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Fix #4616. You can now create a new representation based off any other object. This makes it easy to custom model whatever you want as a starting point.
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@@ -136,15 +136,17 @@ class AddRepresentation(bpy.types.Operator, Operator):
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"for Profile - 2D bounding box by local XZ axes.\n"
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"For other contexts - bounding box is 3d.",
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),
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("PROJECT", "Full Representation", ""),
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("OBJECT", "From Object", "Copies geometry from another object"),
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("PROJECT", "Full Representation", "Reuses the current representation"),
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],
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name="Representation Conversion Method",
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)
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def _execute(self, context):
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obj = context.active_object
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props = obj.BIMGeometryProperties
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ifc_context = int(props.contexts or "0") or None
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props = context.scene.BIMGeometryProperties
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oprops = obj.BIMGeometryProperties
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ifc_context = int(oprops.contexts or "0") or None
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if not ifc_context:
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return
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ifc_context = tool.Ifc.get().by_id(ifc_context)
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@@ -167,6 +169,13 @@ class AddRepresentation(bpy.types.Operator, Operator):
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else:
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data = tool.Geometry.generate_3d_box_mesh(obj)
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tool.Geometry.change_object_data(obj, data, is_global=True)
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elif (
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self.representation_conversion_method == "OBJECT"
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and props.representation_from_object
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and props.representation_from_object.data
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):
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data = tool.Geometry.duplicate_object_data(props.representation_from_object)
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tool.Geometry.change_object_data(obj, data, is_global=True)
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try:
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core.add_representation(
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@@ -192,6 +201,9 @@ class AddRepresentation(bpy.types.Operator, Operator):
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def draw(self, context):
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row = self.layout.row()
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row.prop(self, "representation_conversion_method", text="")
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if self.representation_conversion_method == "OBJECT":
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row = self.layout.row()
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row.prop(context.scene.BIMGeometryProperties, "representation_from_object", text="")
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class SelectConnection(bpy.types.Operator, Operator):
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@@ -138,3 +138,4 @@ class BIMGeometryProperties(PropertyGroup):
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name="IFC Interaction Mode",
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update=update_mode,
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)
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representation_from_object: PointerProperty(type=bpy.types.Object)
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