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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-10 09:48:32 +00:00
Use vanilla C arrays instead of std::tr::array
Fixes https://github.com/IfcOpenShell/IfcOpenShell/issues/17
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@@ -21,7 +21,7 @@
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#include "IfcGeom.h"
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bool process_colour(IfcSchema::IfcColourRgb* colour, std::tr1::array<double, 3>& rgb) {
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bool process_colour(IfcSchema::IfcColourRgb* colour, double* rgb) {
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if (colour != 0) {
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rgb[0] = colour->Red();
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rgb[1] = colour->Green();
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@@ -30,7 +30,7 @@ bool process_colour(IfcSchema::IfcColourRgb* colour, std::tr1::array<double, 3>&
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return colour != 0;
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}
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bool process_colour(IfcSchema::IfcNormalisedRatioMeasure* factor, std::tr1::array<double, 3>& rgb) {
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bool process_colour(IfcSchema::IfcNormalisedRatioMeasure* factor, double* rgb) {
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if (factor != 0) {
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const double f = *factor;
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rgb[0] = rgb[1] = rgb[2] = f;
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@@ -38,7 +38,7 @@ bool process_colour(IfcSchema::IfcNormalisedRatioMeasure* factor, std::tr1::arra
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return factor != 0;
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}
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bool process_colour(IfcSchema::IfcColourOrFactor* colour_or_factor, std::tr1::array<double, 3>& rgb) {
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bool process_colour(IfcSchema::IfcColourOrFactor* colour_or_factor, double* rgb) {
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if (colour_or_factor == 0) {
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return false;
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} else if (colour_or_factor->is(IfcSchema::Type::IfcColourRgb)) {
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@@ -66,7 +66,7 @@ const IfcGeom::SurfaceStyle* IfcGeom::Kernel::get_style(const IfcSchema::IfcRepr
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} else {
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surface_style = SurfaceStyle(surface_style_id);
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}
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std::tr1::array<double, 3> rgb;
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double rgb[3];
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if (process_colour(shading_styles.second->SurfaceColour(), rgb)) {
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surface_style.Diffuse().reset(SurfaceStyle::ColorComponent(rgb[0], rgb[1], rgb[2]));
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}
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@@ -20,16 +20,6 @@
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#ifndef IFCGEOMRENDERSTYLES_H
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#define IFCGEOMRENDERSTYLES_H
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#ifdef __GNUC__
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#include <tr1/array>
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#else
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#if _MSC_VER < 1600
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#include <boost/tr1/array.hpp>
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#else
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#include <array>
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#endif
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#endif
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#ifdef USE_IFC4
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#include "../ifcparse/Ifc4.h"
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#else
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@@ -41,7 +31,7 @@ namespace IfcGeom {
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public:
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class ColorComponent {
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private:
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std::tr1::array<double, 3> data;
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double data[3];
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public:
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ColorComponent(double r, double g, double b) {
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data[0] = r; data[1] = g; data[2] = b;
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