if (env_err) target_error = static_cast<float>(std::atof(env_err));
|
||||
if (env_ratio) target_ratio = static_cast<float>(std::atof(env_ratio));
|
||||
float min_savings = 0.25f;
|
||||
@@ -71,10 +60,8 @@ void buildLods(SidecarData& sd,
|
||||
|
||||
// Scratch buffers reused across meshes so we only allocate once.
|
||||
std::vector<uint32_t> simplified;
|
||||
std::vector<uint32_t> shadow;
|
||||
std::vector<float> dequant_pos; // 3 floats/vertex, dequantized
|
||||
simplified.reserve(1024);
|
||||
shadow.reserve(1024);
|
||||
dequant_pos.reserve(1024 * 3);
|
||||
|
||||
int dbg_printed = 0;
|
||||
@@ -128,46 +115,18 @@ void buildLods(SidecarData& sd,
|
||||
const size_t target_index_count = std::max<size_t>(
|
||||
3, static_cast<size_t>(mesh.index_count * target_ratio) / 3 * 3);
|
||||
|
||||
// The instanced VBO stores each triangle's vertices separately, so the
|
||||
// mesh's index buffer is topologically disconnected — every edge is
|
||||
// boundary, every vertex is unique, and meshopt_simplify can't collapse
|
||||
// anything. Build a shadow index buffer that welds by position, so
|
||||
// shared-position vertices share an ID; then simplify on that. Output
|
||||
// indices are still valid mesh-local IDs (canonical representatives),
|
||||
// usable directly as LOD1 indices against the same VBO.
|
||||
shadow.resize(mesh.index_count);
|
||||
meshopt_generateShadowIndexBuffer(
|
||||
shadow.data(),
|
||||
indices, mesh.index_count,
|
||||
positions, mesh.vertex_count,
|
||||
sizeof(float) * 3, // compare only xyz
|
||||
local_pos_stride);
|
||||
|
||||
// Cluster-based (sloppy) decimator. Ignores topology entirely;
|
||||
// ideal for BIM brep output which is usually non-manifold / has
|
||||
// T-junctions / per-triangle vertex duplication. Quantises
|
||||
// positions into voxel cells — no welding needed.
|
||||
simplified.resize(mesh.index_count);
|
||||
float result_error = 0.0f;
|
||||
size_t new_index_count = 0;
|
||||
|
||||
if (use_sloppy) {
|
||||
// Cluster-based decimator. Ignores topology entirely; great for
|
||||
// BIM brep output which is usually non-manifold / has T-junctions.
|
||||
// Operates directly on the original indices — welding isn't
|
||||
// needed since it quantises positions into voxel cells.
|
||||
new_index_count = meshopt_simplifySloppy(
|
||||
simplified.data(),
|
||||
indices, mesh.index_count,
|
||||
positions, mesh.vertex_count, local_pos_stride,
|
||||
target_index_count, target_error,
|
||||
&result_error);
|
||||
} else {
|
||||
const unsigned int options =
|
||||
lock_border ? static_cast<unsigned int>(meshopt_SimplifyLockBorder) : 0u;
|
||||
new_index_count = meshopt_simplify(
|
||||
simplified.data(),
|
||||
shadow.data(), mesh.index_count,
|
||||
positions, mesh.vertex_count, local_pos_stride,
|
||||
target_index_count, target_error,
|
||||
options, &result_error);
|
||||
}
|
||||
size_t new_index_count = meshopt_simplifySloppy(
|
||||
simplified.data(),
|
||||
indices, mesh.index_count,
|
||||
positions, mesh.vertex_count, local_pos_stride,
|
||||
target_index_count, target_error,
|
||||
&result_error);
|
||||
|
||||
if (debug && dbg_printed < 8) {
|
||||
std::fprintf(stderr,
|
||||
@@ -202,9 +161,9 @@ void buildLods(SidecarData& sd,
|
||||
if (debug) {
|
||||
std::fprintf(stderr,
|
||||
" [lod] summary: accepted=%d rejected_noreduce=%d rejected_savings=%d "
|
||||
"(lock_border=%d target_error=%.3f target_ratio=%.3f min_savings=%.3f)\n",
|
||||
"(target_error=%.3f target_ratio=%.3f min_savings=%.3f)\n",
|
||||
dbg_accepted, dbg_rejected_noreduce, dbg_rejected_savings,
|
||||
lock_border ? 1 : 0, target_error, target_ratio, min_savings);
|
||||
target_error, target_ratio, min_savings);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -23,8 +23,8 @@
|
||||
#include "SidecarCache.h"
|
||||
|
||||
// Build a LOD1 index slice for every mesh in `sd` whose triangle count is
|
||||
// above `min_triangles`, using meshoptimizer's edge-collapse decimator. The
|
||||
// LOD1 indices are appended to `sd.indices`; each MeshInfo's
|
||||
// above `min_triangles`, using meshoptimizer's sloppy (voxel-clustering)
|
||||
// decimator. The LOD1 indices are appended to `sd.indices`; each MeshInfo's
|
||||
// lod1_ebo_byte_offset + lod1_index_count are populated to point at the
|
||||
// appended range. Meshes that don't qualify (too small) or where the
|
||||
// decimator couldn't meet the target within the error budget have
|
||||
|
||||
+11
-27
@@ -540,44 +540,28 @@ shader) is unchanged.
