ifcviewer: remove meshopt_simplify path, keep only simplifySloppy

Edge-collapse decimation (meshopt_simplify) returns BIM meshes unchanged
due to per-triangle vertex duplication and non-manifold topology. The
sloppy voxel-clustering decimator is faster, needs no shadow index
welding, and produces good results at the sub-30px LOD1 threshold.
Remove the non-sloppy branch, shadow buffer, IFC_LOD_SLOPPY and
IFC_LOD_LOCK_BORDER env vars.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-04-20 15:41:06 +10:00
parent 3015f758ba
commit 5161b0a3f8
3 changed files with 25 additions and 82 deletions
+12 -53
View File
@@ -37,28 +37,17 @@ void buildLods(SidecarData& sd,
const size_t total_vertex_count = sd.vertices.size() / vtx_stride_bytes;
// Env var knobs so we can tune without rebuilding.
// IFC_LOD_LOCK_BORDER=1 re-enable LockBorder (off by default: BIM
// geometry is often non-manifold so locking
// borders prevents any collapse).
// IFC_LOD_ERROR=<float> override target_error (default 0.05 → 0.2).
// IFC_LOD_RATIO=<float> override target_ratio.
// IFC_LOD_MIN_SAVINGS=<0..1> minimum fraction of tris saved to accept
// (default 0.25).
// IFC_LOD_DEBUG=1 print per-mesh diagnostics for the first
// few meshes of each call.
// IFC_LOD_SLOPPY=0 disable sloppy (clustering) decimator.
// Default ON: BIM brep output is usually
// non-manifold, so edge-collapse simplify
// returns the input unchanged.
const char* env_lock = std::getenv("IFC_LOD_LOCK_BORDER");
const char* env_err = std::getenv("IFC_LOD_ERROR");
const char* env_ratio = std::getenv("IFC_LOD_RATIO");
const char* env_savings = std::getenv("IFC_LOD_MIN_SAVINGS");
const char* env_debug = std::getenv("IFC_LOD_DEBUG");
const char* env_sloppy = std::getenv("IFC_LOD_SLOPPY");
const bool lock_border = env_lock && env_lock[0] == '1';
const bool use_sloppy = !(env_sloppy && env_sloppy[0] == '0');
if (env_err) target_error = static_cast<float>(std::atof(env_err));
if (env_ratio) target_ratio = static_cast<float>(std::atof(env_ratio));
float min_savings = 0.25f;
@@ -71,10 +60,8 @@ void buildLods(SidecarData& sd,
// Scratch buffers reused across meshes so we only allocate once.
std::vector<uint32_t> simplified;
std::vector<uint32_t> shadow;
std::vector<float> dequant_pos; // 3 floats/vertex, dequantized
simplified.reserve(1024);
shadow.reserve(1024);
dequant_pos.reserve(1024 * 3);
int dbg_printed = 0;
@@ -128,46 +115,18 @@ void buildLods(SidecarData& sd,
const size_t target_index_count = std::max<size_t>(
3, static_cast<size_t>(mesh.index_count * target_ratio) / 3 * 3);
// The instanced VBO stores each triangle's vertices separately, so the
// mesh's index buffer is topologically disconnected — every edge is
// boundary, every vertex is unique, and meshopt_simplify can't collapse
// anything. Build a shadow index buffer that welds by position, so
// shared-position vertices share an ID; then simplify on that. Output
// indices are still valid mesh-local IDs (canonical representatives),
// usable directly as LOD1 indices against the same VBO.
shadow.resize(mesh.index_count);
meshopt_generateShadowIndexBuffer(
shadow.data(),
indices, mesh.index_count,
positions, mesh.vertex_count,
sizeof(float) * 3, // compare only xyz
local_pos_stride);
// Cluster-based (sloppy) decimator. Ignores topology entirely;
// ideal for BIM brep output which is usually non-manifold / has
// T-junctions / per-triangle vertex duplication. Quantises
// positions into voxel cells — no welding needed.
simplified.resize(mesh.index_count);
float result_error = 0.0f;
size_t new_index_count = 0;
if (use_sloppy) {
// Cluster-based decimator. Ignores topology entirely; great for
// BIM brep output which is usually non-manifold / has T-junctions.
// Operates directly on the original indices — welding isn't
// needed since it quantises positions into voxel cells.
new_index_count = meshopt_simplifySloppy(
simplified.data(),
indices, mesh.index_count,
positions, mesh.vertex_count, local_pos_stride,
target_index_count, target_error,
&result_error);
} else {
const unsigned int options =
lock_border ? static_cast<unsigned int>(meshopt_SimplifyLockBorder) : 0u;
new_index_count = meshopt_simplify(
simplified.data(),
shadow.data(), mesh.index_count,
positions, mesh.vertex_count, local_pos_stride,
target_index_count, target_error,
options, &result_error);
}
size_t new_index_count = meshopt_simplifySloppy(
simplified.data(),
indices, mesh.index_count,
positions, mesh.vertex_count, local_pos_stride,
target_index_count, target_error,
&result_error);
if (debug && dbg_printed < 8) {
std::fprintf(stderr,
@@ -202,9 +161,9 @@ void buildLods(SidecarData& sd,
if (debug) {
std::fprintf(stderr,
" [lod] summary: accepted=%d rejected_noreduce=%d rejected_savings=%d "
"(lock_border=%d target_error=%.3f target_ratio=%.3f min_savings=%.3f)\n",
"(target_error=%.3f target_ratio=%.3f min_savings=%.3f)\n",
dbg_accepted, dbg_rejected_noreduce, dbg_rejected_savings,
lock_border ? 1 : 0, target_error, target_ratio, min_savings);
target_error, target_ratio, min_savings);
}
}