|
||||
|
||||
##### Decimator choice: `meshopt_simplifySloppy`
|
||||
|
||||
The first attempt used `meshopt_simplify`, which is an edge-collapse
|
||||
decimator. It returned every input mesh unchanged (`err = 0.0`) for two
|
||||
reasons, both inherent to BIM brep output:
|
||||
|
||||
1. **Per-triangle vertex duplication.** The instanced VBO stores each
|
||||
triangle's vertices separately so that hard-edge normals can differ
|
||||
across triangles. Topologically there are no shared vertices, so no
|
||||
edges exist for `meshopt_simplify` to collapse. A
|
||||
`meshopt_generateShadowIndexBuffer` welding pass (hash xyz only,
|
||||
ignore the interleaved normal/colour) fixes this half cheaply — the
|
||||
VBO isn't touched, only a per-call shadow index buffer is built.
|
||||
2. **Non-manifold topology even after welding.** BIM brep output has
|
||||
T-junctions, coplanar slivers, separate solids meeting at a plane,
|
||||
and multi-material cuts. `meshopt_simplify` needs valid 2-manifold
|
||||
edge pairs to score collapses; it refuses the non-manifold ones, the
|
||||
priority queue never fires, and it returns the input untouched.
|
||||
|
||||
`meshopt_simplifySloppy` is a **voxel-clustering decimator** — it
|
||||
quantises positions into cells and merges everything in a cell to a
|
||||
single point. Topology is irrelevant, so it works directly on the
|
||||
original indices (welding isn't even needed). The trade-off is that it
|
||||
rounds off sharp corners and can produce slightly degenerate triangles,
|
||||
so it doesn't look great at mid-screen size. For a LOD1 that only
|
||||
activates below 30 px projected radius that's invisible in practice. If
|
||||
you ever want LOD1 to remain active at larger sizes, the only robust
|
||||
fix is to pre-process BIM meshes into manifold form (fuse coplanar
|
||||
faces, split at T-junctions) — a significant project unto itself.
|
||||
single point. This is the only meshoptimizer decimator that works on
|
||||
BIM brep output, which has per-triangle vertex duplication (hard-edge
|
||||
normals) and non-manifold topology (T-junctions, coplanar slivers,
|
||||
separate solids meeting at a plane). The edge-collapse decimator
|
||||
(`meshopt_simplify`) needs 2-manifold edge pairs to score collapses;
|
||||
on BIM geometry it returns the input unchanged.
|
||||
|
||||
`simplifySloppy` rounds off sharp corners and can produce slightly
|
||||
degenerate triangles, so it doesn't look great at mid-screen size.
|
||||
For a LOD1 that only activates below 30 px projected radius that's
|
||||
invisible in practice.
|
||||
|
||||
##### Tuning knobs (env vars)
|
||||
|
||||
| Var | Default | Effect |
|
||||
|-----|---------|--------|
|
||||
| `IFC_LOD1_PX` | `30` | Projected sphere radius (px) below which LOD1 kicks in. `0` disables LOD1 entirely. |
|
||||
| `IFC_LOD_SLOPPY` | `1` | `0` falls back to edge-collapse (`meshopt_simplify`) on shadow-welded indices. Typically produces zero LOD1 output for BIM — useful only for A/B comparison. |
|
||||
| `IFC_LOD_ERROR` | `0.2` | Target relative error passed to meshopt. |
|
||||
| `IFC_LOD_RATIO` | `0.25` | Target triangle-count ratio (LOD1 aims for 25 % of LOD0 tris). |
|
||||
| `IFC_LOD_MIN_SAVINGS` | `0.25` | Reject the LOD1 result if it doesn't shave at least this fraction of triangles. |
|
||||
| `IFC_LOD_LOCK_BORDER` | `0` | `1` re-enables `meshopt_SimplifyLockBorder` (only meaningful with `IFC_LOD_SLOPPY=0`). |
|
||||
| `IFC_LOD_DEBUG` | `0` | `1` prints per-mesh `tris / target / got / err` for the first 8 candidate meshes plus an accept/reject summary per model. |
|
||||
|
||||
##### Measured results
|
||||
|
||||
Reference in New Issue
Block a user